DEADSOFTWARE

d151ec6b3279ffae07fc3e1e279e72cf3bb3e0be
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInput.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Input;
4 import com.badlogic.gdx.utils.TimeUtils;
5 import ru.deadsoftware.cavecraft.CaveGame;
6 import ru.deadsoftware.cavecraft.GameScreen;
7 import ru.deadsoftware.cavecraft.game.mobs.FallingSand;
8 import ru.deadsoftware.cavecraft.game.mobs.Pig;
9 import ru.deadsoftware.cavecraft.misc.AppState;
10 import ru.deadsoftware.cavecraft.misc.Assets;
12 public class GameInput {
14 private GameProc gameProc;
16 public GameInput(GameProc gameProc) {
17 this.gameProc = gameProc;
18 }
20 private void wasdPressed(int keycode) {
21 if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
22 switch (keycode) {
23 case Input.Keys.A:
24 gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
25 gameProc.player.dir = 0;
26 break;
27 case Input.Keys.D:
28 gameProc.player.moveX.x = GamePhysics.PL_SPEED;
29 gameProc.player.dir = 1;
30 break;
31 }
32 } else if (CaveGame.TOUCH){
33 switch (keycode) {
34 case Input.Keys.A:
35 gameProc.cursorX--;
36 break;
37 case Input.Keys.D:
38 gameProc.cursorX++;
39 break;
40 case Input.Keys.W:
41 gameProc.cursorY--;
42 break;
43 case Input.Keys.S:
44 gameProc.cursorY++;
45 break;
46 }
47 }
48 }
50 public void keyDown(int keycode) {
51 gameProc.isKeyDown = true;
52 gameProc.keyDownCode = keycode;
53 if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
54 keycode == Input.Keys.S || keycode == Input.Keys.D) {
55 wasdPressed(keycode);
56 } else switch (keycode) {
57 case Input.Keys.ALT_LEFT:
58 if (CaveGame.TOUCH) {
59 gameProc.ctrlMode++;
60 if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
61 }
62 break;
64 case Input.Keys.SPACE:
65 if (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16,
66 (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16))) {
67 gameProc.swim = true;
68 } else if (gameProc.player.canJump) {
69 gameProc.player.moveY.add(0, -7);
70 } else if (!gameProc.player.flyMode) {
71 gameProc.player.flyMode = true;
72 gameProc.player.moveY.setZero();
73 } else {
74 gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
75 }
76 break;
78 case Input.Keys.CONTROL_LEFT:
79 gameProc.player.moveY.y = GamePhysics.PL_SPEED;
80 break;
82 case Input.Keys.E:
83 if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV;
84 else CaveGame.STATE = AppState.GAME_PLAY;
85 break;
87 case Input.Keys.G:
88 gameProc.mobs.add(new Pig(gameProc.cursorX*16, gameProc.cursorY*16));
89 break;
91 case Input.Keys.ESCAPE: case Input.Keys.BACK:
92 CaveGame.STATE = AppState.GOTO_MENU;
93 break;
95 case Input.Keys.F1:
96 GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
97 break;
98 }
99 }
101 public void keyUp(int keycode) {
102 switch (keycode) {
103 case Input.Keys.A: case Input.Keys.D:
104 gameProc.player.moveX.x = 0;
105 break;
107 case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
108 if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
109 gameProc.swim = false;
110 break;
114 public void mouseMoved(int screenX, int screenY) {
117 public void touchDown(int screenX, int screenY, int button) {
118 gameProc.touchDownTime = TimeUtils.millis();
119 gameProc.isTouchDown = true;
120 gameProc.touchDownButton = button;
121 gameProc.touchDownX = screenX;
122 gameProc.touchDownY = screenY;
125 public void touchUp(int screenX, int screenY, int button) {
126 if (CaveGame.TOUCH && gameProc.isKeyDown) {
127 keyUp(gameProc.keyDownCode);
128 gameProc.isKeyDown = false;
130 if (gameProc.isTouchDown) {
131 if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
132 screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
133 screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
134 screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
135 screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
136 int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
137 int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
138 int item = gameProc.creativeScroll*8+(ix + iy * 8);
139 if (ix>=8 || ix<0 || iy<0 || iy>=5) item=-1;
140 if (item >= 0 && item < Items.BLOCKS.size) {
141 for (int i = 8; i > 0; i--) {
142 gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
144 gameProc.player.inventory[0] = item;
146 } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
147 CaveGame.STATE = AppState.GAME_PLAY;
148 } else if (screenY<Assets.invBar.getRegionHeight() &&
149 screenX>gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
150 screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
151 gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
152 } else if (button == Input.Buttons.RIGHT){
153 gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
154 gameProc.player.inventory[gameProc.invSlot]);
155 } else if (button == Input.Buttons.LEFT) {
156 if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
157 gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
158 } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
159 gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
164 gameProc.isTouchDown = false;
167 public void touchDragged(int screenX, int screenY) {
168 if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) {
169 if (screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
170 screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
171 screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
172 screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
173 gameProc.creativeScroll -= (screenY - gameProc.touchDownY) / 16;
174 gameProc.touchDownX = screenX;
175 gameProc.touchDownY = screenY;
176 if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0;
177 if (gameProc.creativeScroll > gameProc.maxCreativeScroll)
178 gameProc.creativeScroll = gameProc.maxCreativeScroll;
183 public void scrolled(int amount) {
184 switch (CaveGame.STATE) {
185 case GAME_PLAY:
186 gameProc.invSlot += amount;
187 if (gameProc.invSlot < 0) gameProc.invSlot = 8;
188 if (gameProc.invSlot > 8) gameProc.invSlot = 0;
189 break;
190 case GAME_CREATIVE_INV:
191 gameProc.creativeScroll+=amount;
192 if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
193 if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
194 gameProc.creativeScroll=gameProc.maxCreativeScroll;
195 break;