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d2df-sdl.git
2020-02-06
fgsfds
update year in credits (extremely important)
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2020-02-06
fgsfds
add command line arg to choose different game.wad ...
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2019-12-24
fgsfds
escape strings in stat files
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2019-12-23
fgsfds
Remove useless arg from g_TakeScreenshot()
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2019-12-23
fgsfds
Game: Add CSV stats and inter screenshots
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2019-12-13
DeaDDooMER
Revert "Revert "superminigun is using shells, not bulle...
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2019-12-09
DeaDDooMER
fix 16/32 bit and float wav formats for openal
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2019-12-02
DeaDDooMER
fix building with holmes on osx
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2019-12-01
DeaDDooMER
fix sdlmixer on bigendian machines (i hope fully)
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2019-12-01
DeaDDooMER
remove x11 dependency on osx+sdl2
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2019-12-01
DeaDDooMER
fix SDL2 for osx-ppc
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2019-11-25
DeaDDooMER
fix split screen for default megawad
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2019-11-19
DeaDDooMER
fix localization typo
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2019-11-14
DeaDDooMER
save window position
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2019-11-13
DeaDDooMER
fix text input validation
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2019-11-13
DeaDDooMER
save window options after resizing by user
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2019-11-13
DeaDDooMER
fix screen size saving after first start
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2019-11-10
DeaDDooMER
fix crash when cancell map downloding
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2019-11-09
DeaDDooMER
move game settings to dfconfig.cfg
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2019-11-08
DeaDDooMER
move video, sound and language options to dfconfig.cfg
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2019-11-07
DeaDDooMER
fix empty githash
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2019-11-07
DeaDDooMER
add cvar d_eres
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2019-11-07
Ketmar Dark
engine: yet another attempt to fix map downloading...
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2019-11-07
Ketmar Dark
downloader: cosmetix
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2019-11-07
Ketmar Dark
engine: hack for missing anims
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2019-11-07
Ketmar Dark
readme typo
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2019-11-07
DeaDDooMER
do not save/receive absolute paths in saves/network
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2019-11-06
DeaDDooMER
add more info about game build to log and window title
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2019-11-02
DeaDDooMER
better line wrapping for map description
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2019-11-02
DeaDDooMER
flush screenshot after writing
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2019-11-02
Ketmar Dark
utils: game: backslash is windoze-specific path separator
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2019-10-30
DeaDDooMER
fix question char
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2019-10-27
DeaDDooMER
autodetect portable installation. --cwd -> --like-windoze
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2019-10-27
fgsfds
how 2 spell
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2019-10-26
DeaDDooMER
add build instructions for macosx
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2019-10-25
DeaDDooMER
add paths for osx
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2019-10-21
DeaDDooMER
fix log flush when game.wad not found
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2019-10-21
DeaDDooMER
do not show message box in headless mode
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2019-10-21
DeaDDooMER
add default dirs for linux and android
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2019-10-21
DeaDDooMER
remove assert from e_GetResourcePath
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2019-10-21
Ketmar Dark
game: do not force CLI pathes to cwd
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2019-10-21
Ketmar Dark
utils: more useless APIs
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2019-10-21
Ketmar Dark
game: try to guess binary directory, and use it as...
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2019-10-21
Ketmar Dark
i18n: localizing arrow key names wasn't the brightest...
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2019-10-20
Ketmar Dark
game: do not use absolute path in wad selection widgets...
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2019-10-20
Ketmar Dark
net: game: other: hash database and resource downloader...
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2019-10-20
Ketmar Dark
game: better map wad lookup (it doesn't need to receive...
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2019-10-20
Ketmar Dark
utils: better `isWadPath()`
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2019-10-20
Ketmar Dark
game: `e_GetDir()` -> `e_GetWriteableDir()`, with sligh...
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2019-10-20
Ketmar Dark
game: better (somewhat) scanning for player models
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2019-10-20
Ketmar Dark
utils: made `wadExtensions` array public, because we...
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-10-18
Ketmar Dark
gfx: fixed OpenGL extension checks; fixed NPOT emulatio...
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2019-10-18
Ketmar Dark
net: i really love to break things by fixing other...
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2019-10-18
Ketmar Dark
net: call sfs gc collect in resource downloader
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2019-10-18
Ketmar Dark
net: some cosmetic logging in resource downloader
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2019-10-17
Ketmar Dark
net: oops; reconnection to failed master was totally...
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2019-10-16
Ketmar Dark
net: enet+shitdoze == clusterfuck; added workaround...
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2019-10-16
fgsfds
net: fix master comms on pindoze
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2019-10-16
Ketmar Dark
net: added second master server to default config
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2019-10-16
Ketmar Dark
net: server list works again (i hope)
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2019-10-16
Ketmar Dark
net: it is now possible to use more than one master...
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2019-10-15
Ketmar Dark
net: i love to log it, log it!
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2019-10-15
Ketmar Dark
net: mostly restored master-comm logic
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2019-10-15
Ketmar Dark
net: more callbacks and still-non-working crap for...
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2019-10-15
Ketmar Dark
net: some more code for master-comm; init/deinit enet...
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2019-10-15
Ketmar Dark
net: more master-comm code mutilation; very primitive...
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2019-10-15
Ketmar Dark
net: started master-server communication rewrite (phase...
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2019-10-13
DeaDDooMER
oops. add vampimg.inc.
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2019-10-13
DeaDDooMER
fix building holmes and tools
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2019-10-13
Ketmar Dark
net: added useless wall of text into initial player...
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2019-10-13
DeaDDooMER
update README. vampimg paths now are specified in Doom2...
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2019-10-13
Ketmar Dark
sdl2sys: removed compiler warning (fpc warnings sux)
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2019-10-13
DeaDDooMER
fix building with USE_SYSSTUB + USE_SDLMIXER
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2019-10-13
DeaDDooMER
fix building tools
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2019-10-13
DeaDDooMER
add stub opengl wrapper and remove nanogl wrapper.
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2019-10-13
DeaDDooMER
use sdl2 as default driver
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2019-10-13
DeaDDooMER
force stub system driver for headless mode
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2019-10-13
DeaDDooMER
fix stub system driver and some warnings
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2019-10-13
DeaDDooMER
fix android
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2019-10-13
DeaDDooMER
fix regresion: holmes with sdl2
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2019-10-13
DeaDDooMER
fix regression: check gl extensions
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2019-10-13
DeaDDooMER
add joysticks for sdl 1.2
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2019-10-13
DeaDDooMER
revive sdl2 system driver
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2019-10-13
DeaDDooMER
fix inf loop in GetLines on game start
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2019-10-13
DeaDDooMER
fix 16-bit wav sounds on big-endian machines
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2019-10-13
DeaDDooMER
fix link libraries on osx
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2019-10-13
DeaDDooMER
add cvars that allows window resizing
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2019-10-13
DeaDDooMER
read dfconfig.cfg before init
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2019-10-13
DeaDDooMER
improve text input
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2019-10-13
DeaDDooMER
fix network on big-endian machines
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2019-10-13
DeaDDooMER
add text input for SDL 1.2
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2019-10-13
DeaDDooMER
sound stub driver: disable error messages in log
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2019-10-13
DeaDDooMER
vampimg endianess fixes
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2019-10-13
DeaDDooMER
fix building for osx
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2019-10-13
DeaDDooMER
add stub sound driver
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2019-10-13
DeaDDooMER
implement SDL1.2 system driver
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2019-10-13
Ketmar Dark
net: tried to spawn a "real" player only after it reque...
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2019-10-13
Ketmar Dark
net: better masterserver communication
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2019-10-13
Ketmar Dark
game: create/refresh hash databases only when the game...
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