diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java
index 63cf93debf25046cb21e4345f1a75a532b43e325..7cac744d3b8d4403d0f29effeaea4fb268e21492 100644 (file)
if (gameProc.ctrlMode == 0 || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
- gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
+ gameProc.player.move.x = -GamePhysics.PL_SPEED;
gameProc.player.dir = 0;
if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true;
break;
case Input.Keys.D:
- gameProc.player.moveX.x = GamePhysics.PL_SPEED;
+ gameProc.player.move.x = GamePhysics.PL_SPEED;
gameProc.player.dir = 1;
if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true;
break;
if (checkSwim()) {
gameProc.swim = true;
} else if (gameProc.player.canJump) {
- gameProc.player.moveY.add(0, -7);
+ gameProc.player.move.add(0, -7);
} else if (!gameProc.player.flyMode) {
gameProc.player.flyMode = true;
- gameProc.player.moveY.setZero();
+ gameProc.player.move.y = 0;
} else {
- gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ gameProc.player.move.y = -GamePhysics.PL_SPEED;
}
break;
case Input.Keys.CONTROL_LEFT:
- gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+ gameProc.player.move.y = GamePhysics.PL_SPEED;
break;
case Input.Keys.E:
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
- gameProc.player.moveX.x = 0;
+ gameProc.player.move.x = 0;
if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false;
break;
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
- if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ if (gameProc.player.flyMode) gameProc.player.move.y = 0;
if (gameProc.swim) gameProc.swim = false;
break;
}