DEADSOFTWARE

trigger turret: add aim modes
[d2df-editor.git] / src / shared / MAPDEF.pas
index 8ad2ccd230736d1d1eb9a34a8c7e0b94208accb1..59fa0af273e1a01fe83ba89ee423e76bad13f4fe 100644 (file)
@@ -173,6 +173,11 @@ const
   TRIGGER_SHOT_TARGET_MONPLR = 5;
   TRIGGER_SHOT_TARGET_PLRMON = 6;
 
+  TRIGGER_SHOT_AIM_DEFAULT   = 0;
+  TRIGGER_SHOT_AIM_ALLMAP    = 1;
+  TRIGGER_SHOT_AIM_TRACE     = 2;
+  TRIGGER_SHOT_AIM_TRACEALL  = 3;
+
   TRIGGER_EFFECT_PARTICLE  = 0;
   TRIGGER_EFFECT_ANIMATION = 1;
 
@@ -290,13 +295,13 @@ Type
                              HealInterval: Word;
                              HealMax: Boolean;
                              HealSilent: Boolean);
-      TRIGGER_SHOT:         (ShotType: Byte;
+      TRIGGER_SHOT:         (ShotPos: TPoint;
+                             ShotType: Byte;
+                             ShotTarget: Byte;
                              ShotSound: Boolean;
+                             ShotAim: Byte;
                              ShotPanelID: Integer;
-                             ShotTarget: Byte;
                              ShotIntSight: Word;
-                             ShotAllMap: Boolean;
-                             ShotPos: TPoint;
                              ShotAngle: Word;
                              ShotWait: Word;
                              ShotAccuracy: Word;