DEADSOFTWARE

New blocks structure
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.Sprite;
7 import com.badlogic.gdx.graphics.g2d.TextureRegion;
8 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
9 import com.badlogic.gdx.math.Intersector;
10 import com.badlogic.gdx.math.MathUtils;
11 import com.badlogic.gdx.math.Rectangle;
12 import com.badlogic.gdx.math.Vector2;
13 import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack;
14 import ru.deadsoftware.cavedroid.MainConfig;
15 import ru.deadsoftware.cavedroid.game.mobs.Mob;
16 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
17 import ru.deadsoftware.cavedroid.game.mobs.Player;
18 import ru.deadsoftware.cavedroid.game.model.block.Block;
19 import ru.deadsoftware.cavedroid.game.objects.Drop;
20 import ru.deadsoftware.cavedroid.game.objects.DropController;
21 import ru.deadsoftware.cavedroid.game.objects.Item;
22 import ru.deadsoftware.cavedroid.game.world.GameWorld;
23 import ru.deadsoftware.cavedroid.misc.ControlMode;
24 import ru.deadsoftware.cavedroid.misc.Renderer;
25 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
27 import javax.annotation.CheckForNull;
28 import javax.annotation.Nullable;
29 import javax.inject.Inject;
31 import static ru.deadsoftware.cavedroid.misc.Assets.*;
33 @GameScope
34 public class GameRenderer extends Renderer {
36 private static final String TAG = "GameRenderer";
38 private final MainConfig mMainConfig;
39 private final GameInput mGameInput;
40 private final GameWorld mGameWorld;
41 private final MobsController mMobsController;
42 private final DropController mDropController;
44 @Inject
45 GameRenderer(MainConfig mainConfig,
46 GameInput gameInput,
47 GameWorld gameWorld,
48 MobsController mobsController,
49 DropController dropController) {
50 super(mainConfig.getWidth(), mainConfig.getHeight());
52 mMainConfig = mainConfig;
53 mGameInput = gameInput;
54 mGameWorld = gameWorld;
55 mMobsController = mobsController;
56 mDropController = dropController;
58 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
59 }
61 private float drawX(int x) {
62 return x * 16 - getCamX();
63 }
65 private float drawY(int y) {
66 return y * 16 - getCamY();
67 }
69 private void drawWreck(int bl) {
70 if (mGameInput.getBlockDamage() > 0) {
71 int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
72 String key = "break_" + index;
74 if (index > 10 || index < 0) {
75 return;
76 }
78 spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
79 mGameInput.getCurY() * 16 - getCamY());
80 }
81 }
83 private void drawBlock(int x, int y, boolean drawBG) {
84 if (drawBG) {
85 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
86 && mGameWorld.hasBackAt(x, y)) {
87 mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
88 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
89 drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
90 }
91 }
92 }
93 if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
94 mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
95 if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
96 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
97 }
98 }
99 }
101 private void drawWorld(boolean bg) {
102 int minX = (int) (getCamX() / 16) - 1;
103 int minY = (int) (getCamY() / 16) - 1;
104 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
105 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
106 if (minY < 0) {
107 minY = 0;
109 if (maxY > mGameWorld.getHeight()) {
110 maxY = mGameWorld.getHeight();
112 for (int y = minY; y < maxY; y++) {
113 for (int x = minX; x < maxX; x++) {
114 drawBlock(x, y, bg);
117 if (bg) {
118 spriter.end();
119 Gdx.gl.glEnable(GL20.GL_BLEND);
120 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
121 shaper.begin(ShapeRenderer.ShapeType.Filled);
122 shaper.setColor(0f, 0f, 0f, .5f);
123 for (int y = minY; y < maxY; y++) {
124 for (int x = minX; x < maxX; x++) {
125 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
126 && mGameWorld.hasBackAt(x, y)) {
127 shaper.rect(drawX(x), drawY(y), 16, 16);
131 shaper.end();
132 Gdx.gl.glDisable(GL20.GL_BLEND);
133 spriter.begin();
137 private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) {
138 return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height);
141 @CheckForNull
142 private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) {
143 final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight());
145 final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0);
146 if (Intersector.overlaps(viewportRect, notShifted)) {
147 return notShifted;
150 final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx());
151 if (Intersector.overlaps(viewportRect, shiftedLeft)) {
152 return shiftedLeft;
155 final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx());
156 if (Intersector.overlaps(viewportRect, shiftedRight)) {
157 return shiftedRight;
160 return null;
163 private void drawMob(Mob mob, float delta) {
164 float mobDrawX = mob.getX() - getCamX();
165 float mobDrawY = mob.getY() - getCamY();
167 if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
168 mobDrawX += mGameWorld.getWidthPx();
169 } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
170 mobDrawX -= mGameWorld.getWidthPx();
171 } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
172 return;
175 mob.draw(spriter, mobDrawX, mobDrawY, delta);
178 private void drawDrop(Drop drop) {
179 if (drop.getId() <= 0) {
180 return;
183 @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop);
185 if (drawingRect == null) {
186 return;
189 final Item item = GameItems.getItem(drop.getId());
190 @CheckForNull final Block block = GameItems.getBlock(GameItems.getItemKey(drop.getId()));
191 @CheckForNull final Sprite sprite = item.isBlock()
192 ? block.getTexture()
193 : item.getSprite();
195 if (sprite == null) {
196 return;
199 sprite.setPosition(drawingRect.x, drawingRect.y);
200 sprite.setSize(drawingRect.width, drawingRect.height);
201 sprite.draw(spriter);
204 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
205 private void drawCreative() {
206 TextureRegion creative = textureRegions.get("creative");
207 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
208 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
209 spriter.draw(creative, x, y);
210 spriter.draw(textureRegions.get("handle"), x + 156,
211 y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
212 for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
213 if (i > 0 && i < GameItems.getItemsSize()) {
214 if (GameItems.getItem(i).isBlock()) {
215 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
216 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
217 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
218 } else {
219 spriter.draw(GameItems.getItem(i).getTexture(),
220 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
221 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
225 for (int i = 0; i < 9; i++) {
226 if (mMobsController.getPlayer().inventory[i] > 0) {
227 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
228 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
229 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
230 } else {
231 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
232 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
239 private void drawHealth(float x, float y) {
240 Player player = mMobsController.getPlayer();
242 if (player.gameMode == 1) {
243 return;
246 TextureRegion wholeHeart = textureRegions.get("heart_whole");
247 TextureRegion halfHeart = textureRegions.get("heart_half");
249 int wholeHearts = player.getHealth() / 2;
251 for (int i = 0; i < wholeHearts; i++) {
252 spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y);
255 if (player.getHealth() % 2 == 1) {
256 spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y);
260 private void drawGUI() {
261 TextureRegion cursor = textureRegions.get("cursor");
262 TextureRegion hotbar = textureRegions.get("hotbar");
263 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
265 if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
266 mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
267 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
268 spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
271 float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2;
272 spriter.draw(hotbar, hotbarX, 0);
273 drawHealth(hotbarX, hotbar.getRegionHeight());
275 for (int i = 0; i < 9; i++) {
276 if (mMobsController.getPlayer().inventory[i] > 0) {
277 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
278 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
279 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
280 3);
281 } else {
282 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
283 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
284 3);
288 spriter.draw(hotbarSelector,
289 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
290 -1);
293 private void drawTouchGui() {
294 for (int i = 0; i < guiMap.size; i++) {
295 Rectangle touchKey = guiMap.getValueAt(i).getRect();
296 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
297 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
299 if (mGameInput.getControlMode() == ControlMode.CURSOR) {
300 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
304 private void drawGamePlay(float delta) {
305 Player player = mMobsController.getPlayer();
307 drawWorld(true);
308 player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta);
309 mMobsController.getMobs().forEach( (mob) -> { drawMob(mob, delta); });
310 mDropController.forEach(this::drawDrop);
311 drawWorld(false);
312 drawGUI();
315 private void updateCameraPosition() {
316 Player player = mMobsController.getPlayer();
317 setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
318 player.getY() + player.getHeight() / 2 - getHeight() / 2);
321 @Nullable
322 private Color getMinimapColor(int x, int y) {
323 @Nullable Color result = null;
325 final boolean hasForeMap = mGameWorld.hasForeAt(x, y);
326 final boolean hasBackMap = mGameWorld.hasBackAt(x, y);
328 if (hasForeMap) {
329 final Block block = mGameWorld.getForeMapBlock(x, y);
331 if (GameItems.isWater(block)) {
332 result = Color.BLUE;
333 } else if (GameItems.isLava(block)) {
334 result = Color.RED;
335 } else {
336 result = Color.BLACK;
338 } else if (hasBackMap) {
339 result = Color.DARK_GRAY;
342 return result;
345 private void drawMiniMap(float miniMapX, float miniMapY, float size) {
346 shaper.begin(ShapeRenderer.ShapeType.Filled);
348 shaper.setColor(Color.LIGHT_GRAY);
349 shaper.rect(miniMapX, miniMapY, size, size);
351 for (int x = 0; x < size; x++) {
352 for (int y = 0; y < size; y++) {
354 final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x);
355 final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y);
357 @Nullable
358 final Color color = getMinimapColor(worldX, worldY);
360 if (color != null) {
361 shaper.setColor(color);
362 shaper.rect(miniMapX + x, miniMapY + y, 1, 1);
367 shaper.setColor(Color.OLIVE);
368 shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2);
369 shaper.end();
372 @Override
373 public void render(float delta) {
374 int fps = MathUtils.ceil(1 / delta);
375 updateCameraPosition();
376 mGameInput.moveCursor(this);
378 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
380 spriter.begin();
382 drawGamePlay(delta);
384 switch (mMainConfig.getGameUiWindow()) {
385 case CREATIVE_INVENTORY:
386 drawCreative();
387 break;
388 //TODO draw other ui windows
392 if (mMainConfig.isTouch()) {
393 drawTouchGui();
396 spriter.end();
398 if (mMainConfig.isShowMap()) {
399 drawMiniMap(getWidth() - 64f - 24f, 24f, 64f);
402 if (mMainConfig.isShowInfo()) {
403 spriter.begin();
404 Player player = mMobsController.getPlayer();
405 drawString("FPS: " + fps, 0, 0);
406 drawString("X: " + player.getMapX(), 0, 10);
407 drawString("Y: " + player.getUpperMapY(), 0, 20);
408 drawString("CurX: " + mGameInput.getCurX(), 0, 30);
409 drawString("CurY: " + mGameInput.getCurY(), 0, 40);
410 drawString("Velocity: " + player.getVelocity(), 0, 50);
411 drawString("Swim: " + player.swim, 0, 60);
412 drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70);
413 drawString("Drops: " + mDropController.getSize(), 0, 80);
414 drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90);
415 drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100);
416 drawString("Game mode: " + player.gameMode, 0, 110);
417 drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120);
418 spriter.end();