DEADSOFTWARE

Main: Epic encoding and other bugs megafix!
[d2df-editor.git] / src / editor / f_mapoptimization.pas
index e7aad24b53f9c31dd9a4d1f5b54eeea616eae1ee..efeac7d6dab3c7668fe0d5fd06613cf08495f87c 100644 (file)
@@ -105,7 +105,7 @@ begin
 
     for i := 0 to High(gPanels) do
       if (gPanels[i].PanelType <> 0) and
-         (gPanels[i].TextureName = utf2win(MainForm.lbTextureList.Items[a])) then
+         (gPanels[i].TextureName = MainForm.lbTextureList.Items[a]) then
       begin
         ok := False;
         Break;
@@ -114,7 +114,7 @@ begin
   // Нашли неиспользуемую текстуру:
     if ok then
       begin
-        g_DeleteTexture(utf2win(MainForm.lbTextureList.Items[a]));
+        g_DeleteTexture(MainForm.lbTextureList.Items[a]);
         if not b then
         begin
           mOptimizationResult.Lines.Add(_lc[I_OPT_DELETED_TEXTURES]);