index b6a779d66be54d6d0f92060bbc4a7bfca8639e7d..99a185545d64290def5c0c92fb1ce443d2ccf2ca 100644 (file)
I_ARRAY_SHOT_BFG,
I_ARRAY_SHOT_EXPL,
I_ARRAY_SHOT_BFGEXPL,
+ I_ARRAY_SHOT_FLAME,
I_ARRAY_MON_DEMON,
I_ARRAY_MON_IMP,
I_CAP_REMOVE,
I_CAP_TEXTURE,
I_CAP_ANIMATION,
+ I_CAP_STAT_SELECTED,
I_CTRL_PROP_KEY,
I_CTRL_PROP_VALUE,
'Взрыв'),
('ARRAY SHOT BFGEXPL', 'BFG explosion',
'Взрыв BFG'),
+ ('ARRAY SHOT FLAME', 'Flame',
+ 'Огонь'),
('ARRAY MON DEMON', 'Pinky',
'Демон'),
'Текстура: %dx%d'),
('CAP ANIMATION', 'Animation: %dx%d, %d frames',
'Анимация: %dx%d, %d кадров'),
+ ('CAP STAT SELECTED', 'Selected objects: %d',
+ 'Выделено объектов: %d'),
('CTRL PROP KEY', 'Property',
'Свойство'),
ShotNames[TRIGGER_SHOT_BFG] := _lc[I_ARRAY_SHOT_BFG];
ShotNames[TRIGGER_SHOT_EXPL] := _lc[I_ARRAY_SHOT_EXPL];
ShotNames[TRIGGER_SHOT_BFGEXPL] := _lc[I_ARRAY_SHOT_BFGEXPL];
+ ShotNames[TRIGGER_SHOT_FLAME] := _lc[I_ARRAY_SHOT_FLAME];
// Названия монстров:
MonsterNames[MONSTER_DEMON] := _lc[I_ARRAY_MON_DEMON];