DEADSOFTWARE

Add survival inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / WindowsRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.Gdx
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch
5 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
6 import com.badlogic.gdx.math.Rectangle
7 import ru.deadsoftware.cavedroid.MainConfig
8 import ru.deadsoftware.cavedroid.game.GameScope
9 import ru.deadsoftware.cavedroid.game.GameUiWindow
10 import ru.deadsoftware.cavedroid.game.render.windows.CreativeWindowRenderer
11 import ru.deadsoftware.cavedroid.game.render.windows.SurvivalWindowRenderer
12 import javax.inject.Inject
14 @GameScope
15 class WindowsRenderer @Inject constructor(
16 private val mainConfig: MainConfig,
17 private val creativeWindowRenderer: CreativeWindowRenderer,
18 private val survivalWindowRenderer: SurvivalWindowRenderer,
19 ) : IGameRenderer {
21 override val renderLayer get() = RENDER_LAYER
23 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
24 when (mainConfig.gameUiWindow) {
25 GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
26 GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
27 GameUiWindow.NONE -> return
28 else -> Gdx.app.error(TAG, "Cannot draw window: ${mainConfig.gameUiWindow.name}")
29 }
30 }
32 companion object {
33 private const val TAG = "WindowsRenderer"
35 const val RENDER_LAYER = 100600
36 }
37 }