DEADSOFTWARE

Move game world to new package
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.MainConfig;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.objects.DropController;
13 import ru.deadsoftware.cavedroid.game.world.GameWorld;
15 import javax.inject.Inject;
16 import java.util.Iterator;
19 @GameScope
20 public class GamePhysics {
22 public static final int PL_SPEED = 120;
24 private final Vector2 gravity = new Vector2(0, .09f);
26 private final GameWorld mGameWorld;
27 private final MainConfig mMainConfig;
28 private final MobsController mMobsController;
29 private final DropController mDropController;
31 @Inject
32 public GamePhysics(GameWorld gameWorld,
33 MainConfig mainConfig,
34 MobsController mobsController,
35 DropController dropController) {
36 mGameWorld = gameWorld;
37 mMainConfig = mainConfig;
38 mMobsController = mobsController;
39 mDropController = dropController;
40 }
42 /**
43 * Checks if mob should jump
44 *
45 * @return true if mob should jump
46 */
47 private boolean checkJump(Mob mob) {
48 int dir = mob.looksLeft() ? 0 : 1;
49 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
50 int blY = (int) (mob.getY() + mob.getHeight() - 8);
51 int block = mGameWorld.getForeMap(blX / 16, blY / 16);
53 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
54 block = 0;
55 }
57 return (block > 0 && GameItems.getBlock(block).toJump() &&
58 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
59 }
61 private boolean checkColl(Rectangle rect) {
62 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
63 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
64 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
65 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
67 if (minY < 0) {
68 minY = 0;
69 }
71 if (maxY > mGameWorld.getHeight()) {
72 maxY = mGameWorld.getHeight();
73 }
75 int block;
76 for (int y = minY; y < maxY; y++) {
77 for (int x = minX; x < maxX; x++) {
78 block = mGameWorld.getForeMap(x, y);
79 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
80 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
81 return true;
82 }
83 }
84 }
85 }
87 return false;
88 }
90 private int getBlock(Rectangle rect) {
91 return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
92 (int) (rect.y + rect.height / 8 * 7) / 16);
93 }
95 private void dropPhy(Drop drop, float delta) {
96 int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
97 if (dropToPlayer > 0) {
98 drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
99 } else {
100 if (drop.getVelocity().x >= .5f) {
101 drop.getVelocity().x -= .5f;
102 } else if (drop.getVelocity().x <= -.5f) {
103 drop.getVelocity().x += .5f;
104 } else {
105 drop.getVelocity().x = 0;
107 if (drop.getVelocity().y < 9) {
108 drop.getVelocity().y += gravity.y / 4;
111 drop.move(delta);
114 if (checkColl(drop)) {
115 drop.getVelocity().set(0, -1);
116 do {
117 drop.move(delta);
118 } while (checkColl(drop));
119 drop.getVelocity().setZero();
123 private void mobXColl(Mob mob) {
124 if (checkColl(mob)) {
125 if (mob.canJump() && !mob.isFlyMode()) {
126 mob.y -= 8;
129 if (checkColl(mob)) {
130 if (mob.canJump() && !mob.isFlyMode()) {
131 mob.y += 8;
134 int d = 0;
136 if (mob.getVelocity().x < 0) {
137 d = 1;
138 } else if (mob.getVelocity().x > 0) {
139 d = -1;
142 mob.x = MathUtils.round(mob.getX());
144 while (checkColl(mob)) {
145 mob.x += d;
148 if (mob.canJump()) {
149 mob.changeDir();
154 mob.checkWorldBounds(mGameWorld);
157 private void mobYColl(Mob mob) {
158 if (checkColl(mob)) {
159 int d = -1;
161 if (mob.getVelocity().y < 0) {
162 d = 1;
165 if (d == -1) {
166 mob.setCanJump(true);
167 mob.setFlyMode(false);
170 mob.y = MathUtils.round(mob.getY());
172 while (checkColl(mob)) {
173 mob.y += d;
176 mob.getVelocity().y = 0;
178 } else {
179 mob.y += 1;
180 mob.setCanJump(checkColl(mob));
181 mob.y -= 1;
184 if (mob.getY() > mGameWorld.getHeightPx()) {
185 mob.kill();
189 private void playerPhy(Player player, float delta) {
190 if (player.isDead()) {
191 return;
194 if (GameItems.isFluid(getBlock(player))) {
195 if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
196 player.swim = true;
198 if (!player.swim) {
199 if (!player.isFlyMode() && player.getVelocity().y < 270f) {
200 player.getVelocity().x += gravity.y / 4;
202 if (!player.isFlyMode() && player.getVelocity().y > 270f) {
203 player.getVelocity().add(0, -60f);
205 } else {
206 player.getVelocity().add(0, -30f);
207 if (player.getVelocity().y < -180) {
208 player.getVelocity().y = -180;
211 } else {
212 if (!player.isFlyMode() && player.getVelocity().y < 1080) {
213 player.getVelocity().add(gravity);
217 player.y += player.getVelocity().y * delta;
218 mobYColl(player);
220 player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
221 (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
223 mobXColl(player);
225 if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
226 player.getVelocity().add(0, -480);
227 player.setCanJump(false);
231 private void mobPhy(Mob mob, float delta) {
232 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
233 if (mob.getVelocity().y > 540) {
234 mob.getVelocity().add(0, -5.4f);
237 mob.getVelocity().add(0, -30f);
239 if (mob.getVelocity().y < -180) {
240 mob.getVelocity().y = -180;
242 } else if (!mob.isFlyMode() && mob.getVelocity().y < 1080) {
243 mob.getVelocity().add(gravity);
246 mob.y += mob.getVelocity().y * delta;
247 mobYColl(mob);
249 if (mob.isDead()) {
250 return;
253 mob.x += mob.getVelocity().x * delta;
254 mobXColl(mob);
256 if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
257 mob.getVelocity().add(0, -480);
258 mob.setCanJump(false);
262 void update(float delta) {
263 Player player = mMobsController.getPlayer();
265 for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
266 Drop drop = it.next();
267 dropPhy(drop, delta);
268 if (Intersector.overlaps(drop, player)) {
269 drop.pickUpDrop(player);
271 if (drop.isPickedUp()) {
272 it.remove();
276 for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
277 Mob mob = it.next();
278 mob.ai(mGameWorld, delta);
279 mobPhy(mob, delta);
280 if (mob.isDead()) {
281 it.remove();
285 playerPhy(player, delta);
286 if (player.isDead()) {
287 player.respawn(mGameWorld);