1 package ru
.deadsoftware
.cavedroid
.game
.mobs
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItems
;
8 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
9 import ru
.deadsoftware
.cavedroid
.game
.objects
.Item
;
10 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
11 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
12 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
13 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
15 import javax
.annotation
.CheckForNull
;
17 public class Player
extends Mob
{
19 private static final float SPEED
= 69.072f;
20 private static final float JUMP_VELOCITY
= -133.332f;
22 private boolean hitting
= false;
23 private float hitAnim
= 0f;
24 private float hitAnimDelta
= ANIMATION_SPEED
;
26 public final int[] inventory
;
28 public final int gameMode
;
30 public float headRotation
= 0f;
33 super(0, 0, 4, 30, randomDir(), Type
.MOB
);
35 inventory
= new int[9];
39 public void respawn(GameWorld gameWorld
) {
40 Vector2 pos
= getSpawnPoint(gameWorld
);
47 public void pickUpDrop(Drop drop
) {
48 for (int i
= 0; i
< inventory
.length
; i
++) {
49 if (inventory
[i
] == 0 || inventory
[i
] == drop
.getId()) {
50 inventory
[i
] = drop
.getId();
51 drop
.setPickedUp(true);
57 private Vector2
getSpawnPoint(GameWorld gameWorld
) {
59 for (y
= 0; y
< gameWorld
.getHeight(); y
++) {
60 if (y
== gameWorld
.getHeight() - 1) {
62 gameWorld
.setForeMap(0, y
, 1);
65 if (gameWorld
.hasForeAt(0, y
) && gameWorld
.getForeMapBlock(0, y
).hasCollision()) {
69 return new Vector2(8 - getWidth() / 2, (float) y
* 16 - getHeight());
72 public void setDir(Direction dir
) {
73 if (dir
!= getDirection()) {
79 public float getSpeed() {
85 mVelocity
.y
= JUMP_VELOCITY
;
89 public void ai(GameWorld gameWorld
, float delta
) {
93 public void changeDir() {
96 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
97 final int itemId
= inventory
[slot
];
98 final Item item
= GameItems
.getItem(itemId
);
100 @CheckForNull final Sprite sprite
= item
.isBlock()
101 ? item
.toBlock().getTexture()
104 if (sprite
== null) {
108 if (!item
.isTool()) {
109 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
112 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
114 final SpriteOrigin spriteOrigin
= item
.getDefaultOrigin();
115 final int handMultiplier
= -getDirection().getBasis();
116 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
117 final float yOffset
= item
.isTool() ?
-sprite
.getHeight() / 2 : 0;
119 float rotate
= anim
+ 30;
121 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
122 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
125 sprite
.setFlip(true, sprite
.isFlipY());
126 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
128 sprite
.setFlip(false, sprite
.isFlipY());
129 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
132 SpriteUtilsKt
.drawSprite(spriteBatch
, sprite
, itemX
, itemY
, -handMultiplier
* rotate
);
134 // dont forget to reset
135 sprite
.setFlip(false, sprite
.isFlipY());
136 sprite
.setRotation(0);
137 sprite
.setOriginCenter();
140 public void startHitting() {
147 hitAnimDelta
= ANIMATION_SPEED
;
150 public void stopHitting() {
154 private float getRightHandAnim(float delta
) {
155 hitAnim
-= hitAnimDelta
* delta
;
157 if (hitAnim
< 30f || hitAnim
> 90f) {
159 hitAnimDelta
= -hitAnimDelta
;
161 hitAnimDelta
= ANIMATION_SPEED
;
166 if (hitAnim
< hitAnimDelta
* delta
) {
177 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
178 updateAnimation(delta
);
180 final Sprite backHand
= Assets
.playerSprite
[1][2];
181 final Sprite backLeg
= Assets
.playerSprite
[1][3];
182 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
183 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
184 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
185 final Sprite frontHand
= Assets
.playerSprite
[0][2];
187 float backHandAnim
, frontHandAnim
;
189 final float rightHandAnim
= getRightHandAnim(delta
);
192 backHandAnim
= rightHandAnim
;
193 frontHandAnim
= mAnim
;
195 backHandAnim
= -mAnim
;
196 frontHandAnim
= -rightHandAnim
;
199 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
202 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
205 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
206 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
207 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
208 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
211 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
214 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);