DEADSOFTWARE

Added "Flame" type for Turret trigger
[d2df-editor.git] / src / editor / g_language.pas
index e1f7638b11d531df0f5009927a7941c0df16b977..99a185545d64290def5c0c92fb1ce443d2ccf2ca 100644 (file)
@@ -96,6 +96,7 @@ Type
     I_ARRAY_SHOT_BFG,
     I_ARRAY_SHOT_EXPL,
     I_ARRAY_SHOT_BFGEXPL,
+    I_ARRAY_SHOT_FLAME,
 
     I_ARRAY_MON_DEMON,
     I_ARRAY_MON_IMP,
@@ -416,6 +417,9 @@ Type
     I_CAP_SELECT,
     I_CAP_OPEN,
     I_CAP_REMOVE,
+    I_CAP_TEXTURE,
+    I_CAP_ANIMATION,
+    I_CAP_STAT_SELECTED,
 
     I_CTRL_PROP_KEY,
     I_CTRL_PROP_VALUE,
@@ -533,6 +537,7 @@ Type
 
     I_LAB_ES_GRID,
     I_LAB_ES_GRID_COLOR,
+    I_LAB_ES_GRID_SIZE,
     I_LAB_ES_BACK,
     I_LAB_ES_PREVIEW,
     I_LAB_ES_MINIMAP,
@@ -813,6 +818,8 @@ Const
                                        'Взрыв'),
     ('ARRAY SHOT BFGEXPL',             'BFG explosion',
                                        'Взрыв BFG'),
+    ('ARRAY SHOT FLAME',               'Flame',
+                                       'Огонь'),
 
     ('ARRAY MON DEMON',                'Pinky',
                                        'Демон'),
@@ -1436,6 +1443,12 @@ Const
                                        'Открыть карту'),
     ('CAP REMOVE',                     'Remove Map',
                                        'Удалить карту'),
+    ('CAP TEXTURE',                    'Texture: %dx%d',
+                                       'Текстура: %dx%d'),
+    ('CAP ANIMATION',                  'Animation: %dx%d, %d frames',
+                                       'Анимация: %dx%d, %d кадров'),
+    ('CAP STAT SELECTED',              'Selected objects: %d',
+                                       'Выделено объектов: %d'),
 
     ('CTRL PROP KEY',                  'Property',
                                        'Свойство'),
@@ -1653,6 +1666,8 @@ Const
                                        'Шаг сетки:'),
     ('LAB ES GRID COLOR',              'Grid Color:',
                                        'Цвет сетки:'),
+    ('LAB ES GRID SIZE',               'Grid Dot Size:',
+                                       'Размер точек сетки:'),
     ('LAB ES BACK',                    'Background Color:',
                                        'Цвет фона:'),
     ('LAB ES PREVIEW',                 'Texture Preview Background Color:',
@@ -1896,6 +1911,7 @@ begin
   ShotNames[TRIGGER_SHOT_BFG] := _lc[I_ARRAY_SHOT_BFG];
   ShotNames[TRIGGER_SHOT_EXPL] := _lc[I_ARRAY_SHOT_EXPL];
   ShotNames[TRIGGER_SHOT_BFGEXPL] := _lc[I_ARRAY_SHOT_BFGEXPL];
+  ShotNames[TRIGGER_SHOT_FLAME] := _lc[I_ARRAY_SHOT_FLAME];
 
 // Названия монстров:
   MonsterNames[MONSTER_DEMON] := _lc[I_ARRAY_MON_DEMON];
@@ -2316,6 +2332,7 @@ begin
     cbCheckerboard.Caption := _lc[I_CTRL_ES_CHECKERBOARD];
     LabelGrid.Caption := _lc[I_LAB_ES_GRID];
     LabelGridCol.Caption := _lc[I_LAB_ES_GRID_COLOR];
+    LabelGridSize.Caption := _lc[I_LAB_ES_GRID_SIZE];
     LabelBack.Caption := _lc[I_LAB_ES_BACK];
     LabelPreview.Caption := _lc[I_LAB_ES_PREVIEW];
     LabelMinimap.Caption := _lc[I_LAB_ES_MINIMAP];