DEADSOFTWARE

83f3257d86b027c21bb03e4fcb29d6ed8e18d81f
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
19 public class Player extends Mob {
21 private static final float SPEED = 69.072f;
22 private static final float JUMP_VELOCITY = -133.332f;
23 private static final int MAX_HEALTH = 20;
25 private boolean hitting = false, hittingWithDamage = false;
26 private float hitAnim = 0f;
27 private float hitAnimDelta = ANIMATION_SPEED;
29 public final InventoryItem[] inventory;
30 public int slot;
31 public int gameMode;
32 public boolean swim;
33 public float headRotation = 0f;
35 public float blockDamage = 0f;
36 public int cursorX = 0;
37 public int cursorY = 0;
39 public ControlMode controlMode = ControlMode.WALK;
41 public enum ControlMode {
42 WALK,
43 CURSOR
44 }
46 public Player(GameItemsHolder gameItemsHolder) {
47 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
48 inventory = new InventoryItem[36];
49 for (int i = 0; i < inventory.length; i++) {
50 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
51 }
52 swim = false;
53 }
55 public void initInventory(GameItemsHolder gameItemsHolder) {
56 for (InventoryItem invItem : inventory) {
57 invItem.init(gameItemsHolder);
58 }
59 }
61 @CheckForNull
62 public Item inventory(int i) {
63 return inventory[i].getItem();
64 }
66 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
67 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
68 this.x = pos.x;
69 this.y = pos.y;
70 mVelocity.setZero();
71 mDead = false;
72 heal(MAX_HEALTH);
73 }
75 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
76 if (gameMode == 1) {
77 return;
78 }
79 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
80 if (getCurrentItem().getAmount() <= 0) {
81 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
82 }
83 }
85 public InventoryItem getCurrentItem() {
86 return inventory[slot];
87 }
89 public void pickUpDrop(Drop drop) {
90 for (InventoryItem invItem : inventory) {
91 if (!invItem.getItem().isTool()
92 && invItem.getItem() == drop.getItem()
93 && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
94 invItem.setAmount(invItem.getAmount() + 1);
95 drop.setPickedUp(true);
96 return;
97 }
98 }
100 for (int i = 0; i < inventory.length; i++) {
101 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
102 inventory[i] = drop.getItem().toInventoryItem();
103 drop.setPickedUp(true);
104 break;
109 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
110 int y;
111 for (y = 0; y < gameWorld.getHeight(); y++) {
112 if (y == gameWorld.getHeight() - 1) {
113 y = 60;
114 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
115 break;
117 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
118 break;
121 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
124 public void setDir(Direction dir) {
125 if (dir != getDirection()) {
126 switchDir();
130 public void setCurrentInventorySlotItem(Item item) {
131 inventory[slot] = item.toInventoryItem();
134 @Override
135 public float getSpeed() {
136 return SPEED;
139 @Override
140 public void jump() {
141 mVelocity.y = JUMP_VELOCITY;
144 private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
145 if (!hitting || !hittingWithDamage) {
146 return;
149 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
150 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
152 if ((!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) ||
153 (foregroundBlock.isNone() && !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0)) {
154 if (gameMode == 0) {
155 if (!foregroundBlock.isNone() && blockDamage >= foregroundBlock.getParams().getHitPoints()) {
156 gameWorld.destroyForeMap(cursorX, cursorY);
157 blockDamage = 0;
158 } else if (!backgroundBlock.isNone() && blockDamage >= backgroundBlock.getParams().getHitPoints()) {
159 gameWorld.destroyBackMap(cursorX, cursorY);
160 blockDamage = 0;
162 } else {
163 if (!foregroundBlock.isNone()) {
164 gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
165 } else if (!backgroundBlock.isNone()) {
166 gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
168 stopHitting();
170 } else {
171 stopHitting();
175 @Override
176 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
177 updateAnimation(delta);
178 hitBlock(gameWorld, gameItemsHolder);
180 if (gameMode == 1) {
181 return;
184 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
185 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
186 @CheckForNull final Block target;
188 if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
189 target = foregroundBlock;
190 } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
191 target = backgroundBlock;
192 } else {
193 target = null;
196 final boolean canHitBlock = target != null;
198 float multiplier = 1f;
199 final Item currentItem = inventory[slot].getItem();
200 if (currentItem instanceof Item.Tool && canHitBlock) {
201 if (target.getParams().getToolType() == currentItem.getClass()
202 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
203 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
205 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
208 if (hitting && hittingWithDamage && canHitBlock) {
209 blockDamage += 60f * delta * multiplier;
210 } else {
211 blockDamage = 0f;
215 @Override
216 public void changeDir() {
219 @Override
220 public void damage(int damage) {
221 if (gameMode == 1) {
222 return;
225 if (damage > 0) {
226 getVelocity().y += JUMP_VELOCITY / 3f;
229 super.damage(damage);
232 @Override
233 public void heal(int heal) {
234 if (gameMode == 1) {
235 return;
237 super.heal(heal);
240 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
241 final Item item = inventory(slot);
243 if (item == null || item.isNone()) {
244 return;
247 final Sprite sprite = item.getSprite();
248 final boolean smallSprite = !item.isTool() || item.isShears();
250 if (smallSprite) {
251 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
254 final float handLength = Assets.playerSprite[0][2].getHeight();
256 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
257 final int handMultiplier = -getDirection().getBasis();
258 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
259 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
261 float rotate = anim + 30;
263 if (item.isTool()) {
264 sprite.rotate90(looksLeft());
267 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
268 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
270 if (looksLeft()) {
271 sprite.setFlip(!item.isTool(), sprite.isFlipY());
272 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
273 } else {
274 sprite.setFlip(item.isTool(), sprite.isFlipY());
275 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
278 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
280 // dont forget to reset
281 sprite.setFlip(false, sprite.isFlipY());
282 sprite.setRotation(0);
283 sprite.setOriginCenter();
284 if (item.isTool()) {
285 sprite.rotate90(looksRight());
289 public void startHitting(boolean withDamage) {
290 if (hitting) {
291 return;
294 hitting = true;
295 hittingWithDamage = withDamage;
296 hitAnim = 90f;
297 hitAnimDelta = ANIMATION_SPEED;
300 public void startHitting() {
301 startHitting(true);
304 public void stopHitting() {
305 blockDamage = 0f;
306 hitting = false;
309 private float getRightHandAnim(float delta) {
310 hitAnim -= hitAnimDelta * delta;
312 if (hitAnim < 30f || hitAnim > 90f) {
313 if (hitting) {
314 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
315 hitAnimDelta = -hitAnimDelta;
316 } else {
317 hitAnimDelta = ANIMATION_SPEED;
321 if (!hitting) {
322 if (hitAnim < hitAnimDelta * delta) {
323 hitAnim = 0;
324 hitAnimDelta = 0;
325 return -mAnim;
329 return hitAnim;
332 @Override
333 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
334 final Sprite backHand = Assets.playerSprite[1][2];
335 final Sprite backLeg = Assets.playerSprite[1][3];
336 final Sprite frontLeg = Assets.playerSprite[0][3];
337 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
338 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
339 final Sprite frontHand = Assets.playerSprite[0][2];
341 float backHandAnim, frontHandAnim;
343 final float rightHandAnim = getRightHandAnim(delta);
345 if (looksLeft()) {
346 backHandAnim = rightHandAnim;
347 frontHandAnim = mAnim;
348 } else {
349 backHandAnim = -mAnim;
350 frontHandAnim = -rightHandAnim;
353 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
355 if (looksLeft()) {
356 drawItem(spriteBatch, x, y, -backHandAnim);
359 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
360 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
361 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
362 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
364 if (looksRight()) {
365 drawItem(spriteBatch, x, y, frontHandAnim);
368 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);