DEADSOFTWARE

fixed wadeditor; added nosound mode; fixed codepage problems; fixed pointers; cleanup
[d2df-editor.git] / src / shared / MAPDEF.pas
index c18b3f102b117e3d89115918d9c0d768ddd4accf..2cb45aa51f34629e50e69b5689e232069a9be8a4 100644 (file)
@@ -1,6 +1,6 @@
 unit MAPDEF;
 
-{$MODE Delphi}
+{$INCLUDE ../shared/a_modes.inc}
 
 {
 -----------------------------------
@@ -78,8 +78,10 @@ const
   ITEM_HELMET                = 34;
   ITEM_JETPACK               = 35;
   ITEM_INVIS                 = 36;
+  ITEM_WEAPON_FLAMETHROWER   = 37;
+  ITEM_AMMO_FUELCAN          = 38;
 
-  ITEM_MAX                   = 36; // store the last item's id in here
+  ITEM_MAX                   = 38; // store the last item's id in here
                                    // use this in for loops
 
   ITEM_OPTION_ONLYDM = 1;
@@ -173,6 +175,11 @@ const
   TRIGGER_SHOT_TARGET_MONPLR = 5;
   TRIGGER_SHOT_TARGET_PLRMON = 6;
 
+  TRIGGER_SHOT_AIM_DEFAULT   = 0;
+  TRIGGER_SHOT_AIM_ALLMAP    = 1;
+  TRIGGER_SHOT_AIM_TRACE     = 2;
+  TRIGGER_SHOT_AIM_TRACEALL  = 3;
+
   TRIGGER_EFFECT_PARTICLE  = 0;
   TRIGGER_EFFECT_ANIMATION = 1;
 
@@ -294,7 +301,7 @@ Type
                              ShotType: Byte;
                              ShotTarget: Byte;
                              ShotSound: Boolean;
-                             ShotAllMap: Boolean;
+                             ShotAim: Byte;
                              ShotPanelID: Integer;
                              ShotIntSight: Word;
                              ShotAngle: Word;