DEADSOFTWARE

Refactor
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.TextureRegion;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.math.Rectangle;
9 import ru.deadsoftware.cavedroid.CaveGame;
10 import ru.deadsoftware.cavedroid.GameScreen;
11 import ru.deadsoftware.cavedroid.game.mobs.Mob;
12 import ru.deadsoftware.cavedroid.game.objects.Drop;
13 import ru.deadsoftware.cavedroid.misc.ControlMode;
14 import ru.deadsoftware.cavedroid.misc.Renderer;
16 import static ru.deadsoftware.cavedroid.GameScreen.GP;
17 import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
18 import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
20 public class GameRenderer extends Renderer {
22 GameRenderer(float width, float height) {
23 super(width, height);
24 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
25 }
27 private float drawX(int x) {
28 return x * 16 - getCamX();
29 }
31 private float drawY(int y) {
32 return y * 16 - getCamY();
33 }
35 private void drawWreck(int bl) {
36 if (GP.blockDmg > 0) {
37 int index = 10 * GP.blockDmg / GameItems.getBlock(bl).getHp();
38 String key = "break_" + index;
39 spriter.draw(textureRegions.get(key), GP.curX * 16 - getCamX(), GP.curY * 16 - getCamY());
40 }
41 }
43 private void drawBlock(int x, int y, boolean drawBG) {
44 if (drawBG) {
45 if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
46 && GP.world.hasBackAt(x, y)) {
47 spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
48 if (!GP.world.hasForeAt(x, y) && x == GP.curX && y == GP.curY)
49 drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
50 }
51 }
52 if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
53 spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
54 if (x == GP.curX && y == GP.curY)
55 drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
56 }
57 }
59 private void drawWorld(boolean bg) {
60 int minX = (int) (getCamX() / 16) - 1;
61 int minY = (int) (getCamY() / 16) - 1;
62 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
63 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
64 if (minY < 0) minY = 0;
65 if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
66 for (int y = minY; y < maxY; y++) {
67 for (int x = minX; x < maxX; x++) {
68 drawBlock(x, y, bg);
69 }
70 }
71 if (bg) {
72 spriter.end();
73 Gdx.gl.glEnable(GL20.GL_BLEND);
74 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
75 shaper.begin(ShapeRenderer.ShapeType.Filled);
76 shaper.setColor(0f, 0f, 0f, .5f);
77 for (int y = minY; y < maxY; y++) {
78 for (int x = minX; x < maxX; x++) {
79 if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
80 && GP.world.hasBackAt(x, y))
81 shaper.rect(drawX(x), drawY(y), 16, 16);
82 }
83 }
84 shaper.end();
85 Gdx.gl.glDisable(GL20.GL_BLEND);
86 spriter.begin();
87 }
88 }
90 private void drawMob(Mob mob) {
91 float mobDrawX = mob.pos.x - getCamX();
92 float mobDrawY = mob.pos.y - getCamY();
94 if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
95 mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
97 if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
98 mob.draw(spriter, mobDrawX, mobDrawY);
100 if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
101 mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
104 private void drawDrop(Drop drop) {
107 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
108 private void drawCreative() {
109 TextureRegion creative = textureRegions.get("creative");
110 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
111 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
112 spriter.draw(creative, x, y);
113 spriter.draw(textureRegions.get("handle"), x + 156,
114 y + 18 + (GP.creativeScroll * (72f / GameProc.MAX_CREATIVE_SCROLL)));
115 for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
116 if (i > 0 && i < GameItems.getItemsSize())
117 if (GameItems.getItem(i).isBlock()) {
118 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
119 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
120 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
121 } else {
122 spriter.draw(GameItems.getItem(i).getTex(),
123 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
124 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
127 for (int i = 0; i < 9; i++) {
128 if (GP.player.inventory[i] > 0)
129 if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
130 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
131 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
132 } else {
133 spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
134 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
140 private void drawGUI() {
141 TextureRegion cursor = textureRegions.get("cursor");
142 TextureRegion hotbar = textureRegions.get("hotbar");
143 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
145 if (GP.world.hasForeAt(GP.curX, GP.curY) ||
146 GP.world.hasBackAt(GP.curX, GP.curY) ||
147 GP.controlMode == ControlMode.CURSOR ||
148 !CaveGame.TOUCH)
149 spriter.draw(cursor,
150 GP.curX * 16 - getCamX(),
151 GP.curY * 16 - getCamY());
152 spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
153 for (int i = 0; i < 9; i++) {
154 if (GP.player.inventory[i] > 0) {
155 if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
156 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
157 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
158 3);
159 } else {
160 spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
161 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
162 3);
166 spriter.draw(hotbarSelector,
167 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
168 -1);
171 private void drawTouchGui() {
172 for (int i = 0; i < guiMap.size; i++) {
173 Rectangle touchKey = guiMap.getValueAt(i);
174 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
175 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
177 if (GP.controlMode == ControlMode.CURSOR) {
178 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
182 private void drawGamePlay() {
183 drawWorld(true);
184 GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
185 for (Mob mob : GP.mobs) drawMob(mob);
186 for (Drop drop : GP.drops) drawDrop(drop);
187 drawWorld(false);
188 drawGUI();
191 @Override
192 public void render() {
193 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
195 spriter.begin();
196 switch (CaveGame.GAME_STATE) {
197 case PLAY:
198 drawGamePlay();
199 break;
200 case CREATIVE_INV:
201 drawGamePlay();
202 drawCreative();
203 break;
206 if (CaveGame.TOUCH) drawTouchGui();
208 spriter.end();
210 if (GameScreen.SHOW_MAP) {
211 //DRAW MAP
212 shaper.begin(ShapeRenderer.ShapeType.Filled);
213 shaper.setColor(Color.LIGHT_GRAY);
214 shaper.rect(0, 0, GP.world.getWidth(), 128);
215 for (int y = 128; y < 256; y++) {
216 for (int x = 0; x < getWidth(); x++) {
217 if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
218 if (GameItems.isWater(GP.world.getForeMap(x, y))) {
219 shaper.setColor(Color.BLUE);
220 } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
221 shaper.setColor(Color.RED);
222 } else {
223 if (GP.world.hasForeAt(x, y)) {
224 shaper.setColor(Color.BLACK);
225 } else {
226 shaper.setColor(Color.DARK_GRAY);
229 shaper.rect(x, y - 128, 1, 1);
233 shaper.setColor(Color.OLIVE);
234 shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2);
235 shaper.end();
236 //=================
239 if (GameScreen.SHOW_DEBUG) {
240 spriter.begin();
241 drawString("FPS: " + GameScreen.FPS, 0, 0);
242 drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
243 drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
244 drawString("CurX: " + GP.curX, 0, 30);
245 drawString("CurY: " + GP.curY, 0, 40);
246 drawString("Mobs: " + GP.mobs.size(), 0, 50);
247 drawString("Drops: " + GP.drops.size(), 0, 60);
248 drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
249 drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
250 drawString("Game mode: " + GP.player.gameMode, 0, 90);
251 spriter.end();