DEADSOFTWARE

8918203274c4155ec9123ccd700ead1c0176ad05
[flatwaifu.git] / src / items.c
1 /*
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 */
23 #include "glob.h"
24 #include <stdlib.h>
25 #include "error.h"
26 #include "view.h"
27 #include "items.h"
28 #include "fx.h"
29 #include "player.h"
30 #include "monster.h"
31 #include "things.h"
32 #include "misc.h"
33 #include "map.h"
34 #include "my.h"
36 extern map_block_t blk;
38 item_t it[MAXITEM];
40 static void *snd[4];
41 static int tsndtm,rsndtm;
43 int itm_rtime=1092;
45 void IT_savegame (FILE *h) {
46 int i, n;
47 for (n = MAXITEM - 1; n >= 0 && it[n].t == 0; n--) {
48 // empty
49 }
50 n += 1;
51 myfwrite32(n, h);
52 for (i = 0; i < n; i++) {
53 myfwrite32(it[i].o.x, h);
54 myfwrite32(it[i].o.y, h);
55 myfwrite32(it[i].o.xv, h);
56 myfwrite32(it[i].o.yv, h);
57 myfwrite32(it[i].o.vx, h);
58 myfwrite32(it[i].o.vy, h);
59 myfwrite32(it[i].o.r, h);
60 myfwrite32(it[i].o.h, h);
61 myfwrite32(it[i].t, h);
62 myfwrite32(it[i].s, h);
63 }
64 myfwrite32(itm_rtime, h);
65 }
67 void IT_loadgame (FILE *h) {
68 int i, n;
69 n = myfread32(h);
70 for (i = 0; i < n; i++) {
71 it[i].o.x = myfread32(h);
72 it[i].o.y = myfread32(h);
73 it[i].o.xv = myfread32(h);
74 it[i].o.yv = myfread32(h);
75 it[i].o.vx = myfread32(h);
76 it[i].o.vy = myfread32(h);
77 it[i].o.r = myfread32(h);
78 it[i].o.h = myfread32(h);
79 it[i].t = myfread32(h);
80 it[i].s = myfread32(h);
81 }
82 itm_rtime = myfread32(h);
83 }
85 void IT_alloc (void) {
86 int i, j, n;
87 static char nm[][6] = {
88 "ITEMUP", "WPNUP", "GETPOW", "ITMBK"
89 };
90 for (i = 0; i < 4; ++i) {
91 snd[i] = Z_getsnd(nm[i]);
92 }
93 for (i = 0; i < MAXITEM; ++i) {
94 it[i].o.r = 10;
95 it[i].o.h = 8;
96 }
97 }
99 void IT_init(void) {
100 int i;
102 for(i=0;i<MAXITEM;++i) {
103 it[i].t=I_NONE;
104 it[i].o.xv=it[i].o.yv=it[i].o.vx=it[i].o.vy=0;
106 tsndtm=rsndtm=0;
109 int IT_load (FILE *h) {
110 int m, i, j;
111 old_thing_t t;
112 switch (blk.t) {
113 case MB_THING:
114 for (i = 0; blk.sz > 0; ++i, blk.sz -= 8) {
115 t.x = myfread16(h);
116 t.y = myfread16(h);
117 t.t = myfread16(h);
118 t.f = myfread16(h);
119 it[i].o.x = t.x;
120 it[i].o.y = t.y;
121 it[i].t = t.t;
122 it[i].s = t.f;
123 if (it[i].t && (it[i].s & THF_DM) && !g_dm) {
124 it[i].t=0;
127 m = i;
128 for (i = 0, j = -1; i < m; ++i) {
129 if (it[i].t == TH_PLR1) {
130 j = i;
131 it[i].t = 0;
134 if (!g_dm) {
135 if (j == -1) {
136 ERR_fatal("Предмет игрок_1 не найден");
138 dm_pos[0].x = it[j].o.x;
139 dm_pos[0].y = it[j].o.y;
140 dm_pos[0].d = it[j].s & THF_DIR;
142 for (i = 0, j = -1; i < m; ++i) {
143 if (it[i].t == TH_PLR2) {
144 j = i;
145 it[i].t = 0;
148 if (!g_dm && _2pl) {
149 if (j == -1) {
150 ERR_fatal("Предмет игрок_2 не найден");
152 dm_pos[1].x = it[j].o.x;
153 dm_pos[1].y = it[j].o.y;
154 dm_pos[1].d = it[j].s & THF_DIR;
156 for (i = 0, j = 0; i < m; ++i) {
157 if (it[i].t == TH_DMSTART) {
158 if (g_dm) {
159 dm_pos[j].x = it[i].o.x;
160 dm_pos[j].y = it[i].o.y;
161 dm_pos[j].d = it[i].s & THF_DIR;
163 it[i].t = 0;
164 ++j;
167 if (g_dm && j < 2) {
168 ERR_fatal("Меньше 2-ух точек DM");
170 if (g_dm) {
171 dm_pnum = j;
172 dm_pl1p = myrand(dm_pnum);
173 do {
174 dm_pl2p = myrand(dm_pnum);
175 } while (dm_pl2p == dm_pl1p);
176 } else {
177 dm_pl1p = 0;
178 dm_pl2p = 1;
179 dm_pnum = 2;
181 PL_spawn(&pl1, dm_pos[dm_pl1p].x, dm_pos[dm_pl1p].y, dm_pos[dm_pl1p].d);
182 if (_2pl) {
183 PL_spawn(&pl2, dm_pos[dm_pl2p].x, dm_pos[dm_pl2p].y, dm_pos[dm_pl2p].d);
185 for (i = 0; i < m; ++i) {
186 if (it[i].t >= TH_CLIP && it[i].t < TH_DEMON) {
187 it[i].s = 0;
188 it[i].t = it[i].t - TH_CLIP + I_CLIP;
189 if (it[i].t >= I_KEYR && it[i].t <= I_KEYB) {
190 it[i].t |= 0x8000;
192 } else if (it[i].t >= TH_DEMON) {
193 MN_spawn(it[i].o.x, it[i].o.y, it[i].s & THF_DIR, it[i].t - TH_DEMON + MN_DEMON);
194 it[i].t = 0;
197 return 1;
199 return 0;
202 static void takesnd(int t) {
203 if(tsndtm) return;
204 t&=0x7FFF;
205 if(t<=I_CELP || (t>=I_BPACK && t<=I_BFG) || t==I_GUN2)
206 {tsndtm=Z_sound(snd[1],128);return;}
207 if(t==I_MEGA || t==I_INVL || t==I_SUPER)
208 {tsndtm=Z_sound(snd[2],192);return;}
209 tsndtm=Z_sound(snd[0],256);
212 void IT_act(void) {
213 int i,j;
215 if(tsndtm) --tsndtm;
216 if(rsndtm) --rsndtm;
217 for(i=0;i<MAXITEM;++i) if(it[i].t)
218 if(it[i].s<0) {
219 if(++it[i].s==-8) {
220 FX_ifog(it[i].o.x,it[i].o.y);
221 if(!rsndtm) rsndtm=Z_sound(snd[3],128);
223 }else{
224 switch(it[i].t) {
225 case I_ARM1: case I_ARM2:
226 if(++it[i].s>=18) it[i].s=0; break;
227 case I_MEGA: case I_INVL:
228 case I_SUPER: case I_RTORCH: case I_GTORCH: case I_BTORCH:
229 if(++it[i].s>=8) it[i].s=0; break;
230 case I_GOR1: case I_FCAN:
231 if(++it[i].s>=6) it[i].s=0; break;
233 if(it[i].t&0x8000) {
234 if((j=Z_moveobj(&it[i].o))&Z_FALLOUT) {it[i].t=0;continue;}
235 else if(j&Z_HITWATER) Z_splash(&it[i].o,it[i].o.r+it[i].o.h);
237 if(Z_overlap(&it[i].o,&pl1.o))
238 if(PL_give(&pl1,it[i].t&0x7FFF)) {
239 takesnd(it[i].t);
240 if(_2pl) if((it[i].t&0x7FFF)>=I_KEYR && (it[i].t&0x7FFF)<=I_KEYB) continue;
241 if(!(it[i].s=-itm_rtime) || (it[i].t&0x8000)) it[i].t=0;
242 continue;
244 if(_2pl) if(Z_overlap(&it[i].o,&pl2.o))
245 if(PL_give(&pl2,it[i].t&0x7FFF)) {
246 takesnd(it[i].t);
247 if((it[i].t&0x7FFF)>=I_KEYR && (it[i].t&0x7FFF)<=I_KEYB) continue;
248 if(!(it[i].s=-itm_rtime) || (it[i].t&0x8000)) it[i].t=0;
249 continue;
254 void IT_spawn(int x,int y,int t) {
255 int i;
257 for(i=0;i<MAXITEM;++i) if(!it[i].t) {
258 it[i].t=t|0x8000;it[i].s=0;
259 it[i].o.x=x;it[i].o.y=y;
260 it[i].o.xv=it[i].o.yv=it[i].o.vx=it[i].o.vy=0;
261 it[i].o.r=10;it[i].o.h=8;
262 return;
266 void IT_drop_ammo(int t,int n,int x,int y) {
267 static int an[8]={10,4,1,40,50,25,5,100};
268 int a;
270 again:;
271 for(a=an[t-I_CLIP];n>=a;n-=a)
272 IT_spawn(x+myrand(3*2+1)-3,y-myrand(7),t);
273 if(t>=I_AMMO) {t-=4;goto again;}