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d2df-sdl.git
2023-06-09
DeaDDooMER
menu: optionally disable menu in client
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2023-06-09
DeaDDooMER
render: fix monster animations
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2023-06-09
DeaDDooMER
render: fix archvile fire animation
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
models: fix player walk + fire
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2023-06-09
DeaDDooMER
render: remove references to r_playermodel/r_game from...
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2023-06-09
DeaDDooMER
server: build headless with completely disabled render...
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
render: calculate message size in render
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2023-06-09
DeaDDooMER
render: move screenshorts into render
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2023-06-09
DeaDDooMER
game: remove unneded render imports
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2023-06-09
DeaDDooMER
render: load shell textures in render
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2023-06-09
DeaDDooMER
render: load sky in render
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2023-06-09
DeaDDooMER
render: move more texture load code into render
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2023-06-09
DeaDDooMER
panels: fix water/acid splashes
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2023-06-09
DeaDDooMER
render: remove TAnimation
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2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
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2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
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2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
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2023-06-09
DeaDDooMER
render: fix animated textures
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2023-06-09
DeaDDooMER
render: hide panel textures into render
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2023-06-09
DeaDDooMER
render: use TAnimationState instead of TAnimation
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2023-06-09
DeaDDooMER
render: hide gib textures within render
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2023-06-09
DeaDDooMER
models: remove TModelInfo
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2023-06-09
DeaDDooMER
models: remove superfluous fire state
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2023-06-09
DeaDDooMER
models: remove sounds from player model state
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2023-06-09
DeaDDooMER
render: remove flag animation from player model state
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2023-06-09
DeaDDooMER
render: move player model texture loading into render
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2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
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2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
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2023-06-09
DeaDDooMER
render: use TAnimationState for items
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2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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2023-06-09
DeaDDooMER
system: remove direct videomode change
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2023-06-09
DeaDDooMER
system: remove sys_Delay
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2023-06-09
DeaDDooMER
system: remove sys_GetTicks
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2023-06-09
DeaDDooMER
system: remove unused imports
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2023-06-09
DeaDDooMER
render: system: move gl related code from system driver
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2023-06-09
DeaDDooMER
render: move screen resize handler from io-driver
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2023-06-09
DeaDDooMER
cleanup: clean boot sequence
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2023-06-09
DeaDDooMER
android: export jni functions
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2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
render: fix unused variable warnings
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2023-06-09
DeaDDooMER
render: move e_texture -> r_texture
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2023-06-09
DeaDDooMER
render: completely remove opengl calls form game code
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2023-06-09
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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2023-06-09
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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2023-06-09
DeaDDooMER
cleanup: move monster-specific code from g_basic
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: fix holmes
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2023-06-09
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2023-06-09
DeaDDooMER
render: separate player model logic and drawing
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2023-06-09
DeaDDooMER
render: separate player logic and drawing
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2023-06-09
DeaDDooMER
render: separate server list logic and drawing
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2023-06-09
DeaDDooMER
render: separate weapon shots logic and drawing
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2023-06-09
DeaDDooMER
render: separate monster logic and drawing
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2023-06-09
DeaDDooMER
render: separate panel logic and drawing
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2023-06-09
DeaDDooMER
render: add r_game function prefixes
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2023-06-09
DeaDDooMER
render: separate map logic and drawing
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2023-06-09
DeaDDooMER
render: separate item logic and drawing
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2023-06-09
DeaDDooMER
render: remove g_gfx dependency on e_graphics
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2023-06-09
DeaDDooMER
render: separate gfx logic and drawing
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2023-06-09
DeaDDooMER
render: separate game logic and drawing
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2023-06-09
DeaDDooMER
render: separate console logic and drawing
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2023-06-06
fgsfds
console: read commands from stdin in headless mode
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2023-06-06
fgsfds
game: proper kick
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2023-06-06
fgsfds
master: fix possible segfault
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2023-06-06
fgsfds
master: increase enet_host_service() timeout
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2023-06-06
fgsfds
master: disconnect clients immediately when appropriate
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2023-06-06
fgsfds
master: check client timeouts manually; fix channel...
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2023-06-03
fgsfds
master: add preprocessing for enet packets and more...
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2023-06-03
fgsfds
master: another iteration
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2023-06-03
fgsfds
master: validate versions, attempt to fix memory leaks...
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2023-06-03
fgsfds
master: add banlist reload on SIGUSR1
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2023-06-03
fgsfds
master: rewrite
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2023-05-15
Dmitry D. Chernov
Engine: Fix e_UpperDir() leaving a trailing backslash
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2023-05-15
Dmitry D. Chernov
Game: Enlarge the map description textbox in the map...
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2023-05-15
Dmitry D. Chernov
Game: Fix text preprocessing for the multiline text...
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2023-05-10
Vasia-Assembler
Rename preserve DirType
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2023-05-10
Vasia-Assembler
Add missing DirType to mapdef
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2023-05-06
TerminalHash
net: true elegant solution (by fgsfds)
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2023-05-06
TerminalHash
master: anti-overflow patch
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2023-04-26
TerminalHash
man: add information about g_force_model
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2023-04-26
Challenge9
Fix model override option not changing bots' models
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2023-04-26
TerminalHash
game: fix playermodel forcing
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2023-04-26
TerminalHash
net: a more elegant solution for d_*
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2023-04-26
TerminalHash
net: set values of debug commands to false when connect...
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2023-04-25
TerminalHash
fix whitespace
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2023-04-25
Challenge9
Add client-side model override option
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2023-04-13
TerminalHash
mans: update info about friendly options
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2023-04-13
TerminalHash
language: fix friendly messages
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2023-04-12
Dmitry D. Chernov
Game: Save 'scores' instead of 'p1_scores' to the optio...
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2023-04-12
Dmitry D. Chernov
Cosmetic: Replace "goal" with "score" everywhere in...
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2023-04-10
TerminalHash
man: update information about g_spawn_invul
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2023-04-10
Dmitry D. Chernov
Game: Write CSV-files with round statistics in UTF...
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2023-04-10
Dmitry D. Chernov
Game: Fix missing sound from the bubble effect in liquids
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2023-04-04
Dmitry D. Chernov
Game: Clarify more interface strings
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