DEADSOFTWARE

46cb8cd1fc250d8fab4582ba23cad5e67e19b114
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
19 public class Player extends Mob {
21 private static final float SPEED = 69.072f;
22 private static final float JUMP_VELOCITY = -133.332f;
23 private static final int MAX_HEALTH = 20;
25 private boolean hitting = false;
26 private float hitAnim = 0f;
27 private float hitAnimDelta = ANIMATION_SPEED;
29 public final InventoryItem[] inventory;
30 public int slot;
31 public int gameMode;
32 public boolean swim;
33 public float headRotation = 0f;
35 public float blockDamage = 0f;
36 public int cursorX = 0;
37 public int cursorY = 0;
39 public Player(GameItemsHolder gameItemsHolder) {
40 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
41 inventory = new InventoryItem[9];
42 for (int i = 0; i < 9; i++) {
43 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
44 }
45 swim = false;
46 }
48 public void initInventory(GameItemsHolder gameItemsHolder) {
49 for (InventoryItem invItem : inventory) {
50 invItem.init(gameItemsHolder);
51 }
52 }
54 @CheckForNull
55 public Item inventory(int i) {
56 return inventory[i].getItem();
57 }
59 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
60 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
61 this.x = pos.x;
62 this.y = pos.y;
63 mVelocity.setZero();
64 mDead = false;
65 heal(MAX_HEALTH);
66 }
68 public void pickUpDrop(Drop drop) {
69 for (int i = 0; i < inventory.length; i++) {
70 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory(i) == drop.getItem()) {
71 inventory[i] = drop.getItem().toInventoryItem();
72 drop.setPickedUp(true);
73 break;
74 }
75 }
76 }
78 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
79 int y;
80 for (y = 0; y < gameWorld.getHeight(); y++) {
81 if (y == gameWorld.getHeight() - 1) {
82 y = 60;
83 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
84 break;
85 }
86 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
87 break;
88 }
89 }
90 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
91 }
93 public void setDir(Direction dir) {
94 if (dir != getDirection()) {
95 switchDir();
96 }
97 }
99 public void setCurrentInventorySlotItem(Item item) {
100 inventory[slot] = item.toInventoryItem();
103 @Override
104 public float getSpeed() {
105 return SPEED;
108 @Override
109 public void jump() {
110 mVelocity.y = JUMP_VELOCITY;
113 @Override
114 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
115 if (gameMode == 1) {
116 return;
119 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
120 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
121 @CheckForNull final Block target;
123 if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
124 target = foregroundBlock;
125 } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
126 target = backgroundBlock;
127 } else {
128 target = null;
131 final boolean canHitBlock = target != null;
133 float multiplier = 1f;
134 final Item currentItem = inventory[slot].getItem();
135 if (currentItem instanceof Item.Tool && canHitBlock) {
136 if (target.getParams().getToolType() == currentItem.getClass()
137 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
138 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
140 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
143 if (hitting && canHitBlock) {
144 blockDamage += 60f * delta * multiplier;
145 } else {
146 blockDamage = 0f;
150 @Override
151 public void changeDir() {
154 @Override
155 public void damage(int damage) {
156 if (gameMode == 1) {
157 return;
159 super.damage(damage);
162 @Override
163 public void heal(int heal) {
164 if (gameMode == 1) {
165 return;
167 super.heal(heal);
170 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
171 final Item item = inventory(slot);
173 if (item == null || item.isNone()) {
174 return;
177 final Sprite sprite = item.getSprite();
178 final boolean smallSprite = !item.isTool() || item.isShears();
180 if (smallSprite) {
181 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
184 final float handLength = Assets.playerSprite[0][2].getHeight();
186 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
187 final int handMultiplier = -getDirection().getBasis();
188 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
189 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
191 float rotate = anim + 30;
193 if (item.isTool()) {
194 sprite.rotate90(looksLeft());
197 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
198 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
200 if (looksLeft()) {
201 sprite.setFlip(!item.isTool(), sprite.isFlipY());
202 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
203 } else {
204 sprite.setFlip(item.isTool(), sprite.isFlipY());
205 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
208 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
210 // dont forget to reset
211 sprite.setFlip(false, sprite.isFlipY());
212 sprite.setRotation(0);
213 sprite.setOriginCenter();
214 if (item.isTool()) {
215 sprite.rotate90(looksRight());
219 public void startHitting() {
220 if (hitting) {
221 return;
224 hitting = true;
225 hitAnim = 90f;
226 hitAnimDelta = ANIMATION_SPEED;
229 public void stopHitting() {
230 blockDamage = 0f;
231 hitting = false;
234 private float getRightHandAnim(float delta) {
235 hitAnim -= hitAnimDelta * delta;
237 if (hitAnim < 30f || hitAnim > 90f) {
238 if (hitting) {
239 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
240 hitAnimDelta = -hitAnimDelta;
241 } else {
242 hitAnimDelta = ANIMATION_SPEED;
246 if (!hitting) {
247 if (hitAnim < hitAnimDelta * delta) {
248 hitAnim = 0;
249 hitAnimDelta = 0;
250 return -mAnim;
254 return hitAnim;
257 @Override
258 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
259 updateAnimation(delta);
261 final Sprite backHand = Assets.playerSprite[1][2];
262 final Sprite backLeg = Assets.playerSprite[1][3];
263 final Sprite frontLeg = Assets.playerSprite[0][3];
264 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
265 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
266 final Sprite frontHand = Assets.playerSprite[0][2];
268 float backHandAnim, frontHandAnim;
270 final float rightHandAnim = getRightHandAnim(delta);
272 if (looksLeft()) {
273 backHandAnim = rightHandAnim;
274 frontHandAnim = mAnim;
275 } else {
276 backHandAnim = -mAnim;
277 frontHandAnim = -rightHandAnim;
280 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
282 if (looksLeft()) {
283 drawItem(spriteBatch, x, y, -backHandAnim);
286 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
287 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
288 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
289 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
291 if (looksRight()) {
292 drawItem(spriteBatch, x, y, frontHandAnim);
295 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);