DEADSOFTWARE

37b4c26334bfdd97514161b68610c5152d2fb18b
[flatwaifu.git] / src / sdl2 / main.c
1 #ifdef __EMSCRIPTEN__
2 # include <emscripten.h>
3 #endif
5 #include <SDL2/SDL.h>
6 #include <stdio.h>
7 #include <stdarg.h>
8 #include <stdlib.h> // srand exit
9 #include <string.h> // strcasecmp
10 #include <assert.h>
11 #include "system.h"
12 #include "input.h"
14 #include "cp866.h"
16 #include "my.h" // fexists
17 #include "player.h" // pl1 pl2
18 #include "menu.h" // G_keyf
19 #include "error.h" // logo
20 #include "monster.h" // nomon
22 #include "files.h" // F_startup F_addwad F_initwads F_allocres
23 #include "config.h" // CFG_args CFG_load CFG_save
24 #include "memory.h" // M_startup
25 #include "game.h" // G_init G_act
26 #include "sound.h" // S_init S_done
27 #include "music.h" // S_initmusic S_updatemusic S_donemusic
28 #include "render.h" // R_init R_draw R_done
30 #define TITLE_STR "Doom 2D (SDL2)"
32 static Uint32 ticks;
33 static int quit = 0;
34 static SDL_Window *window;
35 static SDL_GLContext context;
36 static SDL_Surface *surf;
37 static videomode_t vlist;
39 static const cfg_t arg[] = {
40 {"file", NULL, Y_FILES},
41 {"cheat", &cheat, Y_SW_ON},
42 // {"vga", &shot_vga, Y_SW_ON},
43 {"sndvol", &snd_vol, Y_WORD},
44 {"musvol", &mus_vol, Y_WORD},
45 // {"fullscr", &fullscreen, Y_SW_ON},
46 // {"window", &fullscreen, Y_SW_OFF},
47 {"mon", &nomon, Y_SW_OFF},
48 // {"gamma", &gammaa, Y_DWORD},
49 {"warp", &_warp, Y_BYTE},
50 // {"width", &SCRW, Y_DWORD},
51 // {"height", &SCRH, Y_DWORD},
52 // {"config", NULL, cfg_file, Y_STRING},
53 {NULL, NULL, 0} // end
54 };
56 static const cfg_t cfg[] = {
57 // {"screenshot", &shot_vga, Y_SW_ON},
58 {"sound_volume", &snd_vol, Y_WORD},
59 {"music_volume", &mus_vol, Y_WORD},
60 // {"fullscreen", &fullscreen, Y_SW_ON},
61 {"sky", &w_horiz, Y_SW_ON},
62 // {"gamma", &gammaa, Y_DWORD},
63 // {"screen_width", &SCRW, Y_DWORD},
64 // {"screen_height", &SCRH, Y_DWORD},
65 {"music_random", &music_random, Y_SW_ON},
66 {"music_time", &music_time, Y_DWORD},
67 {"music_fade", &music_fade, Y_DWORD},
68 {"pl1_left", &pl1.kl, Y_KEY},
69 {"pl1_right",&pl1.kr, Y_KEY},
70 {"pl1_up", &pl1.ku, Y_KEY},
71 {"pl1_down", &pl1.kd, Y_KEY},
72 {"pl1_jump", &pl1.kj, Y_KEY},
73 {"pl1_fire", &pl1.kf, Y_KEY},
74 {"pl1_next", &pl1.kwr, Y_KEY},
75 {"pl1_prev", &pl1.kwl, Y_KEY},
76 {"pl1_use", &pl1.kp, Y_KEY},
77 {"pl2_left", &pl2.kl, Y_KEY},
78 {"pl2_right", &pl2.kr, Y_KEY},
79 {"pl2_up", &pl2.ku, Y_KEY},
80 {"pl2_down", &pl2.kd, Y_KEY},
81 {"pl2_jump", &pl2.kj, Y_KEY},
82 {"pl2_fire", &pl2.kf, Y_KEY},
83 {"pl2_next", &pl2.kwr, Y_KEY},
84 {"pl2_prev", &pl2.kwl, Y_KEY},
85 {"pl2_use", &pl2.kp, Y_KEY},
86 {NULL, NULL, 0} // end
87 };
89 static void CFG_args (int argc, char **argv) {
90 int i;
91 for (i = 1; i < argc; i++) {
92 if (argv[i][0] == '-' && argv[i][1] != 0) {
93 if (i + 1 >= argc) {
94 ERR_failinit("CFG_args: not enough arguments for parameter %s\n", argv[i]);
95 } else {
96 if (CFG_update_key(&argv[i][1], argv[i + 1], arg) != 0) {
97 ERR_failinit("CFG_args: unknown parameter %s\n", argv[i]);
98 }
99 i += 1;
101 } else {
102 ERR_failinit("CFG_args: something wrong here: %s\n", argv[i]);
107 static void CFG_load (void) {
108 CFG_read_config("default.cfg", cfg);
109 CFG_read_config("doom2d.cfg", cfg);
112 static void CFG_save (void) {
113 const cfg_t *list[] = { &cfg, NULL };
114 CFG_update_config("doom2d.cfg", "doom2d.cfg", 1, list, "generated by doom2d, do not modify");
115 //CFG_update_config("doom2d.cfg", "doom2d.tmp", cfg, "temporary file");
116 //CFG_update_config("doom2d.tmp", "doom2d.cfg", cfg, "generated by doom2d, do not modify");
117 //remove("doom2d.tmp");
120 /* --- error.h --- */
122 void logo (const char *s, ...) {
123 va_list ap;
124 va_start(ap, s);
125 vprintf(s, ap);
126 va_end(ap);
127 fflush(stdout);
130 void logo_gas (int cur, int all) {
131 // stub
134 void ERR_failinit (char *s, ...) {
135 va_list ap;
136 va_start(ap, s);
137 vprintf(s, ap);
138 va_end(ap);
139 puts("");
140 exit(1);
143 void ERR_fatal (char *s, ...) {
144 va_list ap;
145 R_done();
146 S_done();
147 S_donemusic();
148 M_shutdown();
149 SDL_Quit();
150 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
151 va_start(ap, s);
152 vprintf(s, ap);
153 va_end(ap);
154 puts("");
155 exit(1);
158 void ERR_quit (void) {
159 quit = 1;
162 /* --- system.h --- */
164 static int Y_resize_window (int w, int h, int fullscreen) {
165 assert(w > 0);
166 assert(h > 0);
167 assert(window != NULL);
168 if (surf != NULL) {
169 if (surf->w != w || surf->h != h) {
170 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
171 if (s != NULL) {
172 SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
173 SDL_FreeSurface(surf);
174 surf = s;
178 SDL_SetWindowSize(window, w, h);
179 Y_set_fullscreen(fullscreen);
180 return 1;
183 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
184 assert(w > 0);
185 assert(h > 0);
186 Uint32 flags;
187 SDL_Window *win;
188 SDL_GLContext ctx;
189 if (window != NULL && context != NULL) {
190 Y_resize_window(w, h, fullscreen);
191 win = window;
192 } else {
193 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
194 if (fullscreen) {
195 flags = flags | SDL_WINDOW_FULLSCREEN;
197 // TODO set context version and type
198 #ifdef __EMSCRIPTEN__
199 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
200 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
201 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
202 #else
203 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
204 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
205 #endif
206 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
207 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
208 if (win != NULL) {
209 ctx = SDL_GL_CreateContext(win);
210 if (ctx != NULL) {
211 Y_unset_videomode();
212 window = win;
213 context = ctx;
214 SDL_GL_MakeCurrent(window, context);
215 } else {
216 SDL_DestroyWindow(win);
217 win = NULL;
221 if (win == NULL) {
222 logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
224 return win != NULL;
227 int Y_set_videomode_software (int w, int h, int fullscreen) {
228 assert(w > 0);
229 assert(h > 0);
230 Uint32 flags;
231 SDL_Surface *s;
232 SDL_Window *win;
233 if (window != NULL && surf != NULL) {
234 Y_resize_window(w, h, fullscreen);
235 win = window;
236 } else {
237 flags = SDL_WINDOW_RESIZABLE;
238 if (fullscreen) {
239 flags = flags | SDL_WINDOW_FULLSCREEN;
241 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
242 if (win != NULL) {
243 s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
244 if (s != NULL) {
245 Y_unset_videomode();
246 window = win;
247 surf = s;
248 } else {
249 SDL_DestroyWindow(win);
250 win = NULL;
254 if (win == NULL) {
255 logo("Y_set_videomode_software: error: %s\n", SDL_GetError());
257 return win != NULL;
260 void Y_get_videomode (int *w, int *h) {
261 if (window != NULL) {
262 SDL_GetWindowSize(window, w, h);
263 } else {
264 *w = 0;
265 *h = 0;
269 int Y_videomode_setted (void) {
270 return window != NULL;
273 void Y_unset_videomode (void) {
274 if (window != NULL) {
275 if (context != NULL) {
276 SDL_GL_MakeCurrent(window, NULL);
277 SDL_GL_DeleteContext(context);
278 context = NULL;
280 if (surf != NULL) {
281 SDL_FreeSurface(surf);
282 surf = NULL;
284 SDL_DestroyWindow(window);
285 window = NULL;
289 static void init_videomode_list (void) {
290 int i, j, k;
291 SDL_DisplayMode m;
292 int n = SDL_GetNumDisplayModes(0);
293 if (vlist.modes != NULL) {
294 free(vlist.modes);
295 vlist.modes = NULL;
296 vlist.n = 0;
298 if (n > 0) {
299 vlist.modes = malloc(n * sizeof(videomode_size_t));
300 if (vlist.modes != NULL) {
301 j = 0;
302 for (i = 0; i < n; i++) {
303 SDL_GetDisplayMode(0, i, &m);
304 k = 0;
305 while (k < j && (m.w != vlist.modes[k].w || m.h != vlist.modes[k].h)) {
306 k++;
308 if (k >= j) {
309 vlist.modes[j] = (videomode_size_t) {
310 .w = m.w,
311 .h = m.h
312 };
313 j++;
316 vlist.n = j;
321 const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
322 init_videomode_list();
323 return &vlist;
326 const videomode_t *Y_get_videomode_list_software (int fullscreen) {
327 init_videomode_list();
328 return &vlist;
331 void Y_set_fullscreen (int yes) {
332 if (window != NULL) {
333 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
337 int Y_get_fullscreen (void) {
338 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
341 void Y_swap_buffers (void) {
342 assert(window != NULL);
343 assert(context != NULL);
344 SDL_GL_SwapWindow(window);
347 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
348 assert(window != NULL);
349 assert(surf != NULL);
350 *buf = surf->pixels;
351 *w = surf->w;
352 *h = surf->h;
353 *pitch = surf->pitch;
356 void Y_set_vga_palette (byte *vgapal) {
357 assert(window != NULL);
358 assert(surf != NULL);
359 int i;
360 byte *p = vgapal;
361 SDL_Color colors[256];
362 for (i = 0; i < 256; i++) {
363 colors[i] = (SDL_Color) {
364 .r = p[0] * 255 / 63,
365 .g = p[1] * 255 / 63,
366 .b = p[2] * 255 / 63
367 };
368 p += 3;
370 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
373 void Y_repaint_rect (int x, int y, int w, int h) {
374 assert(window != NULL);
375 assert(surf != NULL);
376 SDL_Surface *s = SDL_GetWindowSurface(window);
377 SDL_Rect r = (SDL_Rect) {
378 .x = x,
379 .y = y,
380 .w = w,
381 .h = h
382 };
383 SDL_BlitSurface(surf, &r, s, &r);
384 SDL_UpdateWindowSurfaceRects(window, &r, 1);
387 void Y_repaint (void) {
388 Y_repaint_rect(0, 0, surf->w, surf->h);
391 void Y_enable_text_input (void) {
392 SDL_StartTextInput();
395 void Y_disable_text_input (void) {
396 SDL_StopTextInput();
399 /* --- main --- */
401 static int sdl_to_key (int code) {
402 switch (code) {
403 case SDL_SCANCODE_0: return KEY_0;
404 case SDL_SCANCODE_1: return KEY_1;
405 case SDL_SCANCODE_2: return KEY_2;
406 case SDL_SCANCODE_3: return KEY_3;
407 case SDL_SCANCODE_4: return KEY_4;
408 case SDL_SCANCODE_5: return KEY_5;
409 case SDL_SCANCODE_6: return KEY_6;
410 case SDL_SCANCODE_7: return KEY_7;
411 case SDL_SCANCODE_8: return KEY_8;
412 case SDL_SCANCODE_9: return KEY_9;
413 case SDL_SCANCODE_A: return KEY_A;
414 case SDL_SCANCODE_B: return KEY_B;
415 case SDL_SCANCODE_C: return KEY_C;
416 case SDL_SCANCODE_D: return KEY_D;
417 case SDL_SCANCODE_E: return KEY_E;
418 case SDL_SCANCODE_F: return KEY_F;
419 case SDL_SCANCODE_G: return KEY_G;
420 case SDL_SCANCODE_H: return KEY_H;
421 case SDL_SCANCODE_I: return KEY_I;
422 case SDL_SCANCODE_J: return KEY_J;
423 case SDL_SCANCODE_K: return KEY_K;
424 case SDL_SCANCODE_L: return KEY_L;
425 case SDL_SCANCODE_M: return KEY_M;
426 case SDL_SCANCODE_N: return KEY_N;
427 case SDL_SCANCODE_O: return KEY_O;
428 case SDL_SCANCODE_P: return KEY_P;
429 case SDL_SCANCODE_Q: return KEY_Q;
430 case SDL_SCANCODE_R: return KEY_R;
431 case SDL_SCANCODE_S: return KEY_S;
432 case SDL_SCANCODE_T: return KEY_T;
433 case SDL_SCANCODE_U: return KEY_U;
434 case SDL_SCANCODE_V: return KEY_V;
435 case SDL_SCANCODE_W: return KEY_W;
436 case SDL_SCANCODE_X: return KEY_X;
437 case SDL_SCANCODE_Y: return KEY_Y;
438 case SDL_SCANCODE_Z: return KEY_Z;
439 case SDL_SCANCODE_RETURN: return KEY_RETURN;
440 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
441 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
442 case SDL_SCANCODE_TAB: return KEY_TAB;
443 case SDL_SCANCODE_SPACE: return KEY_SPACE;
444 case SDL_SCANCODE_MINUS: return KEY_MINUS;
445 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
446 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
447 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
448 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
449 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
450 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
451 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
452 case SDL_SCANCODE_COMMA: return KEY_COMMA;
453 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
454 case SDL_SCANCODE_SLASH: return KEY_SLASH;
455 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
456 case SDL_SCANCODE_F1: return KEY_F1;
457 case SDL_SCANCODE_F2: return KEY_F2;
458 case SDL_SCANCODE_F3: return KEY_F3;
459 case SDL_SCANCODE_F4: return KEY_F4;
460 case SDL_SCANCODE_F5: return KEY_F5;
461 case SDL_SCANCODE_F6: return KEY_F6;
462 case SDL_SCANCODE_F7: return KEY_F7;
463 case SDL_SCANCODE_F8: return KEY_F8;
464 case SDL_SCANCODE_F9: return KEY_F9;
465 case SDL_SCANCODE_F10: return KEY_F10;
466 case SDL_SCANCODE_F11: return KEY_F11;
467 case SDL_SCANCODE_F12: return KEY_F12;
468 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
469 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
470 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
471 case SDL_SCANCODE_INSERT: return KEY_INSERT;
472 case SDL_SCANCODE_HOME: return KEY_HOME;
473 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
474 case SDL_SCANCODE_DELETE: return KEY_DELETE;
475 case SDL_SCANCODE_END: return KEY_END;
476 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
477 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
478 case SDL_SCANCODE_LEFT: return KEY_LEFT;
479 case SDL_SCANCODE_DOWN: return KEY_DOWN;
480 case SDL_SCANCODE_UP: return KEY_UP;
481 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
482 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
483 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
484 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
485 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
486 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
487 case SDL_SCANCODE_KP_0: return KEY_KP_0;
488 case SDL_SCANCODE_KP_1: return KEY_KP_1;
489 case SDL_SCANCODE_KP_2: return KEY_KP_2;
490 case SDL_SCANCODE_KP_3: return KEY_KP_3;
491 case SDL_SCANCODE_KP_4: return KEY_KP_4;
492 case SDL_SCANCODE_KP_5: return KEY_KP_5;
493 case SDL_SCANCODE_KP_6: return KEY_KP_6;
494 case SDL_SCANCODE_KP_7: return KEY_KP_7;
495 case SDL_SCANCODE_KP_8: return KEY_KP_8;
496 case SDL_SCANCODE_KP_9: return KEY_KP_9;
497 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
498 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
499 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
500 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
501 case SDL_SCANCODE_LALT: return KEY_LALT;
502 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
503 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
504 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
505 case SDL_SCANCODE_RALT: return KEY_RALT;
506 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
507 default: return KEY_UNKNOWN;
511 static void window_event_handler (SDL_WindowEvent *ev) {
512 switch (ev->event) {
513 case SDL_WINDOWEVENT_RESIZED:
514 R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen());
515 break;
516 case SDL_WINDOWEVENT_CLOSE:
517 ERR_quit();
518 break;
522 static int utf8_to_wchar (char *x) {
523 int i = 0;
524 byte *s = (byte*)x;
525 if (s[0] < 0x80) {
526 return s[0];
527 } else if (s[0] < 0xE0) {
528 if (s[0] - 192 >= 0 && s[1] >= 0x80 && s[1] < 0xE0) {
529 i = (s[0] - 192) * 64 + s[1] - 128;
531 } else if (s[0] < 0xF0) {
532 if (s[1] >= 0x80 && s[1] < 0xE0 && s[2] >= 0x80 && s[2] < 0xE0) {
533 i = ((s[0] - 224) * 64 + s[1] - 128) * 64 + s[2] - 128;
536 return i;
539 static void poll_events (void) {
540 int key, down, uch, ch;
541 SDL_Event ev;
542 while (SDL_PollEvent(&ev)) {
543 switch (ev.type) {
544 case SDL_QUIT:
545 ERR_quit();
546 break;
547 case SDL_WINDOWEVENT:
548 if (ev.window.windowID == SDL_GetWindowID(window)) {
549 window_event_handler(&ev.window);
551 break;
552 case SDL_KEYDOWN:
553 case SDL_KEYUP:
554 down = ev.type == SDL_KEYDOWN;
555 key = sdl_to_key(ev.key.keysym.scancode);
556 I_press(key, down);
557 GM_key(key, down);
558 break;
559 case SDL_TEXTINPUT:
560 uch = utf8_to_wchar(ev.text.text);
561 ch = cp866_utoc(uch);
562 if (ch >= 0) {
563 GM_input(ch);
565 break;
570 static void step (void) {
571 poll_events();
572 S_updatemusic();
573 Uint32 t = SDL_GetTicks();
574 if (t - ticks > DELAY) {
575 ticks = t;
576 G_act();
578 R_draw();
581 int main (int argc, char **argv) {
582 char *pw;
583 logo("system: initialize SDL2\n");
584 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
585 logo("system: failed to init SDL2: %s\n", SDL_GetError());
586 return 1;
588 // Player 1 defaults
589 pl1.ku = KEY_KP_8;
590 pl1.kd = KEY_KP_5;
591 pl1.kl = KEY_KP_4;
592 pl1.kr = KEY_KP_6;
593 pl1.kf = KEY_PAGEDOWN;
594 pl1.kj = KEY_DELETE;
595 pl1.kwl = KEY_HOME;
596 pl1.kwr = KEY_END;
597 pl1.kp = KEY_KP_8;
598 // Player 2 defaults
599 pl2.ku = KEY_E;
600 pl2.kd = KEY_D;
601 pl2.kl = KEY_S;
602 pl2.kr = KEY_F;
603 pl2.kf = KEY_A;
604 pl2.kj = KEY_Q;
605 pl2.kwl = KEY_1;
606 pl2.kwr = KEY_2;
607 pl2.kp = KEY_E;
608 srand(SDL_GetTicks());
609 F_startup();
610 #ifndef WIN32
611 pw = "/usr/share/doom2d-rembo/doom2d.wad";
612 #else
613 pw = "doom2d.wad";
614 #endif
615 if (fexists(pw)) {
616 F_addwad(pw);
617 } else {
618 F_addwad("doom2d.wad");
620 CFG_args(argc, argv);
621 CFG_load();
622 F_initwads();
623 M_startup();
624 F_allocres();
625 S_init();
626 S_initmusic();
627 R_init();
628 G_init();
629 ticks = SDL_GetTicks();
630 #ifdef __EMSCRIPTEN__
631 emscripten_set_main_loop(step, 0, 1);
632 #else
633 while (!quit) {
634 step();
636 #endif
637 CFG_save();
638 R_done();
639 S_donemusic();
640 S_done();
641 M_shutdown();
642 SDL_Quit();
643 return 0;