diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index ee9d6d4d9d68c83542c76877831bfc851259e784..3d3a8f60b8a67b6999e81a097bdacb5dcf939d44 100644 (file)
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.misc.Assets;
import ru.deadsoftware.cavecraft.misc.Renderer;
mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
}
+ private void drawDrop(Drop drop) {
+ switch (Items.ITEMS.get(drop.getId()).getType()) {
+ case 0:
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x-camera.position.x-gameProc.world.getWidth()*16, drop.position.y-camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x-camera.position.x, drop.position.y-camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x-camera.position.x+gameProc.world.getWidth()*16, drop.position.y-camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ }
+ }
+
private void drawPlayer(Player pl) {
if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) {
Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
}
private void drawGUI() {
+ if (gameProc.blockDmg > 0) {
+ spriteBatch.draw(Assets.wreck[
+ 10*gameProc.blockDmg/
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)).getHp()],
+ gameProc.cursorX*16-camera.position.x,
+ gameProc.cursorY*16-camera.position.y);
+ }
if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
gameProc.ctrlMode==1 ||
drawWorldBackground();
drawPlayer(gameProc.player);
for (Mob mob : gameProc.mobs) drawMob(mob);
+ for (Drop drop : gameProc.drops) drawDrop(drop);
drawWorldForeground();
drawGUI();
}
drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
- drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 40);
+ drawString("Drops: "+gameProc.drops.size(), 0, 40);
+ drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 50);
}
spriteBatch.end();