DEADSOFTWARE

Implement DI for menu and refactor #13
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.MainConfig;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.objects.DropController;
14 import javax.inject.Inject;
15 import java.util.Iterator;
18 @GameScope
19 class GamePhysics {
21 static final int PL_SPEED = 2;
23 private final Vector2 gravity = new Vector2(0, .9f);
25 private final GameWorld mGameWorld;
26 private final MainConfig mMainConfig;
27 private final MobsController mMobsController;
28 private final DropController mDropController;
30 @Inject
31 public GamePhysics(GameWorld gameWorld,
32 MainConfig mainConfig,
33 MobsController mobsController,
34 DropController dropController) {
35 mGameWorld = gameWorld;
36 mMainConfig = mainConfig;
37 mMobsController = mobsController;
38 mDropController = dropController;
39 }
41 /**
42 * Checks if mob should jump
43 *
44 * @return true if mob should jump
45 */
46 private boolean checkJump(Mob mob) {
47 int dir = mob.looksLeft() ? 0 : 1;
48 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
49 int blY = (int) (mob.getY() + mob.getHeight() - 8);
50 int block = mGameWorld.getForeMap(blX / 16, blY / 16);
52 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
53 block = 0;
54 }
56 return (block > 0 && GameItems.getBlock(block).toJump() &&
57 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
58 }
60 private boolean checkColl(Rectangle rect) {
61 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
62 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
63 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
64 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
66 if (minY < 0) {
67 minY = 0;
68 }
70 if (maxY > mGameWorld.getHeight()) {
71 maxY = mGameWorld.getHeight();
72 }
74 int block;
75 for (int y = minY; y < maxY; y++) {
76 for (int x = minX; x < maxX; x++) {
77 block = mGameWorld.getForeMap(x, y);
78 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
79 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
80 return true;
81 }
82 }
83 }
84 }
86 return false;
87 }
89 private int getBlock(Rectangle rect) {
90 return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
91 (int) (rect.y + rect.height / 8 * 7) / 16);
92 }
94 private void dropPhy(Drop drop) {
95 int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
96 if (dropToPlayer > 0) {
97 drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
98 } else {
99 if (drop.getMove().x >= .5f) {
100 drop.getMove().x -= .5f;
101 } else if (drop.getMove().x <= -.5f) {
102 drop.getMove().x += .5f;
103 } else {
104 drop.getMove().x = 0;
106 if (drop.getMove().y < 9) {
107 drop.getMove().y += gravity.y / 4;
110 drop.move();
113 if (checkColl(drop)) {
114 drop.getMove().set(0, -1);
115 do {
116 drop.move();
117 } while (checkColl(drop));
118 drop.getMove().setZero();
122 private void mobXColl(Mob mob) {
123 if (checkColl(mob)) {
124 if (mob.canJump() && !mob.isFlyMode()) {
125 mob.y -= 8;
128 if (checkColl(mob)) {
129 if (mob.canJump() && !mob.isFlyMode()) {
130 mob.y += 8;
133 int d = 0;
135 if (mob.getMove().x < 0) {
136 d = 1;
137 } else if (mob.getMove().x > 0) {
138 d = -1;
141 mob.x = MathUtils.round(mob.getX());
143 while (checkColl(mob)) {
144 mob.x += d;
147 if (mob.canJump()) {
148 mob.changeDir();
153 mob.checkWorldBounds(mGameWorld);
156 private void mobYColl(Mob mob) {
157 if (checkColl(mob)) {
158 int d = -1;
160 if (mob.getMove().y < 0) {
161 d = 1;
164 if (d == -1) {
165 mob.setCanJump(true);
166 mob.setFlyMode(false);
169 mob.y = MathUtils.round(mob.getY());
171 while (checkColl(mob)) {
172 mob.y += d;
175 mob.getMove().y = 0;
177 } else {
178 mob.setCanJump(false);
181 if (mob.getY() > mGameWorld.getHeightPx()) {
182 mob.kill();
186 private void playerPhy(Player player) {
187 player.y += player.getMove().y;
188 mobYColl(player);
190 if (player.isDead()) {
191 return;
194 if (GameItems.isFluid(getBlock(player))) {
195 if (mMainConfig.isTouch() && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
196 player.swim = true;
198 if (!player.swim) {
199 if (!player.isFlyMode() && player.getMove().y < 4.5f) {
200 player.getMove().add(gravity.x / 4, gravity.y / 4);
202 if (!player.isFlyMode() && player.getMove().y > 4.5f) {
203 player.getMove().add(0, -1f);
205 } else {
206 player.getMove().add(0, -.5f);
207 if (player.getMove().y < -3) {
208 player.getMove().y = -3;
211 } else {
212 if (!player.isFlyMode() && player.getMove().y < 18) {
213 player.getMove().add(gravity);
217 player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) *
218 (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
220 mobXColl(player);
222 if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
223 player.getMove().add(0, -8);
224 player.setCanJump(false);
228 private void mobPhy(Mob mob) {
229 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
230 if (mob.getMove().y > 9) {
231 mob.getMove().add(0, -.9f);
234 mob.getMove().add(0, -.5f);
236 if (mob.getMove().y < -3) {
237 mob.getMove().y = -3;
239 } else if (!mob.isFlyMode() && mob.getMove().y < 18) {
240 mob.getMove().add(gravity);
243 mob.y += mob.getMove().y;
244 mobYColl(mob);
246 if (mob.isDead()) {
247 return;
250 mob.x += mob.getMove().x;
251 mobXColl(mob);
253 if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) {
254 mob.getMove().add(0, -8);
255 mob.setCanJump(false);
259 void update() {
260 Player player = mMobsController.getPlayer();
262 for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
263 Drop drop = it.next();
264 dropPhy(drop);
265 if (Intersector.overlaps(drop, player)) {
266 drop.pickUpDrop(player);
268 if (drop.isPickedUp()) {
269 it.remove();
273 for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
274 Mob mob = it.next();
275 mob.ai(mGameWorld);
276 mobPhy(mob);
277 if (mob.isDead()) {
278 it.remove();
282 playerPhy(player);
283 if (player.isDead()) {
284 player.respawn(mGameWorld);