52c3dcf5c8f2dbf1cedd7952d97fefe8a2648e82
1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Screen
;
5 import ru
.deadsoftware
.cavecraft
.game
.GameProc
;
6 import ru
.deadsoftware
.cavecraft
.menu
.MenuRenderer
;
8 public class GameScreen
implements Screen
{
10 public static int FPS
;
12 private GameProc gameProc
;
13 private Renderer renderer
;
14 private MenuRenderer menuRenderer
;
19 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
20 renderer
= menuRenderer
;
21 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
24 public static int getWidth() {
25 return Gdx
.graphics
.getWidth();
28 public static int getHeight() {
29 return Gdx
.graphics
.getHeight();
32 private void game(float delta
) {
33 gameProc
.update(delta
);
45 public void render(float delta
) {
47 switch (CaveGame
.STATE
) {
48 case GAME_PLAY
: case GAME_CREATIVE_INV
:
57 gameProc
= new GameProc();
58 renderer
= gameProc
.renderer
;
59 Gdx
.input
.setInputProcessor(new InputHandlerGame(gameProc
));
60 CaveGame
.STATE
= GameState
.GAME_PLAY
;
64 renderer
= menuRenderer
;
65 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
66 CaveGame
.STATE
= GameState
.MENU_MAIN
;
73 public void resize(int width
, int height
) {
74 switch (CaveGame
.STATE
) {
76 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
77 renderer
= menuRenderer
;
79 case GAME_PLAY
: case GAME_CREATIVE_INV
:
80 gameProc
.resetRenderer();
81 renderer
= gameProc
.renderer
;
92 public void resume() {
102 public void dispose() {