diff --git a/src/editor/f_main.pas b/src/editor/f_main.pas
index b7e3dd36a663217c2c78d8166f2e32f606aae8cd..04d69f82c9e3f4610dde61af1675511577fdc741 100644 (file)
--- a/src/editor/f_main.pas
+++ b/src/editor/f_main.pas
var
MainForm: TMainForm;
- EditorDir: String;
OpenedMap: String;
OpenedWAD: String;
MAPREADER, f_selectmap, f_savemap, WADEDITOR, MAPDEF,
g_map, f_saveminimap, f_addresource, CONFIG, f_packmap,
f_addresource_sound, f_maptest, f_choosetype,
- g_language, f_selectlang, ClipBrd, g_resources;
+ g_language, f_selectlang, ClipBrd, g_resources, g_options;
const
UNDO_DELETE_PANEL = 1;
config: TConfig;
begin
ID := 0;
- g_ReadResource(EditorDir + 'data/game.wad', 'FONTS', cfgres, cfgdata, cfglen);
+ g_ReadResource(GameWad, 'FONTS', cfgres, cfgdata, cfglen);
if cfgdata <> nil then
begin
- if not g_CreateTextureWAD('FONT_STD', EditorDir + 'data/game.wad:FONTS\' + texture) then
+ if not g_CreateTextureWAD('FONT_STD', GameWad + ':FONTS\' + texture) then
e_WriteLog('ERROR ERROR ERROR', MSG_WARNING);
config := TConfig.CreateMem(cfgdata, cfglen);
begin
Randomize();
- EditorDir := ExtractFilePath(Application.ExeName);
-
e_WriteLog('Doom 2D: Forever Editor version ' + EDITOR_VERSION, MSG_NOTIFY);
e_WriteLog('Build date: ' + EDITOR_BUILDDATE + ' ' + EDITOR_BUILDTIME, MSG_NOTIFY);
e_WriteLog('Build hash: ' + g_GetBuildHash(), MSG_NOTIFY);
OpenedMap := '';
OpenedWAD := '';
- config := TConfig.CreateFile(EditorDir+'Editor.cfg');
+ config := TConfig.CreateFile(CfgFileName);
if config.ReadInt('Editor', 'XPos', -1) = -1 then
Position := poDesktopCenter
config: TConfig;
i: Integer;
begin
- config := TConfig.CreateFile(EditorDir+'Editor.cfg');
+ config := TConfig.CreateFile(CfgFileName);
if WindowState <> wsMaximized then
begin
config.WriteStr('RecentFiles', IntToStr(i+1), '');
RecentFiles.Free();
- config.SaveFile(EditorDir+'Editor.cfg');
+ config.SaveFile(CfgFileName);
config.Free();
slInvalidTextures.Free;
else gLanguage := LANGUAGE_RUSSIAN;
end;
- config := TConfig.CreateFile(EditorDir+'Editor.cfg');
+ config := TConfig.CreateFile(CfgFileName);
config.WriteStr('Editor', 'Language', gLanguage);
- config.SaveFile(EditorDir+'Editor.cfg');
+ config.SaveFile(CfgFileName);
config.Free();
end;