Fix objects not always snapped to grid when pasted
cosmetic: update icon again
i10n: update ru translation
gui: improve prefereces dialog
gl: fix repaint on scrolling or dragging
i10n: fix preferences localization
i10n: fix menu translations
gui: fix progress bar
sound: fix build
sound: do not crash if FMOD cant be initialized
i10n: use custom format for translations instead of gettext
lang: use LangDir to find localization files
gui: fix multiple options reassignment in preferences window
gui: get only editor related translations
system: add option --lang-dir
cosmetic: little modernized icon for Windows
i10n: use resourcestring and gettext for localization
gui: redesign menu
gui: implement new settings dialog
osx: disable menu icons
gui: fix test executable selection on osx
osx: fix map test on osx
gui: replace MessageBox with Application.MessageBox (which i correctly works on osx)
gui: fix crash on language selection
osx: forgotten file
osx: use osx specific pathes by default
map: fix map saving on big endian machines
map: fix map loading on big endian machines
disable noisy notes
libs: sync vampimg with d2df-sdl
opts: add option --wads-dir
test: fix error message on launch fail
fix file opening from command line
test: do not lock editor while map testing
map: prevent random values while loading ini maps
map: fix sky loading while import ini map
map: fix encoding while import ini maps
system: remove chdir
options: add forgotten file
system: add option --game-wad and --edtor-wad
system: add option --config
system: add option --log-file
res: fix file rename
Oops, blind foxes attacks!
fpc 3.2 fixes and rpm spec.
fix invalid value for TRIGGER_MUSIC.action
save temp wad with ext from opened wad
add build info
copy map resources before test map
always save temp map before test
Implemented Middle Mouse Button panning
allow to open any wad type from recent files
Add more formats to Map Open/Save/Pack dialogs
Darken everything beyond map borders
Also finally "fixed" editor options form. Yay.
Also finally "fixed" editor options form. Yay.
more portable texture/sky preview
Some improvements to grid and navigation
Extended viewable area past map border;
Made scrollbars non-discrete (per-pixel instead of per-tile);
Bound grid to map origin instead of viewport, same for cursor snap;
Added speed modifier for WASD navigation (hold Shift);
Changed and enforced possible grid sizes to 4-2048;
Fixed related crawled-up bugs, changed code logic here and there, made other stuff I forgot to mention.
Extended viewable area past map border;
Made scrollbars non-discrete (per-pixel instead of per-tile);
Bound grid to map origin instead of viewport, same for cursor snap;
Added speed modifier for WASD navigation (hold Shift);
Changed and enforced possible grid sizes to 4-2048;
Fixed related crawled-up bugs, changed code logic here and there, made other stuff I forgot to mention.
changed license to GPLv3 only; sorry, no trust to FSF anymore
whoops, how did this work before
Triggers: Add DamageKind to TRIGGER_DAMAGE
fix map test settings interface (by Joseph Stalin)
add command line passing for map test
fix map test on linux
fix map options on win32
fix contour size and color
Add contours
fixed sky changing
fixed sky preview and selection
show heap dump only when leaks are detected
Try to fix file deletion
Main: Fixup encoding inconsistences
Added new optios(thanks GranMinigun!), added .dfz extension(now default) and fixed zip-related bugfixes
more zip related fixes for packmap
fix packmap on win32
fix file rewrite on win32
Fix error file not open on win32; Added stacktrace logging
Added "Flame" type for Turret trigger
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
Packmap works with zip files
Maps can be saved to zip
Editor still case-sensitive, so file names changed manually
Movement: Improve and simplify WASD control
Movement: Implement WASD selection
Fix locks again
Fixed wad file locking
Now PackMap can read zip
Added SFS support (resource wads only) (#4)
Map: Jetpack have animated texture now
Shared: Import toLowerCase1251 function and use it
http://doom2d.org/forum/viewtopic.php?f=36&t=2566
http://doom2d.org/forum/viewtopic.php?f=36&t=2566
Main: Fix trigger turret properties bug
Main: Update selected objects on delete
Main: Count selected objects in status bar
http://doom2d.org/forum/viewtopic.php?f=12&t=1568
http://doom2d.org/forum/viewtopic.php?f=12&t=1568
Main: Add Ctrl+Alt switch for object range selection
http://doom2d.org/forum/viewtopic.php?f=12&t=1927
http://doom2d.org/forum/viewtopic.php?f=12&t=1927
Map: Add rect alpha settings for monsters and areas
http://doom2d.org/forum/viewtopic.php?f=12&t=2400
http://doom2d.org/forum/viewtopic.php?f=12&t=2400
Language: Add missing translation for grid dot size
Fix texture preview on Linux
Fix build
Set VersionInfo/ProductVersion in the project options
This became possible only after fixing corresponding bug in Lazarus.
This became possible only after fixing corresponding bug in Lazarus.
Two small additional fixes for Lazarus
Add Texture: Show texture/animation stats
http://doom2d.org/forum/viewtopic.php?f=12&t=2350
http://doom2d.org/forum/viewtopic.php?f=12&t=2350
Main: Implement fast panel/trigger painting
http://doom2d.org/forum/viewtopic.php?f=12&t=1565
http://doom2d.org/forum/viewtopic.php?f=12&t=1565
Movement: Get proper mouse position