1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.GL20
;
5 import com
.badlogic
.gdx
.graphics
.glutils
.ShapeRenderer
;
6 import ru
.deadsoftware
.cavecraft
.CaveGame
;
7 import ru
.deadsoftware
.cavecraft
.GameScreen
;
8 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Mob
;
9 import ru
.deadsoftware
.cavecraft
.game
.objects
.Drop
;
10 import ru
.deadsoftware
.cavecraft
.misc
.Assets
;
11 import ru
.deadsoftware
.cavecraft
.misc
.Renderer
;
13 public class GameRenderer
extends Renderer
{
17 GameRenderer(GameProc gp
, float width
, float heigth
) {
19 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
23 private float drawX(int x
) {
24 return x
* 16 - getCamX();
27 private float drawY(int y
) {
28 return y
* 16 - getCamY();
31 private void drawWreck(int bl
) {
32 if (gp
.blockDmg
> 0) {
33 spriter
.draw(Assets
.wreck
[
35 GameItems
.getBlock(bl
).getHp()],
36 gp
.curX
* 16 - getCamX(),
37 gp
.curY
* 16 - getCamY());
41 private void drawBlock(int x
, int y
, boolean drawBG
) {
43 if ((gp
.world
.getForeMap(x
, y
) == 0 || GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).isTransparent())
44 && gp
.world
.getBackMap(x
, y
) > 0) {
46 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getBackMap(x
, y
)).getTex()],
48 if (gp
.world
.getForeMap(x
, y
) == 0 && x
== gp
.curX
&& y
== gp
.curY
)
49 drawWreck(gp
.world
.getBackMap(gp
.curX
, gp
.curY
));
52 if (gp
.world
.getForeMap(x
, y
) > 0 && GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).isBackground() == drawBG
) {
54 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).getTex()],
56 if (x
== gp
.curX
&& y
== gp
.curY
)
57 drawWreck(gp
.world
.getForeMap(gp
.curX
, gp
.curY
));
61 private void drawWorld(boolean bg
) {
62 int minX
= (int) (getCamX() / 16) - 1;
63 int minY
= (int) (getCamY() / 16) - 1;
64 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
65 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
66 if (minY
< 0) minY
= 0;
67 if (maxY
> gp
.world
.getHeight()) maxY
= gp
.world
.getHeight();
68 for (int y
= minY
; y
< maxY
; y
++) {
69 for (int x
= minX
; x
< maxX
; x
++) {
75 Gdx
.gl
.glEnable(GL20
.GL_BLEND
);
76 Gdx
.gl
.glBlendFunc(GL20
.GL_SRC_ALPHA
, GL20
.GL_ONE_MINUS_SRC_ALPHA
);
77 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
78 shaper
.setColor(0f, 0f, 0f, .5f);
79 for (int y
= minY
; y
< maxY
; y
++) {
80 for (int x
= minX
; x
< maxX
; x
++) {
81 if ((gp
.world
.getForeMap(x
, y
) == 0 || GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).isTransparent())
82 && gp
.world
.getBackMap(x
, y
) > 0) shaper
.rect(drawX(x
), drawY(y
), 16, 16);
86 Gdx
.gl
.glDisable(GL20
.GL_BLEND
);
91 private void drawMob(Mob mob
) {
92 float mobDrawX
= mob
.pos
.x
- getCamX();
93 float mobDrawY
= mob
.pos
.y
- getCamY();
95 if (mobDrawX
+ mob
.getWidth() - gp
.world
.getWidthPx() >= 0 && mobDrawX
- gp
.world
.getWidthPx() <= getWidth())
96 mob
.draw(spriter
, mobDrawX
- gp
.world
.getWidthPx(), mobDrawY
);
98 if (mobDrawX
+ mob
.getWidth() >= 0 && mobDrawX
<= getWidth())
99 mob
.draw(spriter
, mobDrawX
, mobDrawY
);
101 if (mobDrawX
+ mob
.getWidth() + gp
.world
.getWidthPx() >= 0 && mobDrawX
+ gp
.world
.getWidthPx() <= getWidth())
102 mob
.draw(spriter
, mobDrawX
+ gp
.world
.getWidthPx(), mobDrawY
);
105 private void drawDrop(Drop drop
) {
106 switch (GameItems
.getItem(drop
.getId()).getType()) {
108 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(
109 drop
.pos
.x
- getCamX() - gp
.world
.getWidthPx(),
110 drop
.pos
.y
- getCamY());
111 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
112 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(
113 drop
.pos
.x
- getCamX(),
114 drop
.pos
.y
- getCamY());
115 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
116 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(
117 drop
.pos
.x
- getCamX() + gp
.world
.getWidthPx(),
118 drop
.pos
.y
- getCamY());
119 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
123 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
124 private void drawCreative() {
125 float x
= getWidth() / 2 - (float) Assets
.creativeInv
.getRegionWidth() / 2;
126 float y
= getHeight() / 2 - (float) Assets
.creativeInv
.getRegionHeight() / 2;
127 spriter
.draw(Assets
.creativeInv
, x
, y
);
128 spriter
.draw(Assets
.creativeScr
, x
+ 156,
129 y
+ 18 + (gp
.creativeScroll
* (72f / gp
.maxCreativeScroll
)));
130 for (int i
= gp
.creativeScroll
* 8; i
< gp
.creativeScroll
* 8 + 40; i
++) {
131 if (i
> 0 && i
< GameItems
.getItemsSize())
132 switch (GameItems
.getItem(i
).getType()) {
134 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(i
).getTex()],
135 x
+ 8 + ((i
- gp
.creativeScroll
* 8) % 8) * 18,
136 y
+ 18 + ((i
- gp
.creativeScroll
* 8) / 8) * 18);
139 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(i
).getTex()],
140 x
+ 8 + ((i
- gp
.creativeScroll
* 8) % 8) * 18,
141 y
+ 18 + ((i
- gp
.creativeScroll
* 8) / 8) * 18);
145 for (int i
= 0; i
< 9; i
++) {
146 if (gp
.player
.inv
[i
] > 0)
147 switch (GameItems
.getItem(gp
.player
.inv
[i
]).getType()) {
149 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
150 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
153 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
154 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
160 private void drawGUI() {
161 if (gp
.world
.getForeMap(gp
.curX
, gp
.curY
) > 0 ||
162 gp
.world
.getBackMap(gp
.curX
, gp
.curY
) > 0 ||
165 spriter
.draw(Assets
.guiCur
,
166 gp
.curX
* 16 - getCamX(),
167 gp
.curY
* 16 - getCamY());
168 spriter
.draw(Assets
.invBar
, getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2, 0);
169 for (int i
= 0; i
< 9; i
++) {
170 if (gp
.player
.inv
[i
] > 0) {
171 switch (GameItems
.getItem(gp
.player
.inv
[i
]).getType()) {
173 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
174 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
178 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
179 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
185 spriter
.draw(Assets
.invBarCur
,
186 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 - 1 + 20 * gp
.player
.invSlot
,
190 private void drawTouchGui() {
191 spriter
.draw(Assets
.touchArrows
[0], 26, getHeight() - 52);
192 spriter
.draw(Assets
.touchArrows
[1], 0, getHeight() - 26);
193 spriter
.draw(Assets
.touchArrows
[2], 26, getHeight() - 26);
194 spriter
.draw(Assets
.touchArrows
[3], 52, getHeight() - 26);
195 spriter
.draw(Assets
.touchLMB
, getWidth() - 52, getHeight() - 26);
196 spriter
.draw(Assets
.touchRMB
, getWidth() - 26, getHeight() - 26);
197 spriter
.draw(Assets
.touchMode
, 78, getHeight() - 26);
198 if (gp
.ctrlMode
== 1) {
199 Assets
.shade
.setPosition(83, getHeight() - 21);
200 Assets
.shade
.draw(spriter
);
204 private void drawGamePlay() {
206 gp
.player
.draw(spriter
, gp
.player
.pos
.x
- getCamX() - 2, gp
.player
.pos
.y
- getCamY());
207 for (Mob mob
: gp
.mobs
) drawMob(mob
);
208 for (Drop drop
: gp
.drops
) drawDrop(drop
);
214 public void render() {
215 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
218 switch (CaveGame
.STATE
) {
222 case GAME_CREATIVE_INV
:
228 if (CaveGame
.TOUCH
) drawTouchGui();
230 if (GameScreen
.SHOW_DEBUG
) {
231 drawString("FPS: " + GameScreen
.FPS
, 0, 0);
232 drawString("X: " + (int) (gp
.player
.pos
.x
/ 16), 0, 10);
233 drawString("Y: " + (int) (gp
.player
.pos
.y
/ 16), 0, 20);
234 drawString("CurX: " + gp
.curX
, 0, 30);
235 drawString("CurY: " + gp
.curY
, 0, 40);
236 drawString("Mobs: " + gp
.mobs
.size(), 0, 50);
237 drawString("Drops: " + gp
.drops
.size(), 0, 60);
238 drawString("Block: " + GameItems
.getBlockKey(gp
.world
.getForeMap(gp
.curX
, gp
.curY
)), 0, 70);
239 drawString("Game mode: " + gp
.player
.gameMode
, 0, 80);