diff --git a/src/gl/render.c b/src/gl/render.c
index fe0ec3c74e3eb8622d634b8820da497719e65c76..8b16371346818b370be4fa518a279c3e8d8d0520 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
if (n) {
//logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
} else {
- logo("new node failed\n");
+ logo("new node failed {%i:%i}\n", w, h);
}
return n;
}
static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) {
image img;
+ //char name[8];
+ //F_getresname(name, id);
+ //logo("load image: %.8s\n", name);
vgaimg *v = R_getvga(id);
if (v != NULL) {
rgba *buf = (*fn)(v);
logo("R_alloc: load graphics\n");
/* Game */
scrnh[0] = R_gl_loadimage("TITLEPIC");
- assert(scrnh[0].n);
scrnh[1] = R_gl_loadimage("INTERPIC");
scrnh[2] = R_gl_loadimage("ENDPIC");
for (i = 0; i < 2; i++) {
mslotr = R_gl_loadimage("M_LSRGHT");
// walls
for (i = 1; i < ANIT; i++) {
- for (j = 0; anm[i - 1][j]; j++) {
+ for (j = 0; j < 5 && anm[i - 1][j]; j++) {
anip[i][j] = R_gl_loadimage(anm[i - 1][j]);
}
for(; j < 5; j++) {
}
}
-void R_init (void) {
- int res = 0;
- int flags = SYSTEM_USE_OPENGL;
- if (fullscreen) {
- flags |= SYSTEM_USE_FULLSCREEN;
- }
- logo("R_init: intialize opengl render\n");
+static void R_reload_textures (void);
+
+void R_set_videomode (int w, int h, int fullscreen) {
+ assert(w > 0);
+ assert(h > 0);
int was = Y_videomode_setted();
- if (SCRW <= 0 || SCRH <= 0) {
- ERR_failinit("Invalid screen size %ix%i\n", SCRW, SCRH);
- }
- if (was == 0) {
- R_init_playpal(); // only onece
+ if (root != NULL) {
+ R_cache_free(root, 0);
+ root = NULL;
}
- res = Y_set_videomode(SCRW, SCRH, flags);
+ int res = Y_set_videomode_opengl(w, h, fullscreen);
if (res == 0) {
- ERR_failinit("Unable to set video mode\n");
+ if (was == 0) {
+ ERR_failinit("Unable to set video mode\n");
+ }
+ } else {
+ Y_get_videomode(&SCRW, &SCRH);
+ root = R_cache_new();
+ assert(root);
+ R_alloc();
+ R_reload_textures();
}
+}
+
+void R_toggle_fullscreen (void) {
+ R_cache_free(root, 0);
+ Y_set_fullscreen(!Y_get_fullscreen());
+ fullscreen = Y_get_fullscreen();
+ Y_get_videomode(&SCRW, &SCRH);
root = R_cache_new();
assert(root);
R_alloc();
+ R_reload_textures();
+}
+
+void R_init (void) {
+ logo("R_init: intialize opengl render\n");
+ R_init_playpal();
+ R_set_videomode(SCRW, SCRH, fullscreen);
}
void R_done (void) {
R_cache_free(root, 1);
Y_unset_videomode();
+ root = NULL;
}
void R_setgamma (int g) {
return gamma;
}
-void R_toggle_fullscreen (void) {
- fullscreen = !fullscreen;
-// if (surf) {
-// R_init(); // recreate window
-// }
-}
-
void R_get_name (int n, char s[8]) {
assert(n >= 0 && n < 256);
if (walp[n].res == -1) {
return walp[n].res == -2 ? (intptr_t)walp[n].n : -1;
}
+static void R_reload_textures (void) {
+ int i;
+ char s[8];
+ for (i = 0; i < max_textures; i++) {
+ R_get_name(i, s);
+ if (walp[i].res >= 0) {
+ walp[i] = R_gl_getimage(walp[i].res);
+ }
+ }
+ if (horiz.n) {
+ horiz = R_gl_getimage(horiz.res);
+ }
+}
+
void R_begin_load (void) {
int i;
for (i = 0; i < 256; i++) {
if (k >= 256) {
k = j;
j += 1;
+ max_textures += 1;
walp[k] = R_gl_getimage(g);
walf[k] = g & 0x8000 ? 1 : 0;
}