DEADSOFTWARE

sound: add openal sound driver
[flatwaifu.git] / src / CMakeLists.txt
index c306571ba5e55d209cc5bcdef9300248ebaf6a15..e33b8325772008742ac6eb957f73c781366ff332 100644 (file)
@@ -1,25 +1,74 @@
-cmake_minimum_required( VERSION 2.6 )
+cmake_minimum_required(VERSION 3.6)
+project(doom2d C)
 
-set( BIN doom2d )
-project( ${BIN} )
+option(WITH_OPENGL "Build with OpenGL render" ON)
+option(WITH_SOFTWARE "Build with Software render" ON)
+option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
 
-set( SOURCE_ROOT ../src )
+set(WITH_OPENAL (SOUND_DRIVER EQUALS "OpenAL"))
+set(WITH_SDLMIXER (SOUND_DRIVER EQUALS "SDL_mixer"))
 
-find_package(SDL REQUIRED)
-find_package(SDL_mixer REQUIRED)
+set(D2D_GAME_ROOT .)
+set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
+set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
+set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
+set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
+set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
+
+aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
+aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
+aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
+aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
+aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
+aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
 
-aux_source_directory( ${SOURCE_ROOT} SOURCES )
+find_package(SDL REQUIRED)
+message(STATUS "sound::${SOUND_DRIVER}")
+if(WITH_OPENAL)
+  find_package(OpenAL REQUIRED)
+  set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
+  set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
+  set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
+elseif(WITH_SDLMIXER)
+  find_package(SDL_mixer REQUIRED)
+  set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
+  set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
+  set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
+else(WITH_OPENAL)
+  message(FATAL_ERROR "Select SOUND_DRIVER as OpenAL or SDL_mixer")
+endif(WITH_OPENAL)
 
-include_directories( "${SOURCE_ROOT}"
-        "${SDL_INCLUDE_DIR}"
-        "${SDLMIXER_INCLUDE_DIR}" )
+if (WITH_OPENGL)
+  find_package(OpenGL REQUIRED)
+endif (WITH_OPENGL)
 
-set( INSTALL_PATH /usr/local/bin/ )
+if (NOT CMAKE_BUILD_TYPE)
+  set(CMAKE_BUILD_TYPE Release)
+endif (NOT CMAKE_BUILD_TYPE)
+set(CMAKE_C_FLAGS "")
+set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
+set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
+set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
 
-set( CMAKE_CXX_FLAGS "-O2 -Wall -MMD -MP -MF" ) 
+message(STATUS "=== BUILD OPTIONS ===")
+message(STATUS "BUILD:  " "${CMAKE_BUILD_TYPE}")
+message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
+message(STATUS "SOUND:  " "${SOUND_DRIVER}")
 
-add_executable( ${BIN} ${SOURCES} )
+message(STATUS "=== RENDERS ===")
+message(STATUS "SOFTWARE: " ${WITH_SOFTWARE})
+message(STATUS "OPENGL:   " ${WITH_OPENGL})
 
-target_link_libraries( ${BIN} "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}" )
+if (WITH_OPENGL)
+  add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC})
+  target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
+  target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}")
+endif (WITH_OPENGL)
 
-install( TARGETS ${BIN} DESTINATION ${INSTALL_PATH} )
+if (WITH_SOFTWARE)
+  add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC})
+  target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_LIBRARY}" "${SDL_INCLUDE_DIR}")
+  target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
+endif (WITH_SOFTWARE)