DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ shortlog
summary
| shortlog |
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
d2df-sdl.git
2023-06-09
DeaDDooMER
player: use TAnimState for punch
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
weapons: use TAnimState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: draw flag anims using TAnimState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: r_gfx uses TAnimState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move item animations into render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
anim: add static variant of TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use only r_render to access render-specific...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
menu: allow to build menu without render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: load image for TGUIImage within render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move TFont into render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: draw menu via render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
game: less references to HEADLESS
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: add option -dDISABLE_RENDER
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
holmes: fix build with -dDISABLE_GFX
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
game: disable corpses for server
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
game: disable shells for server
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
game: disable gibs for server
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
game: disable gfx for server
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: disable FBO on devices which not support NPOT...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
sdl2: do not declare touch state variables when disable...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: draw touch controls via render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
menu: optionally disable menu in client
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: fix monster animations
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: fix archvile fire animation
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
models: fix player walk + fire
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove references to r_playermodel/r_game from...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
server: build headless with completely disabled render...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use only r_render to access render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: calculate message size in render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move screenshorts into render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
game: remove unneded render imports
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: load shell textures in render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: load sky in render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move more texture load code into render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
panels: fix water/acid splashes
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove TAnimation
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: fix animated textures
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: hide panel textures into render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use TAnimationState instead of TAnimation
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: hide gib textures within render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
models: remove TModelInfo
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
models: remove superfluous fire state
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
models: remove sounds from player model state
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove flag animation from player model state
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move player model texture loading into render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use TAnimationState for items
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move textures loaders to render
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate animation drawing from game code
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
system: remove direct videomode change
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
system: remove sys_Delay
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
system: remove sys_GetTicks
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
system: remove unused imports
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: system: move gl related code from system driver
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move screen resize handler from io-driver
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
cleanup: clean boot sequence
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
android: export jni functions
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: fix unused variable warnings
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: move e_texture -> r_texture
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: completely remove opengl calls form game code
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
cleanup: move monster-specific code from g_basic
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove from render some common types
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: fix holmes
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
cleanup: remove unneeded graphics dependencies
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate player model logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate player logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate server list logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate weapon shots logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate monster logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate panel logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: add r_game function prefixes
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate map logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate item logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: remove g_gfx dependency on e_graphics
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate gfx logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate game logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-09
DeaDDooMER
render: separate console logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2023-06-06
fgsfds
console: read commands from stdin in headless mode
commit
|
commitdiff
|
tree
|
snapshot
2023-06-06
fgsfds
game: proper kick
commit
|
commitdiff
|
tree
|
snapshot
2023-06-06
fgsfds
master: fix possible segfault
commit
|
commitdiff
|
tree
|
snapshot
2023-06-06
fgsfds
master: increase enet_host_service() timeout
commit
|
commitdiff
|
tree
|
snapshot
2023-06-06
fgsfds
master: disconnect clients immediately when appropriate
commit
|
commitdiff
|
tree
|
snapshot
2023-06-06
fgsfds
master: check client timeouts manually; fix channel...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-03
fgsfds
master: add preprocessing for enet packets and more...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-03
fgsfds
master: another iteration
commit
|
commitdiff
|
tree
|
snapshot
2023-06-03
fgsfds
master: validate versions, attempt to fix memory leaks...
commit
|
commitdiff
|
tree
|
snapshot
2023-06-03
fgsfds
master: add banlist reload on SIGUSR1
commit
|
commitdiff
|
tree
|
snapshot
2023-06-03
fgsfds
master: rewrite
commit
|
commitdiff
|
tree
|
snapshot
next