DEADSOFTWARE

c128d85da1c91a1f6dd545fe7c61b1d468cbf408
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
7 import ru.deadsoftware.cavedroid.CaveGame;
8 import ru.deadsoftware.cavedroid.GameScreen;
9 import ru.deadsoftware.cavedroid.game.mobs.Mob;
10 import ru.deadsoftware.cavedroid.game.objects.Drop;
11 import ru.deadsoftware.cavedroid.misc.Assets;
12 import ru.deadsoftware.cavedroid.misc.ControlMode;
13 import ru.deadsoftware.cavedroid.misc.Renderer;
15 import static ru.deadsoftware.cavedroid.GameScreen.GP;
17 public class GameRenderer extends Renderer {
19 GameRenderer(float width, float height) {
20 super(width, height);
21 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
22 }
24 private float drawX(int x) {
25 return x * 16 - getCamX();
26 }
28 private float drawY(int y) {
29 return y * 16 - getCamY();
30 }
32 private void drawWreck(int bl) {
33 if (GP.blockDmg > 0) {
34 spriter.draw(Assets.wreck[
35 10 * GP.blockDmg /
36 GameItems.getBlock(bl).getHp()],
37 GP.curX * 16 - getCamX(),
38 GP.curY * 16 - getCamY());
39 }
40 }
42 private void drawBlock(int x, int y, boolean drawBG) {
43 if (drawBG) {
44 if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
45 && GP.world.hasBackAt(x, y)) {
46 spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
47 if (!GP.world.hasForeAt(x, y) && x == GP.curX && y == GP.curY)
48 drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
49 }
50 }
51 if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
52 spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
53 if (x == GP.curX && y == GP.curY)
54 drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
55 }
56 }
58 private void drawWorld(boolean bg) {
59 int minX = (int) (getCamX() / 16) - 1;
60 int minY = (int) (getCamY() / 16) - 1;
61 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
62 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
63 if (minY < 0) minY = 0;
64 if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
65 for (int y = minY; y < maxY; y++) {
66 for (int x = minX; x < maxX; x++) {
67 drawBlock(x, y, bg);
68 }
69 }
70 if (bg) {
71 spriter.end();
72 Gdx.gl.glEnable(GL20.GL_BLEND);
73 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
74 shaper.begin(ShapeRenderer.ShapeType.Filled);
75 shaper.setColor(0f, 0f, 0f, .5f);
76 for (int y = minY; y < maxY; y++) {
77 for (int x = minX; x < maxX; x++) {
78 if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
79 && GP.world.hasBackAt(x, y))
80 shaper.rect(drawX(x), drawY(y), 16, 16);
81 }
82 }
83 shaper.end();
84 Gdx.gl.glDisable(GL20.GL_BLEND);
85 spriter.begin();
86 }
87 }
89 private void drawMob(Mob mob) {
90 float mobDrawX = mob.pos.x - getCamX();
91 float mobDrawY = mob.pos.y - getCamY();
93 if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
94 mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
96 if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
97 mob.draw(spriter, mobDrawX, mobDrawY);
99 if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
100 mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
103 private void drawDrop(Drop drop) {
106 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
107 private void drawCreative() {
108 float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
109 float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
110 spriter.draw(Assets.creativeInv, x, y);
111 spriter.draw(Assets.creativeScr, x + 156,
112 y + 18 + (GP.creativeScroll * (72f / GameProc.MAX_CREATIVE_SCROLL)));
113 for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
114 if (i > 0 && i < GameItems.getItemsSize())
115 if (GameItems.getItem(i).isBlock()) {
116 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
117 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
118 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
119 } else {
120 spriter.draw(GameItems.getItem(i).getTex(),
121 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
122 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
125 for (int i = 0; i < 9; i++) {
126 if (GP.player.inventory[i] > 0)
127 if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
128 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
129 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
130 } else {
131 spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
132 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
138 private void drawGUI() {
139 if (GP.world.hasForeAt(GP.curX, GP.curY) ||
140 GP.world.hasBackAt(GP.curX, GP.curY) ||
141 GP.controlMode == ControlMode.CURSOR ||
142 !CaveGame.TOUCH)
143 spriter.draw(Assets.guiCur,
144 GP.curX * 16 - getCamX(),
145 GP.curY * 16 - getCamY());
146 spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
147 for (int i = 0; i < 9; i++) {
148 if (GP.player.inventory[i] > 0) {
149 if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
150 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
151 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
152 3);
153 } else {
154 spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
155 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
156 3);
160 spriter.draw(Assets.invBarCur,
161 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
162 -1);
165 private void drawTouchGui() {
166 spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
167 spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
168 spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
169 spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
170 spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
171 spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
172 spriter.draw(Assets.touchMode, 78, getHeight() - 26);
173 if (GP.controlMode == ControlMode.CURSOR) {
174 spriter.draw(Assets.shade, 83, getHeight() - 21);
178 private void drawGamePlay() {
179 drawWorld(true);
180 GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
181 for (Mob mob : GP.mobs) drawMob(mob);
182 for (Drop drop : GP.drops) drawDrop(drop);
183 drawWorld(false);
184 drawGUI();
187 @Override
188 public void render() {
189 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
191 spriter.begin();
192 switch (CaveGame.GAME_STATE) {
193 case PLAY:
194 drawGamePlay();
195 break;
196 case CREATIVE_INV:
197 drawGamePlay();
198 drawCreative();
199 break;
202 if (CaveGame.TOUCH) drawTouchGui();
204 spriter.end();
206 if (GameScreen.SHOW_MAP) {
207 //DRAW MAP
208 shaper.begin(ShapeRenderer.ShapeType.Filled);
209 shaper.setColor(Color.LIGHT_GRAY);
210 shaper.rect(0, 0, GP.world.getWidth(), 128);
211 for (int y = 128; y < 256; y++) {
212 for (int x = 0; x < getWidth(); x++) {
213 if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
214 if (GameItems.isWater(GP.world.getForeMap(x, y))) {
215 shaper.setColor(Color.BLUE);
216 } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
217 shaper.setColor(Color.RED);
218 } else {
219 if (GP.world.hasForeAt(x, y)) {
220 shaper.setColor(Color.BLACK);
221 } else {
222 shaper.setColor(Color.DARK_GRAY);
225 shaper.rect(x, y - 128, 1, 1);
229 shaper.setColor(Color.OLIVE);
230 shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2);
231 shaper.end();
232 //=================
234 spriter.begin();
236 if (GameScreen.SHOW_DEBUG) {
237 drawString("FPS: " + GameScreen.FPS, 0, 0);
238 drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
239 drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
240 drawString("CurX: " + GP.curX, 0, 30);
241 drawString("CurY: " + GP.curY, 0, 40);
242 drawString("Mobs: " + GP.mobs.size(), 0, 50);
243 drawString("Drops: " + GP.drops.size(), 0, 60);
244 drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
245 drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
246 drawString("Game mode: " + GP.player.gameMode, 0, 90);
248 spriter.end();