X-Git-Url: http://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=7cac744d3b8d4403d0f29effeaea4fb268e21492;hp=63cf93debf25046cb21e4345f1a75a532b43e325;hb=84b8cd80e39699174969bfed0734e78b8ec09615;hpb=bea2a3c5b967bcd90ccd83e08e833d58449e963a diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index 63cf93d..7cac744 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -25,12 +25,12 @@ public class GameInput { if (gameProc.ctrlMode == 0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: - gameProc.player.moveX.x = -GamePhysics.PL_SPEED; + gameProc.player.move.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; case Input.Keys.D: - gameProc.player.moveX.x = GamePhysics.PL_SPEED; + gameProc.player.move.x = GamePhysics.PL_SPEED; gameProc.player.dir = 1; if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; @@ -72,17 +72,17 @@ public class GameInput { if (checkSwim()) { gameProc.swim = true; } else if (gameProc.player.canJump) { - gameProc.player.moveY.add(0, -7); + gameProc.player.move.add(0, -7); } else if (!gameProc.player.flyMode) { gameProc.player.flyMode = true; - gameProc.player.moveY.setZero(); + gameProc.player.move.y = 0; } else { - gameProc.player.moveY.y = -GamePhysics.PL_SPEED; + gameProc.player.move.y = -GamePhysics.PL_SPEED; } break; case Input.Keys.CONTROL_LEFT: - gameProc.player.moveY.y = GamePhysics.PL_SPEED; + gameProc.player.move.y = GamePhysics.PL_SPEED; break; case Input.Keys.E: @@ -109,13 +109,13 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: - gameProc.player.moveX.x = 0; + gameProc.player.move.x = 0; if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: - if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + if (gameProc.player.flyMode) gameProc.player.move.y = 0; if (gameProc.swim) gameProc.swim = false; break; }