DEADSOFTWARE

Nonnull by default
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.CaveGame;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.Player;
10 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import java.util.Iterator;
14 import static ru.deadsoftware.cavedroid.GameScreen.GP;
16 class GamePhysics {
18 static final int PL_SPEED = 2;
20 private final Vector2 gravity = new Vector2(0, .9f);
22 /**
23 * Checks if mob should jump
24 *
25 * @return true if mob should jump
26 */
27 private boolean checkJump(Mob mob) {
28 int dir = mob.looksLeft() ? 0 : 1;
29 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
30 int blY = (int) (mob.getY() + mob.getHeight() - 8);
31 int block = GP.world.getForeMap(blX / 16, blY / 16);
33 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
34 block = 0;
35 }
37 return (block > 0 && GameItems.getBlock(block).toJump() &&
38 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRect(blX / 16, blY / 16).y > 8);
39 }
41 private boolean checkColl(Rectangle rect) {
42 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
43 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
44 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
45 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
47 if (minY < 0) {
48 minY = 0;
49 }
51 if (maxY > GP.world.getHeight()) {
52 maxY = GP.world.getHeight();
53 }
55 int block;
56 for (int y = minY; y < maxY; y++) {
57 for (int x = minX; x < maxX; x++) {
58 block = GP.world.getForeMap(x, y);
59 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
60 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRect(x, y))) {
61 return true;
62 }
63 }
64 }
65 }
67 return false;
68 }
70 private int getBlock(Rectangle rect) {
71 return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16,
72 (int) (rect.y + rect.height / 8 * 7) / 16);
73 }
75 private void dropPhy(Drop drop) {
76 if (drop.closeToPlayer() > 0) {
77 drop.moveToPlayer();
78 } else {
79 if (drop.getMove().x >= .5f) {
80 drop.getMove().x -= .5f;
81 } else if (drop.getMove().x <= -.5f) {
82 drop.getMove().x += .5f;
83 } else {
84 drop.getMove().x = 0;
85 }
86 if (drop.getMove().y < 9) {
87 drop.getMove().y += gravity.y / 4;
88 }
89 }
90 drop.move();
93 if (checkColl(drop)) {
94 drop.getMove().set(0, -1);
95 do {
96 drop.move();
97 } while (checkColl(drop));
98 drop.getMove().setZero();
99 }
102 private void mobXColl(Mob mob) {
103 if (checkColl(mob)) {
104 if (mob.canJump() && !mob.isFlyMode()) {
105 mob.y -= 8;
108 if (checkColl(mob)) {
109 if (mob.canJump() && !mob.isFlyMode()) {
110 mob.y += 8;
113 int d = 0;
115 if (mob.getMove().x < 0) {
116 d = 1;
117 } else if (mob.getMove().x > 0) {
118 d = -1;
121 mob.x = MathUtils.round(mob.getX());
123 while (checkColl(mob)) {
124 mob.x += d;
127 if (mob.canJump()) {
128 mob.changeDir();
133 mob.checkWorldBounds();
136 private void mobYColl(Mob mob) {
137 if (checkColl(mob)) {
138 int d = -1;
140 if (mob.getMove().y < 0) {
141 d = 1;
144 if (d == -1) {
145 mob.setCanJump(true);
146 mob.setFlyMode(false);
149 mob.y = MathUtils.round(mob.getY());
151 while (checkColl(mob)) {
152 mob.y += d;
155 mob.getMove().y = 0;
157 } else {
158 mob.setCanJump(false);
161 if (mob.getY() > GP.world.getHeightPx()) {
162 mob.kill();
166 private void playerPhy(Player player) {
167 player.y += player.getMove().y;
168 mobYColl(player);
170 if (player.isDead()) {
171 return;
174 if (GameItems.isFluid(getBlock(player))) {
175 if (CaveGame.TOUCH && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
176 player.swim = true;
178 if (!player.swim) {
179 if (!player.isFlyMode() && player.getMove().y < 4.5f) {
180 player.getMove().add(gravity.x / 4, gravity.y / 4);
182 if (!player.isFlyMode() && player.getMove().y > 4.5f) {
183 player.getMove().add(0, -1f);
185 } else {
186 player.getMove().add(0, -.5f);
187 if (player.getMove().y < -3) {
188 player.getMove().y = -3;
191 } else {
192 if (!player.isFlyMode() && player.getMove().y < 18) {
193 player.getMove().add(gravity);
197 player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) * (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
198 mobXColl(player);
200 if (CaveGame.TOUCH && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
201 player.getMove().add(0, -8);
202 player.setCanJump(false);
206 private void mobPhy(Mob mob) {
207 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
208 if (mob.getMove().y > 9) {
209 mob.getMove().add(0, -.9f);
212 mob.getMove().add(0, -.5f);
214 if (mob.getMove().y < -3) {
215 mob.getMove().y = -3;
217 } else if (!mob.isFlyMode() && mob.getMove().y < 18) {
218 mob.getMove().add(gravity);
221 mob.y += mob.getMove().y;
222 mobYColl(mob);
224 if (mob.isDead()) {
225 return;
228 mob.x += mob.getMove().x;
229 mobXColl(mob);
231 if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) {
232 mob.getMove().add(0, -8);
233 mob.setCanJump(false);
237 void update() {
238 for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
239 Drop drop = it.next();
240 dropPhy(drop);
241 if (Intersector.overlaps(drop, GP.player)) {
242 drop.pickUpDrop(GP.player);
244 if (drop.isPickedUp()) {
245 it.remove();
249 for (Iterator<Mob> it = GP.mobs.iterator(); it.hasNext(); ) {
250 Mob mob = it.next();
251 mob.ai();
252 mobPhy(mob);
253 if (mob.isDead()) {
254 it.remove();
258 playerPhy(GP.player);
259 if (GP.player.isDead()) {
260 GP.player.respawn();
263 GP.renderer.setCamPos(GP.player.getX() + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2,
264 GP.player.getY() + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2);