DEADSOFTWARE

3d65ddc68faf2db0ed563a673991698b3ace6b8e
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
6 import ru.deadsoftware.cavecraft.CaveGame;
7 import ru.deadsoftware.cavecraft.GameScreen;
8 import ru.deadsoftware.cavecraft.game.mobs.Mob;
9 import ru.deadsoftware.cavecraft.game.objects.Drop;
10 import ru.deadsoftware.cavecraft.misc.Assets;
11 import ru.deadsoftware.cavecraft.misc.Renderer;
13 public class GameRenderer extends Renderer {
15 private GameProc gp;
17 GameRenderer(GameProc gp, float width, float heigth) {
18 super(width, heigth);
19 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
20 this.gp = gp;
21 }
23 private float drawX(int x) {
24 return x * 16 - getCamX();
25 }
27 private float drawY(int y) {
28 return y * 16 - getCamY();
29 }
31 private void drawWreck(int bl) {
32 if (gp.blockDmg > 0) {
33 spriter.draw(Assets.wreck[
34 10 * gp.blockDmg /
35 GameItems.getBlock(bl).getHp()],
36 gp.curX * 16 - getCamX(),
37 gp.curY * 16 - getCamY());
38 }
39 }
41 private void drawBlock(int x, int y, boolean drawBG) {
42 if (drawBG) {
43 if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
44 && gp.world.getBackMap(x, y) > 0) {
45 spriter.draw(
46 Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
47 drawX(x), drawY(y));
48 if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
49 drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
50 }
51 }
52 if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) {
53 spriter.draw(
54 Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
55 drawX(x), drawY(y));
56 if (x == gp.curX && y == gp.curY)
57 drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
58 }
59 }
61 private void drawWorld(boolean bg) {
62 int minX = (int) (getCamX() / 16) - 1;
63 int minY = (int) (getCamY() / 16) - 1;
64 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
65 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
66 if (minY < 0) minY = 0;
67 if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
68 for (int y = minY; y < maxY; y++) {
69 for (int x = minX; x < maxX; x++) {
70 drawBlock(x, y, bg);
71 }
72 }
73 if (bg) {
74 spriter.end();
75 Gdx.gl.glEnable(GL20.GL_BLEND);
76 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
77 shaper.begin(ShapeRenderer.ShapeType.Filled);
78 shaper.setColor(0f, 0f, 0f, .5f);
79 for (int y = minY; y < maxY; y++) {
80 for (int x = minX; x < maxX; x++) {
81 if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
82 && gp.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
83 }
84 }
85 shaper.end();
86 Gdx.gl.glDisable(GL20.GL_BLEND);
87 spriter.begin();
88 }
89 }
91 private void drawMob(Mob mob) {
92 float mobDrawX = mob.pos.x - getCamX();
93 float mobDrawY = mob.pos.y - getCamY();
95 if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth())
96 mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY);
98 if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
99 mob.draw(spriter, mobDrawX, mobDrawY);
101 if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth())
102 mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY);
105 private void drawDrop(Drop drop) {
106 switch (GameItems.getItem(drop.getId()).getType()) {
107 case 0:
108 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
109 drop.pos.x - getCamX() - gp.world.getWidthPx(),
110 drop.pos.y - getCamY());
111 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
112 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
113 drop.pos.x - getCamX(),
114 drop.pos.y - getCamY());
115 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
116 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
117 drop.pos.x - getCamX() + gp.world.getWidthPx(),
118 drop.pos.y - getCamY());
119 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
123 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
124 private void drawCreative() {
125 float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
126 float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
127 spriter.draw(Assets.creativeInv, x, y);
128 spriter.draw(Assets.creativeScr, x + 156,
129 y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll)));
130 for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
131 if (i > 0 && i < GameItems.getItemsSize())
132 switch (GameItems.getItem(i).getType()) {
133 case 0:
134 spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
135 x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
136 y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
137 break;
138 case 1:
139 spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
140 x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
141 y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
142 break;
145 for (int i = 0; i < 9; i++) {
146 if (gp.player.inv[i] > 0)
147 switch (GameItems.getItem(gp.player.inv[i]).getType()) {
148 case 0:
149 spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
150 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
151 break;
152 case 1:
153 spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
154 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
155 break;
160 private void drawGUI() {
161 if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
162 gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
163 gp.ctrlMode == 1 ||
164 !CaveGame.TOUCH)
165 spriter.draw(Assets.guiCur,
166 gp.curX * 16 - getCamX(),
167 gp.curY * 16 - getCamY());
168 spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
169 for (int i = 0; i < 9; i++) {
170 if (gp.player.inv[i] > 0) {
171 switch (GameItems.getItem(gp.player.inv[i]).getType()) {
172 case 0:
173 spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
174 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
175 3);
176 break;
177 case 1:
178 spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
179 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
180 3);
181 break;
185 spriter.draw(Assets.invBarCur,
186 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot,
187 -1);
190 private void drawTouchGui() {
191 spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
192 spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
193 spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
194 spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
195 spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
196 spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
197 spriter.draw(Assets.touchMode, 78, getHeight() - 26);
198 if (gp.ctrlMode == 1) {
199 Assets.shade.setPosition(83, getHeight() - 21);
200 Assets.shade.draw(spriter);
204 private void drawGamePlay() {
205 drawWorld(true);
206 gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY());
207 for (Mob mob : gp.mobs) drawMob(mob);
208 for (Drop drop : gp.drops) drawDrop(drop);
209 drawWorld(false);
210 drawGUI();
213 @Override
214 public void render() {
215 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
217 spriter.begin();
218 switch (CaveGame.STATE) {
219 case GAME_PLAY:
220 drawGamePlay();
221 break;
222 case GAME_CREATIVE_INV:
223 drawGamePlay();
224 drawCreative();
225 break;
228 if (CaveGame.TOUCH) drawTouchGui();
230 if (GameScreen.SHOW_DEBUG) {
231 drawString("FPS: " + GameScreen.FPS, 0, 0);
232 drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
233 drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
234 drawString("CurX: " + gp.curX, 0, 30);
235 drawString("CurY: " + gp.curY, 0, 40);
236 drawString("Mobs: " + gp.mobs.size(), 0, 50);
237 drawString("Drops: " + gp.drops.size(), 0, 60);
238 drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70);
239 drawString("Game mode: " + gp.player.gameMode, 0, 80);
241 spriter.end();