DEADSOFTWARE

sdl2: fix building with sdl2 on linux
[flatwaifu.git] / src / CMakeLists.txt
index 427acc8679d7940a57254237a3729681c41bc9ce..e496d8cf2f59118da7f79497d79473752d4e71e4 100644 (file)
@@ -1,20 +1,25 @@
 cmake_minimum_required(VERSION 3.6)
 project(doom2d C)
 
+option(SYSTEM_DRIVER "Build with selected system driver" "SDL")
 option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
 
+string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2)
 string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
 string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
 string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
 string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
-
 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
 string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
 
 set(D2D_GAME_ROOT .)
+set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
+set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2)
 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
 set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
@@ -23,7 +28,12 @@ set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
 set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
 
+string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Darwin" D2D_FOR_DARWIN)
+string(COMPARE EQUAL "${CMAKE_SYSTEM_PROCESSOR}" "powerpc" D2D_FOR_POWERPC)
+
 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
+aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
+aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC)
 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
 aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
@@ -32,9 +42,30 @@ aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
 aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
 
-find_package(SDL REQUIRED)
+if(WITH_SDL)
+  find_package(SDL REQUIRED)
+  set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
+  set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}")
+  set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}")
+elseif(WITH_SDL2)
+  if(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
+    # tigerbrew did not provide sdl2 module for cmake
+    find_package(SDL2)
+    if(NOT SDL2_FOUND)
+      set(SDL2_INCLUDE_DIRS "/usr/local/include/SDL2")
+      set(SDL2_LIBRARIES "-lSDL2")
+    endif(NOT SDL2_FOUND)
+  else(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
+    find_package(SDL2 REQUIRED)
+  endif(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
+  set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
+  set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}")
+  set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}")
+else(WITH_SDL)
+  message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'")
+endif(WITH_SDL)
 
-if (WITH_STUBRENDER)
+if(WITH_STUBRENDER)
   set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
   set(D2D_RENDER_INCLUDE_DIR "")
   set(D2D_RENDER_LIBRARY "")
@@ -82,9 +113,10 @@ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
 message(STATUS "=== BUILD OPTIONS ===")
 message(STATUS "BUILD:  " "${CMAKE_BUILD_TYPE}")
 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
+message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}")
 message(STATUS "RENDER: " "${RENDER_DRIVER}")
 message(STATUS "SOUND:  " "${SOUND_DRIVER}")
 
-add_executable(doom2d ${D2D_GAME_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC})
-target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
-target_link_libraries(doom2d "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
+add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC})
+target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}")
+target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")