DEADSOFTWARE

render: add stub render
[flatwaifu.git] / src / CMakeLists.txt
index eb576502cbd1a5f3e7ca5f23568d5534e04b979e..427acc8679d7940a57254237a3729681c41bc9ce 100644 (file)
@@ -1,26 +1,90 @@
-cmake_minimum_required( VERSION 2.6 )
-set( BIN doom2d )
-project( ${BIN} )
-set( SOURCE_ROOT ../src )
-aux_source_directory( ${SOURCE_ROOT} SOURCES )
-include_directories( "${SOURCE_ROOT}"
-                       "/usr/include"
-                       "/usr/include/SDL" )
-set( INSTALL_PATH /usr/local/bin/ )
-set( REQUIRED_LIBRARIES 
-                       SDL
-                       SDL_mixer )
-set( CMAKE_CXX_FLAGS "-O2 -Wall -MMD -MP -MF" ) 
-add_executable( ${BIN} ${SOURCES} )
-
-target_link_libraries( ${BIN} ${REQUIRED_LIBRARIES} )
-install( TARGETS ${BIN} DESTINATION ${INSTALL_PATH} )
+cmake_minimum_required(VERSION 3.6)
+project(doom2d C)
+
+option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
+option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
+
+string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
+string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
+string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
+string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
+
+string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
+string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
+string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
+string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
+
+set(D2D_GAME_ROOT .)
+set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
+set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
+set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
+set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
+set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
+set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
+set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
+
+aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
+aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
+aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
+aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
+aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
+aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
+aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
+aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
+
+find_package(SDL REQUIRED)
+
+if (WITH_STUBRENDER)
+  set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
+  set(D2D_RENDER_INCLUDE_DIR "")
+  set(D2D_RENDER_LIBRARY "")
+elseif(WITH_OPENGL)
+  find_package(OpenGL REQUIRED)
+  set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
+  set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}")
+  set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}")  
+elseif(WITH_SOFTWARE)
+  set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}")
+  set(D2D_RENDER_INCLUDE_DIR "")
+  set(D2D_RENDER_LIBRARY "")
+else(WITH_STUBRENDER)
+  message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'")
+endif(WITH_STUBRENDER)
+
+if(WITH_STUBSOUND)
+  set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
+  set(D2D_SOUND_INCLUDE_DIR "")
+  set(D2D_SOUND_LIBRARY "")
+elseif(WITH_OPENAL)
+  find_package(OpenAL REQUIRED)
+  set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
+  set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
+  set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
+elseif(WITH_SDLMIXER)
+  find_package(SDL_mixer REQUIRED)
+  set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
+  set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
+  set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
+else(WITH_STUBSOUND)
+  message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
+endif(WITH_STUBSOUND)
+
+if (NOT CMAKE_BUILD_TYPE)
+  set(CMAKE_BUILD_TYPE Release)
+endif (NOT CMAKE_BUILD_TYPE)
+set(CMAKE_C_FLAGS "")
+set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
+set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
+set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
+
+message(STATUS "=== BUILD OPTIONS ===")
+message(STATUS "BUILD:  " "${CMAKE_BUILD_TYPE}")
+message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
+message(STATUS "RENDER: " "${RENDER_DRIVER}")
+message(STATUS "SOUND:  " "${SOUND_DRIVER}")
+
+add_executable(doom2d ${D2D_GAME_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC})
+target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
+target_link_libraries(doom2d "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")