DEADSOFTWARE

Add player hitting animation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItems;
8 import ru.deadsoftware.cavedroid.game.objects.Drop;
9 import ru.deadsoftware.cavedroid.game.objects.Item;
10 import ru.deadsoftware.cavedroid.game.world.GameWorld;
11 import ru.deadsoftware.cavedroid.misc.Assets;
12 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
13 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
15 import javax.annotation.CheckForNull;
17 public class Player extends Mob {
19 private static final float SPEED = 69.072f;
20 private static final float JUMP_VELOCITY = -133.332f;
22 private boolean hitting = false;
23 private float hitAnim = 0f;
24 private float hitAnimDelta = ANIMATION_SPEED;
26 public final int[] inventory;
27 public int slot;
28 public final int gameMode;
29 public boolean swim;
30 public float headRotation = 0f;
32 public Player() {
33 super(0, 0, 4, 30, randomDir(), Type.MOB);
34 this.gameMode = 1;
35 inventory = new int[9];
36 swim = false;
37 }
39 public void respawn(GameWorld gameWorld) {
40 Vector2 pos = getSpawnPoint(gameWorld);
41 this.x = pos.x;
42 this.y = pos.y;
43 mVelocity.setZero();
44 mDead = false;
45 }
47 public void pickUpDrop(Drop drop) {
48 for (int i = 0; i < inventory.length; i++) {
49 if (inventory[i] == 0 || inventory[i] == drop.getId()) {
50 inventory[i] = drop.getId();
51 drop.setPickedUp(true);
52 break;
53 }
54 }
55 }
57 private Vector2 getSpawnPoint(GameWorld gameWorld) {
58 int y;
59 for (y = 0; y < gameWorld.getHeight(); y++) {
60 if (y == gameWorld.getHeight() - 1) {
61 y = 60;
62 gameWorld.setForeMap(0, y, 1);
63 break;
64 }
65 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMapBlock(0, y).hasCollision()) {
66 break;
67 }
68 }
69 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
70 }
72 public void setDir(Direction dir) {
73 if (dir != getDirection()) {
74 switchDir();
75 }
76 }
78 @Override
79 public float getSpeed() {
80 return SPEED;
81 }
83 @Override
84 public void jump() {
85 mVelocity.y = JUMP_VELOCITY;
86 }
88 @Override
89 public void ai(GameWorld gameWorld, float delta) {
90 }
92 @Override
93 public void changeDir() {
94 }
96 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
97 final int itemId = inventory[slot];
98 final Item item = GameItems.getItem(itemId);
100 @CheckForNull final Sprite sprite = item.isBlock()
101 ? item.toBlock().getTexture()
102 : item.getSprite();
104 if (sprite == null) {
105 return;
108 if (!item.isTool()) {
109 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
112 final float handLength = Assets.playerSprite[0][2].getHeight();
114 final SpriteOrigin spriteOrigin = item.getDefaultOrigin();
115 final int handMultiplier = -getDirection().getBasis();
116 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
117 final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
119 float rotate = anim + 30;
121 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
122 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
124 if (looksLeft()) {
125 sprite.setFlip(true, sprite.isFlipY());
126 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
127 } else {
128 sprite.setFlip(false, sprite.isFlipY());
129 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
132 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
134 // dont forget to reset
135 sprite.setFlip(false, sprite.isFlipY());
136 sprite.setRotation(0);
137 sprite.setOriginCenter();
140 public void startHitting() {
141 if (hitting) {
142 return;
145 hitting = true;
146 hitAnim = 90f;
147 hitAnimDelta = ANIMATION_SPEED;
150 public void stopHitting() {
151 hitting = false;
154 private float getRightHandAnim(float delta) {
155 hitAnim -= hitAnimDelta * delta;
157 if (hitAnim < 30f || hitAnim > 90f) {
158 if (hitting) {
159 hitAnimDelta = -hitAnimDelta;
160 } else {
161 hitAnimDelta = ANIMATION_SPEED;
165 if (!hitting) {
166 if (hitAnim < hitAnimDelta * delta) {
167 hitAnim = 0;
168 hitAnimDelta = 0;
169 return -mAnim;
173 return hitAnim;
176 @Override
177 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
178 updateAnimation(delta);
180 final Sprite backHand = Assets.playerSprite[1][2];
181 final Sprite backLeg = Assets.playerSprite[1][3];
182 final Sprite frontLeg = Assets.playerSprite[0][3];
183 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
184 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
185 final Sprite frontHand = Assets.playerSprite[0][2];
187 float backHandAnim, frontHandAnim;
189 final float rightHandAnim = getRightHandAnim(delta);
191 if (looksLeft()) {
192 backHandAnim = rightHandAnim;
193 frontHandAnim = mAnim;
194 } else {
195 backHandAnim = -mAnim;
196 frontHandAnim = -rightHandAnim;
199 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
201 if (looksLeft()) {
202 drawItem(spriteBatch, x, y, -backHandAnim);
205 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
206 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
207 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
208 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
210 if (looksRight()) {
211 drawItem(spriteBatch, x, y, frontHandAnim);
214 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);