index e1f7638b11d531df0f5009927a7941c0df16b977..99a185545d64290def5c0c92fb1ce443d2ccf2ca 100644 (file)
I_ARRAY_SHOT_BFG,
I_ARRAY_SHOT_EXPL,
I_ARRAY_SHOT_BFGEXPL,
+ I_ARRAY_SHOT_FLAME,
I_ARRAY_MON_DEMON,
I_ARRAY_MON_IMP,
I_CAP_SELECT,
I_CAP_OPEN,
I_CAP_REMOVE,
+ I_CAP_TEXTURE,
+ I_CAP_ANIMATION,
+ I_CAP_STAT_SELECTED,
I_CTRL_PROP_KEY,
I_CTRL_PROP_VALUE,
I_LAB_ES_GRID,
I_LAB_ES_GRID_COLOR,
+ I_LAB_ES_GRID_SIZE,
I_LAB_ES_BACK,
I_LAB_ES_PREVIEW,
I_LAB_ES_MINIMAP,
'Взрыв'),
('ARRAY SHOT BFGEXPL', 'BFG explosion',
'Взрыв BFG'),
+ ('ARRAY SHOT FLAME', 'Flame',
+ 'Огонь'),
('ARRAY MON DEMON', 'Pinky',
'Демон'),
'Открыть карту'),
('CAP REMOVE', 'Remove Map',
'Удалить карту'),
+ ('CAP TEXTURE', 'Texture: %dx%d',
+ 'Текстура: %dx%d'),
+ ('CAP ANIMATION', 'Animation: %dx%d, %d frames',
+ 'Анимация: %dx%d, %d кадров'),
+ ('CAP STAT SELECTED', 'Selected objects: %d',
+ 'Выделено объектов: %d'),
('CTRL PROP KEY', 'Property',
'Свойство'),
'Шаг сетки:'),
('LAB ES GRID COLOR', 'Grid Color:',
'Цвет сетки:'),
+ ('LAB ES GRID SIZE', 'Grid Dot Size:',
+ 'Размер точек сетки:'),
('LAB ES BACK', 'Background Color:',
'Цвет фона:'),
('LAB ES PREVIEW', 'Texture Preview Background Color:',
ShotNames[TRIGGER_SHOT_BFG] := _lc[I_ARRAY_SHOT_BFG];
ShotNames[TRIGGER_SHOT_EXPL] := _lc[I_ARRAY_SHOT_EXPL];
ShotNames[TRIGGER_SHOT_BFGEXPL] := _lc[I_ARRAY_SHOT_BFGEXPL];
+ ShotNames[TRIGGER_SHOT_FLAME] := _lc[I_ARRAY_SHOT_FLAME];
// Названия монстров:
MonsterNames[MONSTER_DEMON] := _lc[I_ARRAY_MON_DEMON];
cbCheckerboard.Caption := _lc[I_CTRL_ES_CHECKERBOARD];
LabelGrid.Caption := _lc[I_LAB_ES_GRID];
LabelGridCol.Caption := _lc[I_LAB_ES_GRID_COLOR];
+ LabelGridSize.Caption := _lc[I_LAB_ES_GRID_SIZE];
LabelBack.Caption := _lc[I_LAB_ES_BACK];
LabelPreview.Caption := _lc[I_LAB_ES_PREVIEW];
LabelMinimap.Caption := _lc[I_LAB_ES_MINIMAP];