DEADSOFTWARE

d2df-sdl.git
11 months agomodels: fix player walk + fire
DeaDDooMER [Tue, 18 Jan 2022 17:40:36 +0000 (20:40 +0300)]
models: fix player walk + fire

11 months agorender: remove references to r_playermodel/r_game from game code
DeaDDooMER [Tue, 18 Jan 2022 16:45:29 +0000 (19:45 +0300)]
render: remove references to r_playermodel/r_game from game code

11 months agoserver: build headless with completely disabled render, system driver and menus
DeaDDooMER [Mon, 17 Jan 2022 20:15:58 +0000 (23:15 +0300)]
server: build headless with completely disabled render, system driver and menus

11 months agorender: use only r_render to access render
DeaDDooMER [Mon, 17 Jan 2022 18:44:14 +0000 (21:44 +0300)]
render: use only r_render to access render

11 months agorender: calculate message size in render
DeaDDooMER [Mon, 17 Jan 2022 17:41:55 +0000 (20:41 +0300)]
render: calculate message size in render

11 months agorender: move screenshorts into render
DeaDDooMER [Mon, 17 Jan 2022 17:29:32 +0000 (20:29 +0300)]
render: move screenshorts into render

11 months agogame: remove unneded render imports
DeaDDooMER [Mon, 17 Jan 2022 17:16:31 +0000 (20:16 +0300)]
game: remove unneded render imports

11 months agorender: load shell textures in render
DeaDDooMER [Mon, 17 Jan 2022 16:35:32 +0000 (19:35 +0300)]
render: load shell textures in render

11 months agorender: load sky in render
DeaDDooMER [Mon, 17 Jan 2022 16:11:35 +0000 (19:11 +0300)]
render: load sky in render

11 months agorender: move more texture load code into render
DeaDDooMER [Mon, 17 Jan 2022 15:16:29 +0000 (18:16 +0300)]
render: move more texture load code into render

11 months agopanels: fix water/acid splashes
DeaDDooMER [Sun, 16 Jan 2022 21:35:18 +0000 (00:35 +0300)]
panels: fix water/acid splashes

11 months agorender: remove TAnimation
DeaDDooMER [Sun, 16 Jan 2022 21:01:34 +0000 (00:01 +0300)]
render: remove TAnimation

11 months agorender: use TPlayerModel for corpse drawing
DeaDDooMER [Sun, 16 Jan 2022 20:59:01 +0000 (23:59 +0300)]
render: use TPlayerModel for corpse drawing

11 months agorender: player punch TAnimation -> TAnimationState
DeaDDooMER [Sun, 16 Jan 2022 19:28:16 +0000 (22:28 +0300)]
render: player punch TAnimation -> TAnimationState

11 months agorender: draw flag animation using TAnimationState
DeaDDooMER [Sun, 16 Jan 2022 18:49:28 +0000 (21:49 +0300)]
render: draw flag animation using TAnimationState

11 months agorender: fix animated textures
DeaDDooMER [Mon, 17 Jan 2022 16:38:24 +0000 (19:38 +0300)]
render: fix animated textures

11 months agorender: hide panel textures into render
DeaDDooMER [Mon, 17 Jan 2022 13:17:10 +0000 (16:17 +0300)]
render: hide panel textures into render

11 months agorender: use TAnimationState instead of TAnimation
DeaDDooMER [Sun, 16 Jan 2022 22:39:30 +0000 (01:39 +0300)]
render: use TAnimationState instead of TAnimation

11 months agorender: hide gib textures within render
DeaDDooMER [Sun, 16 Jan 2022 19:46:01 +0000 (22:46 +0300)]
render: hide gib textures within render

11 months agomodels: remove TModelInfo
DeaDDooMER [Sun, 16 Jan 2022 17:43:52 +0000 (20:43 +0300)]
models: remove TModelInfo

11 months agomodels: remove superfluous fire state
DeaDDooMER [Sun, 16 Jan 2022 17:22:21 +0000 (20:22 +0300)]
models: remove superfluous fire state

11 months agomodels: remove sounds from player model state
DeaDDooMER [Sun, 16 Jan 2022 17:11:06 +0000 (20:11 +0300)]
models: remove sounds from player model state

11 months agorender: remove flag animation from player model state
DeaDDooMER [Sun, 16 Jan 2022 17:05:24 +0000 (20:05 +0300)]
render: remove flag animation from player model state

11 months agorender: move player model texture loading into render
DeaDDooMER [Sun, 16 Jan 2022 16:19:14 +0000 (19:19 +0300)]
render: move player model texture loading into render

11 months agorender: use TAnimationState for monsters
DeaDDooMER [Tue, 4 Jan 2022 20:33:17 +0000 (23:33 +0300)]
render: use TAnimationState for monsters

11 months agorender: move gfx-once objects into render code
DeaDDooMER [Tue, 4 Jan 2022 17:02:07 +0000 (20:02 +0300)]
render: move gfx-once objects into render code

11 months agorender: use TAnimationState for items
DeaDDooMER [Mon, 3 Jan 2022 20:28:04 +0000 (23:28 +0300)]
render: use TAnimationState for items

11 months agorender: use TAnimationState for projectiles
DeaDDooMER [Mon, 3 Jan 2022 19:19:39 +0000 (22:19 +0300)]
render: use TAnimationState for projectiles

11 months agorender: move textures loaders to render
DeaDDooMER [Sun, 20 Jun 2021 11:53:46 +0000 (14:53 +0300)]
render: move textures loaders to render

11 months agorender: separate animation drawing from game code
DeaDDooMER [Sun, 20 Jun 2021 10:17:40 +0000 (13:17 +0300)]
render: separate animation drawing from game code

11 months agosystem: remove direct videomode change
DeaDDooMER [Sun, 20 Jun 2021 08:52:05 +0000 (11:52 +0300)]
system: remove direct videomode change

11 months agosystem: remove sys_Delay
DeaDDooMER [Sat, 19 Jun 2021 14:44:54 +0000 (17:44 +0300)]
system: remove sys_Delay

11 months agosystem: remove sys_GetTicks
DeaDDooMER [Sat, 19 Jun 2021 14:33:08 +0000 (17:33 +0300)]
system: remove sys_GetTicks

11 months agosystem: remove unused imports
DeaDDooMER [Sat, 19 Jun 2021 13:05:01 +0000 (16:05 +0300)]
system: remove unused imports

11 months agorender: system: move gl related code from system driver
DeaDDooMER [Sat, 19 Jun 2021 11:13:42 +0000 (14:13 +0300)]
render: system: move gl related code from system driver

11 months agorender: move screen resize handler from io-driver
DeaDDooMER [Sat, 19 Jun 2021 10:37:49 +0000 (13:37 +0300)]
render: move screen resize handler from io-driver

11 months agocleanup: clean boot sequence
DeaDDooMER [Thu, 17 Jun 2021 16:52:30 +0000 (19:52 +0300)]
cleanup: clean boot sequence

11 months agoandroid: export jni functions
DeaDDooMER [Tue, 15 Jun 2021 19:02:53 +0000 (22:02 +0300)]
android: export jni functions

11 months agocleanup: move init and main loop code from g_window
DeaDDooMER [Tue, 15 Jun 2021 18:42:00 +0000 (21:42 +0300)]
cleanup: move init and main loop code from g_window

11 months agocleanup: remove g_main.pas
DeaDDooMER [Tue, 15 Jun 2021 15:44:26 +0000 (18:44 +0300)]
cleanup: remove g_main.pas

11 months agorender: fix unused variable warnings
DeaDDooMER [Wed, 9 Jun 2021 14:46:38 +0000 (17:46 +0300)]
render: fix unused variable warnings

11 months agorender: move e_texture -> r_texture
DeaDDooMER [Wed, 9 Jun 2021 13:05:09 +0000 (16:05 +0300)]
render: move e_texture -> r_texture

11 months agorender: completely remove opengl calls form game code
DeaDDooMER [Wed, 9 Jun 2021 12:52:24 +0000 (15:52 +0300)]
render: completely remove opengl calls form game code

11 months agorender: remove g_window dependency on r_graphics and GL
DeaDDooMER [Wed, 9 Jun 2021 11:54:39 +0000 (14:54 +0300)]
render: remove g_window dependency on r_graphics and GL

11 months agocleanup: remove g_options dependency on r_graphics
DeaDDooMER [Wed, 9 Jun 2021 11:23:11 +0000 (14:23 +0300)]
cleanup: remove g_options dependency on r_graphics

11 months agocleanup: move monster-specific code from g_basic
DeaDDooMER [Wed, 9 Jun 2021 10:42:03 +0000 (13:42 +0300)]
cleanup: move monster-specific code from g_basic

11 months agorender: remove from render some common types
DeaDDooMER [Tue, 8 Jun 2021 11:22:49 +0000 (14:22 +0300)]
render: remove from render some common types

11 months agorender: e_graphics -> r_graphics
DeaDDooMER [Tue, 8 Jun 2021 10:14:19 +0000 (13:14 +0300)]
render: e_graphics -> r_graphics

11 months agorender: fix holmes
DeaDDooMER [Tue, 8 Jun 2021 08:08:18 +0000 (11:08 +0300)]
render: fix holmes

11 months agocleanup: remove unneeded graphics dependencies
DeaDDooMER [Tue, 8 Jun 2021 08:00:30 +0000 (11:00 +0300)]
cleanup: remove unneeded graphics dependencies

11 months agorender: separate player model logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 07:20:05 +0000 (10:20 +0300)]
render: separate player model logic and drawing

11 months agorender: separate player logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 05:42:00 +0000 (08:42 +0300)]
render: separate player logic and drawing

11 months agorender: separate server list logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 03:05:25 +0000 (06:05 +0300)]
render: separate server list logic and drawing

11 months agorender: separate weapon shots logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 02:44:59 +0000 (05:44 +0300)]
render: separate weapon shots logic and drawing

11 months agorender: separate monster logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 21:28:50 +0000 (00:28 +0300)]
render: separate monster logic and drawing

11 months agorender: separate panel logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 20:34:07 +0000 (23:34 +0300)]
render: separate panel logic and drawing

11 months agorender: add r_game function prefixes
DeaDDooMER [Mon, 7 Jun 2021 18:34:11 +0000 (21:34 +0300)]
render: add r_game function prefixes

11 months agorender: separate map logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 18:30:05 +0000 (21:30 +0300)]
render: separate map logic and drawing

11 months agorender: separate item logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 17:52:39 +0000 (20:52 +0300)]
render: separate item logic and drawing

11 months agorender: remove g_gfx dependency on e_graphics
DeaDDooMER [Mon, 7 Jun 2021 17:22:36 +0000 (20:22 +0300)]
render: remove g_gfx dependency on e_graphics

11 months agorender: separate gfx logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 17:15:24 +0000 (20:15 +0300)]
render: separate gfx logic and drawing

11 months agorender: separate game logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 15:56:28 +0000 (18:56 +0300)]
render: separate game logic and drawing

11 months agorender: separate console logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 13:22:53 +0000 (16:22 +0300)]
render: separate console logic and drawing

11 months agoconsole: read commands from stdin in headless mode
fgsfds [Tue, 6 Jun 2023 14:04:30 +0000 (16:04 +0200)]
console: read commands from stdin in headless mode

11 months agogame: proper kick
fgsfds [Mon, 5 Jun 2023 23:21:34 +0000 (23:21 +0000)]
game: proper kick

11 months agomaster: fix possible segfault
fgsfds [Mon, 5 Jun 2023 22:10:58 +0000 (22:10 +0000)]
master: fix possible segfault

11 months agomaster: increase enet_host_service() timeout
fgsfds [Mon, 5 Jun 2023 17:42:36 +0000 (17:42 +0000)]
master: increase enet_host_service() timeout

11 months agomaster: disconnect clients immediately when appropriate
fgsfds [Mon, 5 Jun 2023 17:33:57 +0000 (17:33 +0000)]
master: disconnect clients immediately when appropriate

11 months agomaster: check client timeouts manually; fix channel processing
fgsfds [Mon, 5 Jun 2023 16:52:12 +0000 (16:52 +0000)]
master: check client timeouts manually; fix channel processing

11 months agomaster: add preprocessing for enet packets and more timeouts
fgsfds [Sat, 3 Jun 2023 09:44:24 +0000 (09:44 +0000)]
master: add preprocessing for enet packets and more timeouts

11 months agomaster: another iteration
fgsfds [Fri, 2 Jun 2023 20:53:21 +0000 (20:53 +0000)]
master: another iteration

11 months agomaster: validate versions, attempt to fix memory leaks on packets
fgsfds [Fri, 2 Jun 2023 19:43:26 +0000 (19:43 +0000)]
master: validate versions, attempt to fix memory leaks on packets

11 months agomaster: add banlist reload on SIGUSR1
fgsfds [Thu, 1 Jun 2023 22:19:01 +0000 (22:19 +0000)]
master: add banlist reload on SIGUSR1

11 months agomaster: rewrite
fgsfds [Thu, 1 Jun 2023 22:01:22 +0000 (22:01 +0000)]
master: rewrite

12 months agoEngine: Fix e_UpperDir() leaving a trailing backslash
Dmitry D. Chernov [Mon, 15 May 2023 12:21:33 +0000 (22:21 +1000)]
Engine: Fix e_UpperDir() leaving a trailing backslash
This fixes a bug with broken folder navigation in file lists.

12 months agoGame: Enlarge the map description textbox in the map selection menu
Dmitry D. Chernov [Mon, 15 May 2023 03:35:48 +0000 (13:35 +1000)]
Game: Enlarge the map description textbox in the map selection menu

12 months agoGame: Fix text preprocessing for the multiline text boxes
Dmitry D. Chernov [Mon, 15 May 2023 03:18:37 +0000 (13:18 +1000)]
Game: Fix text preprocessing for the multiline text boxes

12 months agoRename preserve DirType
Vasia-Assembler [Wed, 10 May 2023 13:46:50 +0000 (16:46 +0300)]
Rename preserve DirType

12 months agoAdd missing DirType to mapdef
Vasia-Assembler [Wed, 10 May 2023 13:21:31 +0000 (16:21 +0300)]
Add missing DirType to mapdef

12 months agonet: true elegant solution (by fgsfds)
TerminalHash [Sat, 6 May 2023 22:49:26 +0000 (01:49 +0300)]
net: true elegant solution (by fgsfds)

12 months agomaster: anti-overflow patch
TerminalHash [Sat, 6 May 2023 22:24:27 +0000 (01:24 +0300)]
master: anti-overflow patch

13 months agoman: add information about g_force_model
TerminalHash [Wed, 26 Apr 2023 11:10:40 +0000 (14:10 +0300)]
man: add information about g_force_model

13 months agoFix model override option not changing bots' models
Challenge9 [Tue, 25 Apr 2023 20:55:53 +0000 (23:55 +0300)]
Fix model override option not changing bots' models

13 months agogame: fix playermodel forcing
TerminalHash [Wed, 26 Apr 2023 10:44:48 +0000 (13:44 +0300)]
game: fix playermodel forcing
picked from https://github.com/Challenge9/doom2d-forever/commit/9575d93ae18fb2e7295fe44376f3621959a6463b
because the fork contains many changes that prevent the patch from being applied.

13 months agonet: a more elegant solution for d_*
TerminalHash [Wed, 26 Apr 2023 09:37:57 +0000 (12:37 +0300)]
net: a more elegant solution for d_*

13 months agonet: set values of debug commands to false when connecting to server
TerminalHash [Wed, 26 Apr 2023 09:20:26 +0000 (12:20 +0300)]
net: set values of debug commands to false when connecting to server

13 months agofix whitespace
TerminalHash [Tue, 25 Apr 2023 17:49:35 +0000 (20:49 +0300)]
fix whitespace

13 months agoAdd client-side model override option
Challenge9 [Tue, 25 Apr 2023 16:25:40 +0000 (19:25 +0300)]
Add client-side model override option

13 months agomans: update info about friendly options
TerminalHash [Thu, 13 Apr 2023 07:19:52 +0000 (10:19 +0300)]
mans: update info about friendly options

13 months agolanguage: fix friendly messages
TerminalHash [Thu, 13 Apr 2023 07:13:22 +0000 (10:13 +0300)]
language: fix friendly messages

13 months agoGame: Save 'scores' instead of 'p1_scores' to the options file
Dmitry D. Chernov [Wed, 12 Apr 2023 20:18:12 +0000 (06:18 +1000)]
Game: Save 'scores' instead of 'p1_scores' to the options file

13 months agoCosmetic: Replace "goal" with "score" everywhere in game code
Dmitry D. Chernov [Wed, 12 Apr 2023 19:19:09 +0000 (05:19 +1000)]
Cosmetic: Replace "goal" with "score" everywhere in game code

13 months agoman: update information about g_spawn_invul
TerminalHash [Mon, 10 Apr 2023 19:21:42 +0000 (22:21 +0300)]
man: update information about g_spawn_invul

13 months agoGame: Write CSV-files with round statistics in UTF-8 instead of the default ANSI...
Dmitry D. Chernov [Mon, 10 Apr 2023 19:20:43 +0000 (05:20 +1000)]
Game: Write CSV-files with round statistics in UTF-8 instead of the default ANSI codepage

13 months agoGame: Fix missing sound from the bubble effect in liquids
Dmitry D. Chernov [Mon, 10 Apr 2023 01:09:38 +0000 (11:09 +1000)]
Game: Fix missing sound from the bubble effect in liquids

13 months agoGame: Clarify more interface strings
Dmitry D. Chernov [Tue, 4 Apr 2023 09:18:45 +0000 (19:18 +1000)]
Game: Clarify more interface strings

14 months agobuild: do not force notes (fpc 3.2.x emit too many useless notes)
DeaDDooMER [Tue, 28 Mar 2023 14:11:39 +0000 (17:11 +0300)]
build: do not force notes (fpc 3.2.x emit too many useless notes)

14 months agosystem: fix stencil check
DeaDDooMER [Sun, 26 Mar 2023 12:20:54 +0000 (15:20 +0300)]
system: fix stencil check

14 months agoGame: Fixed missing check for the availability of stencil buffer
Dmitry D. Chernov [Thu, 23 Mar 2023 18:02:48 +0000 (04:02 +1000)]
Game: Fixed missing check for the availability of stencil buffer
This fixes experimental dynamic light effects ('light_enabled 1' and 'light_player_halo') which were broken by 0e101bd452c40da601236aaa2dd4106be47ddce1.
It's worth noting that they even work on my laptop's integrated video if I just set 'gwin_has_stencil' to True, even though the driver says it doesn't support stencils.
The discrete GPU on the same laptop reports it correctly.

14 months agoGame: Remove '--opengl-dump-exts' command-line switch
Dmitry D. Chernov [Thu, 23 Mar 2023 17:19:14 +0000 (03:19 +1000)]
Game: Remove '--opengl-dump-exts' command-line switch
This had no effect whatsoever since 0e101bd452c40da601236aaa2dd4106be47ddce1.