DEADSOFTWARE

Refactor physics
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import org.jetbrains.annotations.NotNull;
8 import ru.deadsoftware.cavedroid.CaveGame;
9 import ru.deadsoftware.cavedroid.game.mobs.Mob;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
13 import java.util.Iterator;
15 import static ru.deadsoftware.cavedroid.GameScreen.GP;
17 class GamePhysics {
19 static final int PL_SPEED = 2;
21 private final Vector2 gravity = new Vector2(0, .9f);
23 /**
24 * Checks if mob should jump
25 *
26 * @return true if mob should jump
27 */
28 private boolean checkJump(@NotNull Mob mob) {
29 int dir = mob.looksLeft() ? 0 : 1;
30 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
31 int blY = (int) (mob.getY() + mob.getHeight() - 8);
32 int block = GP.world.getForeMap(blX / 16, blY / 16);
34 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
35 block = 0;
36 }
38 return (block > 0 && GameItems.getBlock(block).toJump() &&
39 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRect(blX / 16, blY / 16).y > 8);
40 }
42 private boolean checkColl(@NotNull Rectangle rect) {
43 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
44 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
45 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
46 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
48 if (minY < 0) {
49 minY = 0;
50 }
52 if (maxY > GP.world.getHeight()) {
53 maxY = GP.world.getHeight();
54 }
56 int block;
57 for (int y = minY; y < maxY; y++) {
58 for (int x = minX; x < maxX; x++) {
59 block = GP.world.getForeMap(x, y);
60 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
61 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRect(x, y))) {
62 return true;
63 }
64 }
65 }
66 }
68 return false;
69 }
71 private int getBlock(@NotNull Rectangle rect) {
72 return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16,
73 (int) (rect.y + rect.height / 8 * 7) / 16);
74 }
76 private void dropPhy(Drop drop) {
77 if (drop.closeToPlayer() > 0) {
78 drop.moveToPlayer();
79 } else {
80 if (drop.getMove().x >= .5f) {
81 drop.getMove().x -= .5f;
82 } else if (drop.getMove().x <= -.5f) {
83 drop.getMove().x += .5f;
84 } else {
85 drop.getMove().x = 0;
86 }
87 if (drop.getMove().y < 9) {
88 drop.getMove().y += gravity.y / 4;
89 }
90 }
91 drop.move();
94 if (checkColl(drop)) {
95 drop.getMove().set(0, -1);
96 do {
97 drop.move();
98 } while (checkColl(drop));
99 drop.getMove().setZero();
103 private void mobXColl(Mob mob) {
104 if (checkColl(mob)) {
105 if (mob.canJump() && !mob.isFlyMode()) {
106 mob.y -= 8;
109 if (checkColl(mob)) {
110 if (mob.canJump() && !mob.isFlyMode()) {
111 mob.y += 8;
114 int d = 0;
116 if (mob.getMove().x < 0) {
117 d = 1;
118 } else if (mob.getMove().x > 0) {
119 d = -1;
122 mob.x = MathUtils.round(mob.getX());
124 while (checkColl(mob)) {
125 mob.x += d;
128 if (mob.canJump()) {
129 mob.changeDir();
134 mob.checkWorldBounds();
137 private void mobYColl(Mob mob) {
138 if (checkColl(mob)) {
139 int d = -1;
141 if (mob.getMove().y < 0) {
142 d = 1;
145 if (d == -1) {
146 mob.setCanJump(true);
147 mob.setFlyMode(false);
150 mob.y = MathUtils.round(mob.getY());
152 while (checkColl(mob)) {
153 mob.y += d;
156 mob.getMove().y = 0;
158 } else {
159 mob.setCanJump(false);
162 if (mob.getY() > GP.world.getHeightPx()) {
163 mob.kill();
167 private void playerPhy(Player player) {
168 player.y += player.getMove().y;
169 mobYColl(player);
171 if (player.isDead()) {
172 return;
175 if (GameItems.isFluid(getBlock(player))) {
176 if (CaveGame.TOUCH && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
177 player.swim = true;
179 if (!player.swim) {
180 if (!player.isFlyMode() && player.getMove().y < 4.5f) {
181 player.getMove().add(gravity.x / 4, gravity.y / 4);
183 if (!player.isFlyMode() && player.getMove().y > 4.5f) {
184 player.getMove().add(0, -1f);
186 } else {
187 player.getMove().add(0, -.5f);
188 if (player.getMove().y < -3) {
189 player.getMove().y = -3;
192 } else {
193 if (!player.isFlyMode() && player.getMove().y < 18) {
194 player.getMove().add(gravity);
198 player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) * (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
199 mobXColl(player);
201 if (CaveGame.TOUCH && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
202 player.getMove().add(0, -8);
203 player.setCanJump(false);
207 private void mobPhy(Mob mob) {
208 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
209 if (mob.getMove().y > 9) {
210 mob.getMove().add(0, -.9f);
213 mob.getMove().add(0, -.5f);
215 if (mob.getMove().y < -3) {
216 mob.getMove().y = -3;
218 } else if (!mob.isFlyMode() && mob.getMove().y < 18) {
219 mob.getMove().add(gravity);
222 mob.y += mob.getMove().y;
223 mobYColl(mob);
225 if (mob.isDead()) {
226 return;
229 mob.x += mob.getMove().x;
230 mobXColl(mob);
232 if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) {
233 mob.getMove().add(0, -8);
234 mob.setCanJump(false);
238 void update() {
239 for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
240 Drop drop = it.next();
241 dropPhy(drop);
242 if (Intersector.overlaps(drop, GP.player)) {
243 drop.pickUpDrop(GP.player);
245 if (drop.isPickedUp()) {
246 it.remove();
250 for (Iterator<Mob> it = GP.mobs.iterator(); it.hasNext(); ) {
251 Mob mob = it.next();
252 mob.ai();
253 mobPhy(mob);
254 if (mob.isDead()) {
255 it.remove();
259 playerPhy(GP.player);
260 if (GP.player.isDead()) {
261 GP.player.respawn();
264 GP.renderer.setCamPos(GP.player.getX() + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2,
265 GP.player.getY() + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2);