DEADSOFTWARE

3f49369d326d61e8707ec99626b9edb779abd1bd
[flatwaifu.git] / src / sdl2 / main.c
1 #include "SDL.h"
2 #include <stdio.h>
3 #include <stdarg.h>
4 #include <stdlib.h> // srand exit
5 #include <string.h> // strcasecmp
6 #include <assert.h>
7 #include "system.h"
8 #include "input.h"
10 #include "my.h" // fexists
11 #include "player.h" // pl1 pl2
12 #include "menu.h" // G_keyf
13 #include "error.h" // logo
15 #include "files.h" // F_startup F_addwad F_initwads F_allocres
16 #include "config.h" // CFG_args CFG_load CFG_save
17 #include "memory.h" // M_startup
18 #include "game.h" // G_init G_act
19 #include "sound.h" // S_init S_done
20 #include "music.h" // S_initmusic S_updatemusic S_donemusic
21 #include "render.h" // R_init R_draw R_done
23 #define TITLE_STR "DooM 2D (SDL2)"
25 static int quit = 0;
26 static SDL_Window *window;
27 static SDL_GLContext context;
28 static SDL_Surface *surf;
30 /* --- error.h --- */
32 void logo (const char *s, ...) {
33 va_list ap;
34 va_start(ap, s);
35 vprintf(s, ap);
36 va_end(ap);
37 fflush(stdout);
38 }
40 void logo_gas (int cur, int all) {
41 // stub
42 }
44 void ERR_failinit (char *s, ...) {
45 va_list ap;
46 va_start(ap, s);
47 vprintf(s, ap);
48 va_end(ap);
49 puts("");
50 exit(1);
51 }
53 void ERR_fatal (char *s, ...) {
54 va_list ap;
55 R_done();
56 S_done();
57 S_donemusic();
58 M_shutdown();
59 SDL_Quit();
60 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
61 va_start(ap, s);
62 vprintf(s, ap);
63 va_end(ap);
64 puts("");
65 exit(1);
66 }
68 void ERR_quit (void) {
69 puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
70 //F_loadres(F_getresid("ENDOOM"),p,0,4000);
71 quit = 1;
72 }
74 /* --- system.h --- */
76 static int Y_resize_window (int w, int h, int fullscreen) {
77 assert(w > 0);
78 assert(h > 0);
79 assert(window != NULL);
80 if (surf != NULL) {
81 if (surf->w != w || surf->h != h) {
82 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
83 if (s != NULL) {
84 SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
85 SDL_FreeSurface(surf);
86 surf = s;
87 }
88 }
89 }
90 SDL_SetWindowSize(window, w, h);
91 Y_set_fullscreen(fullscreen);
92 return 1;
93 }
95 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
96 assert(w > 0);
97 assert(h > 0);
98 Uint32 flags;
99 SDL_Window *win;
100 SDL_GLContext ctx;
101 if (window != NULL && context != NULL) {
102 Y_resize_window(w, h, fullscreen);
103 win = window;
104 } else {
105 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
106 if (fullscreen) {
107 flags = flags | SDL_WINDOW_FULLSCREEN;
109 // TODO set context version and type
110 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
111 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
112 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
113 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
114 if (win != NULL) {
115 ctx = SDL_GL_CreateContext(win);
116 if (ctx != NULL) {
117 Y_unset_videomode();
118 window = win;
119 context = ctx;
120 SDL_GL_MakeCurrent(window, context);
121 } else {
122 SDL_DestroyWindow(win);
123 win = NULL;
127 return win != NULL;
130 int Y_set_videomode_software (int w, int h, int fullscreen) {
131 assert(w > 0);
132 assert(h > 0);
133 Uint32 flags;
134 SDL_Surface *s;
135 SDL_Window *win;
136 if (window != NULL && surf != NULL) {
137 Y_resize_window(w, h, fullscreen);
138 win = window;
139 } else {
140 flags = SDL_WINDOW_RESIZABLE;
141 if (fullscreen) {
142 flags = flags | SDL_WINDOW_FULLSCREEN;
144 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
145 if (win != NULL) {
146 s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
147 if (s != NULL) {
148 Y_unset_videomode();
149 window = win;
150 surf = s;
151 } else {
152 SDL_DestroyWindow(win);
153 win = NULL;
157 return win != NULL;
160 void Y_get_videomode (int *w, int *h) {
161 if (window != NULL) {
162 SDL_GetWindowSize(window, w, h);
163 } else {
164 *w = 0;
165 *h = 0;
169 int Y_videomode_setted (void) {
170 return window != NULL;
173 void Y_unset_videomode (void) {
174 if (window != NULL) {
175 if (context != NULL) {
176 SDL_GL_MakeCurrent(window, NULL);
177 SDL_GL_DeleteContext(context);
178 context = NULL;
180 if (surf != NULL) {
181 SDL_FreeSurface(surf);
182 surf = NULL;
184 SDL_DestroyWindow(window);
185 window = NULL;
189 void Y_set_fullscreen (int yes) {
190 if (window != NULL) {
191 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
195 int Y_get_fullscreen (void) {
196 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
199 void Y_swap_buffers (void) {
200 assert(window != NULL);
201 assert(context != NULL);
202 SDL_GL_SwapWindow(window);
205 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
206 assert(window != NULL);
207 assert(surf != NULL);
208 *buf = surf->pixels;
209 *w = surf->w;
210 *h = surf->h;
211 *pitch = surf->pitch;
214 void Y_set_vga_palette (byte *vgapal) {
215 assert(window != NULL);
216 assert(surf != NULL);
217 int i;
218 byte *p = vgapal;
219 SDL_Color colors[256];
220 for (i = 0; i < 256; i++) {
221 colors[i] = (SDL_Color) {
222 .r = p[0] * 255 / 63,
223 .g = p[1] * 255 / 63,
224 .b = p[2] * 255 / 63
225 };
226 p += 3;
228 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
231 void Y_repaint_rect (int x, int y, int w, int h) {
232 assert(window != NULL);
233 assert(surf != NULL);
234 SDL_Surface *s = SDL_GetWindowSurface(window);
235 SDL_Rect r = (SDL_Rect) {
236 .x = x,
237 .y = y,
238 .w = w,
239 .h = h
240 };
241 SDL_BlitSurface(surf, &r, s, &r);
242 SDL_UpdateWindowSurfaceRects(window, &r, 1);
245 void Y_repaint (void) {
246 Y_repaint_rect(0, 0, surf->w, surf->h);
249 /* --- main --- */
251 static int sdl_to_key (int code) {
252 switch (code) {
253 case SDL_SCANCODE_0: return KEY_0;
254 case SDL_SCANCODE_1: return KEY_1;
255 case SDL_SCANCODE_2: return KEY_2;
256 case SDL_SCANCODE_3: return KEY_3;
257 case SDL_SCANCODE_4: return KEY_4;
258 case SDL_SCANCODE_5: return KEY_5;
259 case SDL_SCANCODE_6: return KEY_6;
260 case SDL_SCANCODE_7: return KEY_7;
261 case SDL_SCANCODE_8: return KEY_8;
262 case SDL_SCANCODE_9: return KEY_9;
263 case SDL_SCANCODE_A: return KEY_A;
264 case SDL_SCANCODE_B: return KEY_B;
265 case SDL_SCANCODE_C: return KEY_C;
266 case SDL_SCANCODE_D: return KEY_D;
267 case SDL_SCANCODE_E: return KEY_E;
268 case SDL_SCANCODE_F: return KEY_F;
269 case SDL_SCANCODE_G: return KEY_G;
270 case SDL_SCANCODE_H: return KEY_H;
271 case SDL_SCANCODE_I: return KEY_I;
272 case SDL_SCANCODE_J: return KEY_J;
273 case SDL_SCANCODE_K: return KEY_K;
274 case SDL_SCANCODE_L: return KEY_L;
275 case SDL_SCANCODE_M: return KEY_M;
276 case SDL_SCANCODE_N: return KEY_N;
277 case SDL_SCANCODE_O: return KEY_O;
278 case SDL_SCANCODE_P: return KEY_P;
279 case SDL_SCANCODE_Q: return KEY_Q;
280 case SDL_SCANCODE_R: return KEY_R;
281 case SDL_SCANCODE_S: return KEY_S;
282 case SDL_SCANCODE_T: return KEY_T;
283 case SDL_SCANCODE_U: return KEY_U;
284 case SDL_SCANCODE_V: return KEY_V;
285 case SDL_SCANCODE_W: return KEY_W;
286 case SDL_SCANCODE_X: return KEY_X;
287 case SDL_SCANCODE_Y: return KEY_Y;
288 case SDL_SCANCODE_Z: return KEY_Z;
289 case SDL_SCANCODE_RETURN: return KEY_RETURN;
290 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
291 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
292 case SDL_SCANCODE_TAB: return KEY_TAB;
293 case SDL_SCANCODE_SPACE: return KEY_SPACE;
294 case SDL_SCANCODE_MINUS: return KEY_MINUS;
295 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
296 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
297 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
298 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
299 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
300 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
301 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
302 case SDL_SCANCODE_COMMA: return KEY_COMMA;
303 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
304 case SDL_SCANCODE_SLASH: return KEY_SLASH;
305 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
306 case SDL_SCANCODE_F1: return KEY_F1;
307 case SDL_SCANCODE_F2: return KEY_F2;
308 case SDL_SCANCODE_F3: return KEY_F3;
309 case SDL_SCANCODE_F4: return KEY_F4;
310 case SDL_SCANCODE_F5: return KEY_F5;
311 case SDL_SCANCODE_F6: return KEY_F6;
312 case SDL_SCANCODE_F7: return KEY_F7;
313 case SDL_SCANCODE_F8: return KEY_F8;
314 case SDL_SCANCODE_F9: return KEY_F9;
315 case SDL_SCANCODE_F10: return KEY_F10;
316 case SDL_SCANCODE_F11: return KEY_F11;
317 case SDL_SCANCODE_F12: return KEY_F12;
318 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
319 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
320 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
321 case SDL_SCANCODE_INSERT: return KEY_INSERT;
322 case SDL_SCANCODE_HOME: return KEY_HOME;
323 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
324 case SDL_SCANCODE_DELETE: return KEY_DELETE;
325 case SDL_SCANCODE_END: return KEY_END;
326 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
327 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
328 case SDL_SCANCODE_LEFT: return KEY_LEFT;
329 case SDL_SCANCODE_DOWN: return KEY_DOWN;
330 case SDL_SCANCODE_UP: return KEY_UP;
331 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
332 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
333 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
334 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
335 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
336 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
337 case SDL_SCANCODE_KP_0: return KEY_KP_0;
338 case SDL_SCANCODE_KP_1: return KEY_KP_1;
339 case SDL_SCANCODE_KP_2: return KEY_KP_2;
340 case SDL_SCANCODE_KP_3: return KEY_KP_3;
341 case SDL_SCANCODE_KP_4: return KEY_KP_4;
342 case SDL_SCANCODE_KP_5: return KEY_KP_5;
343 case SDL_SCANCODE_KP_6: return KEY_KP_6;
344 case SDL_SCANCODE_KP_7: return KEY_KP_7;
345 case SDL_SCANCODE_KP_8: return KEY_KP_8;
346 case SDL_SCANCODE_KP_9: return KEY_KP_9;
347 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
348 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
349 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
350 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
351 case SDL_SCANCODE_LALT: return KEY_LALT;
352 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
353 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
354 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
355 case SDL_SCANCODE_RALT: return KEY_RALT;
356 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
357 default: return KEY_UNKNOWN;
361 static void window_event_handler (SDL_WindowEvent *ev) {
362 switch (ev->event) {
363 case SDL_WINDOWEVENT_RESIZED:
364 R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen());
365 break;
366 case SDL_WINDOWEVENT_CLOSE:
367 ERR_quit();
368 break;
372 static void poll_events (void (*h)(int key, int down)) {
373 int key;
374 SDL_Event ev;
375 while (SDL_PollEvent(&ev)) {
376 switch (ev.type) {
377 case SDL_QUIT:
378 ERR_quit();
379 break;
380 case SDL_WINDOWEVENT:
381 if (ev.window.windowID == SDL_GetWindowID(window)) {
382 window_event_handler(&ev.window);
384 break;
385 case SDL_KEYDOWN:
386 case SDL_KEYUP:
387 key = sdl_to_key(ev.key.keysym.scancode);
388 I_press(key, ev.type == SDL_KEYDOWN);
389 if (h != NULL) {
390 (*h)(key, ev.type == SDL_KEYDOWN);
392 break;
397 int main (int argc, char **argv) {
398 char *pw;
399 Uint32 t, ticks;
400 logo("system: initialize SDL2\n");
401 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
402 logo("system: failed to init SDL2: %s\n", SDL_GetError());
403 return 1;
405 //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
406 // Player 1 defaults
407 pl1.ku = KEY_KP_8;
408 pl1.kd = KEY_KP_5;
409 pl1.kl = KEY_KP_4;
410 pl1.kr = KEY_KP_6;
411 pl1.kf = KEY_PAGEDOWN;
412 pl1.kj = KEY_DELETE;
413 pl1.kwl = KEY_HOME;
414 pl1.kwr = KEY_END;
415 pl1.kp = KEY_KP_8;
416 // Player 2 defaults
417 pl2.ku = KEY_E;
418 pl2.kd = KEY_D;
419 pl2.kl = KEY_S;
420 pl2.kr = KEY_F;
421 pl2.kf = KEY_A;
422 pl2.kj = KEY_Q;
423 pl2.kwl = KEY_1;
424 pl2.kwr = KEY_2;
425 pl2.kp = KEY_E;
426 srand(SDL_GetTicks());
427 F_startup();
428 #ifndef WIN32
429 pw = "/usr/share/doom2d-rembo/doom2d.wad";
430 #else
431 pw = "doom2d.wad";
432 #endif
433 if (fexists(pw)) {
434 F_addwad(pw);
435 } else {
436 F_addwad("doom2d.wad");
438 CFG_args(argc, argv);
439 CFG_load();
440 F_initwads();
441 M_startup();
442 F_allocres();
443 S_init();
444 S_initmusic();
445 R_init();
446 G_init();
447 ticks = SDL_GetTicks();
448 while (!quit) {
449 poll_events(&G_keyf);
450 S_updatemusic();
451 t = SDL_GetTicks();
452 if (t - ticks > DELAY) {
453 ticks = t;
454 G_act();
456 R_draw();
458 CFG_save();
459 R_done();
460 S_donemusic();
461 S_done();
462 M_shutdown();
463 SDL_Quit();
464 return 0;