DEADSOFTWARE

Added "Flame" type for Turret trigger
[d2df-editor.git] / src / editor / g_language.pas
index b6a779d66be54d6d0f92060bbc4a7bfca8639e7d..99a185545d64290def5c0c92fb1ce443d2ccf2ca 100644 (file)
@@ -96,6 +96,7 @@ Type
     I_ARRAY_SHOT_BFG,
     I_ARRAY_SHOT_EXPL,
     I_ARRAY_SHOT_BFGEXPL,
+    I_ARRAY_SHOT_FLAME,
 
     I_ARRAY_MON_DEMON,
     I_ARRAY_MON_IMP,
@@ -418,6 +419,7 @@ Type
     I_CAP_REMOVE,
     I_CAP_TEXTURE,
     I_CAP_ANIMATION,
+    I_CAP_STAT_SELECTED,
 
     I_CTRL_PROP_KEY,
     I_CTRL_PROP_VALUE,
@@ -816,6 +818,8 @@ Const
                                        'Взрыв'),
     ('ARRAY SHOT BFGEXPL',             'BFG explosion',
                                        'Взрыв BFG'),
+    ('ARRAY SHOT FLAME',               'Flame',
+                                       'Огонь'),
 
     ('ARRAY MON DEMON',                'Pinky',
                                        'Демон'),
@@ -1443,6 +1447,8 @@ Const
                                        'Текстура: %dx%d'),
     ('CAP ANIMATION',                  'Animation: %dx%d, %d frames',
                                        'Анимация: %dx%d, %d кадров'),
+    ('CAP STAT SELECTED',              'Selected objects: %d',
+                                       'Выделено объектов: %d'),
 
     ('CTRL PROP KEY',                  'Property',
                                        'Свойство'),
@@ -1905,6 +1911,7 @@ begin
   ShotNames[TRIGGER_SHOT_BFG] := _lc[I_ARRAY_SHOT_BFG];
   ShotNames[TRIGGER_SHOT_EXPL] := _lc[I_ARRAY_SHOT_EXPL];
   ShotNames[TRIGGER_SHOT_BFGEXPL] := _lc[I_ARRAY_SHOT_BFGEXPL];
+  ShotNames[TRIGGER_SHOT_FLAME] := _lc[I_ARRAY_SHOT_FLAME];
 
 // Названия монстров:
   MonsterNames[MONSTER_DEMON] := _lc[I_ARRAY_MON_DEMON];