DEADSOFTWARE

Implement DI for menu and refactor #13
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / menu / submenus / MenuNewGame.java
1 package ru.deadsoftware.cavedroid.menu.submenus;
3 import com.badlogic.gdx.Gdx;
4 import ru.deadsoftware.cavedroid.MainConfig;
5 import ru.deadsoftware.cavedroid.menu.MenuProc;
6 import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener;
7 import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
9 import java.util.HashMap;
11 public class MenuNewGame extends Menu {
13 public MenuNewGame(float width, float height, ButtonRenderer buttonRenderer, MainConfig mainConfig, MenuProc.Input menuInput) {
14 super(width, height, buttonRenderer, mainConfig, menuInput);
15 }
17 @Override
18 protected HashMap<String, ButtonEventListener> getButtonEventListeners() {
19 HashMap<String, ButtonEventListener> map = new HashMap<>();
20 map.put("survival", mMenuInput::survivalClicked);
21 map.put("creative", mMenuInput::creativeClicked);
22 map.put("back", mMenuInput::backClicked);
23 return map;
24 }
26 @Override
27 protected void initButtons() {
28 loadButtonsFromJson(Gdx.files.internal("json/menu_new_game_buttons.json"));
29 }
30 }