diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 10b8c47ce0142e11dc148650f6d2c7d0c1ad0944..008c1a49ae09f0740e6c03f38beed5fbcbbe2f79 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
+ g_CreateTextureWADSize('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK', 0, 0, 32, 32);
g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/Game.wad:TEXTURES\OXYGEN');
g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/Game.wad:TEXTURES\SUIT');
g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/Game.wad:TEXTURES\BMED');
- g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK');
g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/Editor.wad:TEXTURES\P1POINT');
g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/Editor.wad:TEXTURES\P2POINT');