diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 38680f94db6ddf347491736c18872f5c80e544b1..b528972d71e342a39227b1a8bb65fb02b132fed1 100644 (file)
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.misc.Assets;
private void drawGamePlay() {
drawWorldBackground();
- Mob.animateMobs();
+ //Mob.animateMobs();
for (Mob mob : gameProc.mobs) drawMob(mob);
drawPlayer(gameProc.player);
drawWorldForeground();
if (CaveGame.TOUCH) drawTouchGui();
+ if (GameScreen.SHOW_DEBUG) {
+ drawString("FPS: "+GameScreen.FPS,0, 0);
+ drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
+ drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
+ drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
+ }
+
spriteBatch.end();
}