DEADSOFTWARE

Return tools
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
7 import ru.deadsoftware.cavedroid.CaveGame;
8 import ru.deadsoftware.cavedroid.GameScreen;
9 import ru.deadsoftware.cavedroid.game.mobs.Mob;
10 import ru.deadsoftware.cavedroid.game.objects.Drop;
11 import ru.deadsoftware.cavedroid.misc.Assets;
12 import ru.deadsoftware.cavedroid.misc.Renderer;
14 import static ru.deadsoftware.cavedroid.GameScreen.GP;
16 public class GameRenderer extends Renderer {
18 GameRenderer(float width, float height) {
19 super(width, height);
20 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
21 }
23 private float drawX(int x) {
24 return x * 16 - getCamX();
25 }
27 private float drawY(int y) {
28 return y * 16 - getCamY();
29 }
31 private void drawWreck(int bl) {
32 if (GP.blockDmg > 0) {
33 spriter.draw(Assets.wreck[
34 10 * GP.blockDmg /
35 GameItems.getBlock(bl).getHp()],
36 GP.curX * 16 - getCamX(),
37 GP.curY * 16 - getCamY());
38 }
39 }
41 private void drawBlock(int x, int y, boolean drawBG) {
42 if (drawBG) {
43 if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
44 && GP.world.getBackMap(x, y) > 0) {
45 spriter.draw(GameItems.getBlock(GP.world.getBackMap(x, y)).getTex(), drawX(x), drawY(y));
46 if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
47 drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
48 }
49 }
50 if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
51 spriter.draw(GameItems.getBlock(GP.world.getForeMap(x, y)).getTex(), drawX(x), drawY(y));
52 if (x == GP.curX && y == GP.curY)
53 drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
54 }
55 }
57 private void drawWorld(boolean bg) {
58 int minX = (int) (getCamX() / 16) - 1;
59 int minY = (int) (getCamY() / 16) - 1;
60 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
61 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
62 if (minY < 0) minY = 0;
63 if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
64 for (int y = minY; y < maxY; y++) {
65 for (int x = minX; x < maxX; x++) {
66 drawBlock(x, y, bg);
67 }
68 }
69 if (bg) {
70 spriter.end();
71 Gdx.gl.glEnable(GL20.GL_BLEND);
72 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
73 shaper.begin(ShapeRenderer.ShapeType.Filled);
74 shaper.setColor(0f, 0f, 0f, .5f);
75 for (int y = minY; y < maxY; y++) {
76 for (int x = minX; x < maxX; x++) {
77 if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
78 && GP.world.getBackMap(x, y) > 0)
79 shaper.rect(drawX(x), drawY(y), 16, 16);
80 }
81 }
82 shaper.end();
83 Gdx.gl.glDisable(GL20.GL_BLEND);
84 spriter.begin();
85 }
86 }
88 private void drawMob(Mob mob) {
89 float mobDrawX = mob.pos.x - getCamX();
90 float mobDrawY = mob.pos.y - getCamY();
92 if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
93 mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
95 if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
96 mob.draw(spriter, mobDrawX, mobDrawY);
98 if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
99 mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
102 private void drawDrop(Drop drop) {
105 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
106 private void drawCreative() {
107 float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
108 float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
109 spriter.draw(Assets.creativeInv, x, y);
110 spriter.draw(Assets.creativeScr, x + 156,
111 y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
112 for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
113 if (i > 0 && i < GameItems.getItemsSize())
114 if (GameItems.getItem(i).isBlock()) {
115 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
116 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
117 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
118 } else {
119 spriter.draw(GameItems.getItem(i).getTex(),
120 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
121 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
124 for (int i = 0; i < 9; i++) {
125 if (GP.player.inv[i] > 0)
126 if (GameItems.getItem(GP.player.inv[i]).isBlock()) {
127 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(),
128 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
129 } else {
130 spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(),
131 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
137 private void drawGUI() {
138 if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
139 GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
140 GP.ctrlMode == 1 ||
141 !CaveGame.TOUCH)
142 spriter.draw(Assets.guiCur,
143 GP.curX * 16 - getCamX(),
144 GP.curY * 16 - getCamY());
145 spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
146 for (int i = 0; i < 9; i++) {
147 if (GP.player.inv[i] > 0) {
148 if (GameItems.getItem(GP.player.inv[i]).isBlock()) {
149 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(),
150 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
151 3);
152 } else {
153 spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(),
154 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
155 3);
159 spriter.draw(Assets.invBarCur,
160 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
161 -1);
164 private void drawTouchGui() {
165 spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
166 spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
167 spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
168 spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
169 spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
170 spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
171 spriter.draw(Assets.touchMode, 78, getHeight() - 26);
172 if (GP.ctrlMode == 1) {
173 spriter.draw(Assets.shade, 83, getHeight() - 21);
177 private void drawGamePlay() {
178 drawWorld(true);
179 GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
180 for (Mob mob : GP.mobs) drawMob(mob);
181 for (Drop drop : GP.drops) drawDrop(drop);
182 drawWorld(false);
183 drawGUI();
186 @Override
187 public void render() {
188 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
190 spriter.begin();
191 switch (CaveGame.STATE) {
192 case GAME_PLAY:
193 drawGamePlay();
194 break;
195 case GAME_CREATIVE_INV:
196 drawGamePlay();
197 drawCreative();
198 break;
201 if (CaveGame.TOUCH) drawTouchGui();
203 spriter.end();
205 if(GameScreen.SHOW_MAP) {
206 //DRAW MAP
207 shaper.begin(ShapeRenderer.ShapeType.Filled);
208 shaper.setColor(Color.LIGHT_GRAY);
209 shaper.rect(0, 0, GP.world.getWidth(), 128);
210 for (int y = 128; y < 256; y++) {
211 for (int x = 0; x < getWidth(); x++) {
212 if (GP.world.getForeMap(x, y) > 0 || GP.world.getBackMap(x, y) > 0) {
213 if (GameItems.isWater(GP.world.getForeMap(x, y))) {
214 shaper.setColor(Color.BLUE);
215 } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
216 shaper.setColor(Color.RED);
217 } else {
218 if (GP.world.getForeMap(x, y) > 0) {
219 shaper.setColor(Color.BLACK);
220 } else {
221 shaper.setColor(Color.DARK_GRAY);
224 shaper.rect(x, y - 128, 1, 1);
228 shaper.setColor(Color.OLIVE);
229 shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2);
230 shaper.end();
231 //=================
233 spriter.begin();
235 if (GameScreen.SHOW_DEBUG) {
236 drawString("FPS: " + GameScreen.FPS, 0, 0);
237 drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
238 drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
239 drawString("CurX: " + GP.curX, 0, 30);
240 drawString("CurY: " + GP.curY, 0, 40);
241 drawString("Mobs: " + GP.mobs.size(), 0, 50);
242 drawString("Drops: " + GP.drops.size(), 0, 60);
243 drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
244 drawString("Hand: " + GameItems.getItemKey(GP.player.inv[GP.player.invSlot]), 0, 80);
245 drawString("Game mode: " + GP.player.gameMode, 0, 90);
247 spriter.end();