DEADSOFTWARE

Triggers: Add DamageKind to TRIGGER_DAMAGE
[d2df-editor.git] / src / editor / g_language.pas
index 75d8787583f6dd9ae23e34dd4069d6bb3bf4dbf2..0ba24c1550d1b554320cf93529881b3e01e4eb39 100644 (file)
@@ -234,6 +234,14 @@ Type
     I_PROP_TR_SCORE_CON,
     I_PROP_TR_SCORE_MSG,
     I_PROP_TR_DAMAGE_VALUE,
+    I_PROP_TR_DAMAGE_KIND,
+    I_PROP_TR_DAMAGE_KIND_0,
+    I_PROP_TR_DAMAGE_KIND_3,
+    I_PROP_TR_DAMAGE_KIND_4,
+    I_PROP_TR_DAMAGE_KIND_5,
+    I_PROP_TR_DAMAGE_KIND_6,
+    I_PROP_TR_DAMAGE_KIND_7,
+    I_PROP_TR_DAMAGE_KIND_8,
     I_PROP_TR_HEALTH_MAX,
     I_PROP_TR_SHOT_TYPE,
     I_PROP_TR_SHOT_SOUND,
@@ -534,6 +542,7 @@ Type
     I_LAB_LAUNCH_SECS,
     I_LAB_LAUNCH_SCORE,
     I_LAB_LAUNCH_PATH,
+    I_LAB_LAUNCH_ARGS,
 
     I_LAB_ES_GRID,
     I_LAB_ES_GRID_COLOR,
@@ -1091,6 +1100,22 @@ Const
                                        'Сообщение в игру'),
     ('PROP TR DAMAGE VALUE',           'Damage',
                                        'Ущерб'),
+    ('PROP TR DAMAGE KIND',            'Damage type',
+                                       'Тип урона'),
+    ('PROP TR DAMAGE KIND 0',          'HIT_SOME',
+                                       'HIT_SOME'),
+    ('PROP TR DAMAGE KIND 3',          'HIT_TRAP',
+                                       'HIT_TRAP'),
+    ('PROP TR DAMAGE KIND 4',          'HIT_FALL',
+                                       'HIT_FALL'),
+    ('PROP TR DAMAGE KIND 5',          'HIT_WATER',
+                                       'HIT_WATER'),
+    ('PROP TR DAMAGE KIND 6',          'HIT_ACID',
+                                       'HIT_ACID'),
+    ('PROP TR DAMAGE KIND 7',          'HIT_ELECTRO',
+                                       'HIT_ELECTRO'),
+    ('PROP TR DAMAGE KIND 8',          'HIT_FLAME',
+                                       'HIT_FLAME'),
     ('PROP TR HEALTH MAX',             'To maximum',
                                        'До максимума'),
     ('PROP TR SHOT TYPE',              'Projectile',
@@ -1663,6 +1688,8 @@ Const
                                        'Лимит очков:'),
     ('LAB LAUNCH PATH',                'Path to Doom2DF.exe:',
                                        'Путь к Doom2DF.exe:'),
+    ('LAB LAUNCH ARGS',                'Launch Arguments:',
+                                       'Параметры запуска:'),
 
     ('LAB ES GRID',                    'Grid Step:',
                                        'Шаг сетки:'),
@@ -2323,6 +2350,8 @@ begin
   // Путь:
     LabelPath.Caption := _lc[I_LAB_LAUNCH_PATH];
     FindD2dDialog.Title := _lc[I_CTRL_LAUNCH_OPEN];
+
+    LabelArgs.Caption := _lc[I_LAB_LAUNCH_ARGS];
   end;
 
 // Форма "Настройки редактора":