Ketmar Dark [Tue, 6 Feb 2018 20:11:55 +0000 (22:11 +0200)]
hackfix for video resolution change (still not working right, see commit text)
changing to fullscreen is not working right, 'cause we need to
recreate OpenGL context (and reupload all textures). without this,
fullscreen window is created with fucked size for some reason.
fgsfds [Tue, 6 Feb 2018 20:35:42 +0000 (23:35 +0300)]
fixed texture trigger bug
fgsfds [Tue, 6 Feb 2018 20:12:22 +0000 (23:12 +0300)]
fixed small/short int sizes in e_msg
fgsfds [Mon, 5 Feb 2018 20:24:03 +0000 (23:24 +0300)]
fixed signature of upnpDiscover()
fgsfds [Mon, 5 Feb 2018 19:46:57 +0000 (22:46 +0300)]
hackfix builds with upnp on unix
fgsfds [Mon, 5 Feb 2018 19:17:28 +0000 (22:17 +0300)]
fix build without upnp
fgsfds [Mon, 5 Feb 2018 18:54:46 +0000 (21:54 +0300)]
port forwarding now runs in a separate thread
fgsfds [Mon, 5 Feb 2018 17:47:49 +0000 (20:47 +0300)]
add loading text about port forwarding
fgsfds [Mon, 5 Feb 2018 17:19:29 +0000 (20:19 +0300)]
added ForwardPorts config option
fgsfds [Mon, 5 Feb 2018 17:06:32 +0000 (20:06 +0300)]
port forwarding and miniupnpc are now completely optional
fgsfds [Mon, 5 Feb 2018 16:38:30 +0000 (19:38 +0300)]
added port forwarding via miniupnpc (disabled by default for now)
Ketmar Dark [Mon, 5 Feb 2018 01:13:07 +0000 (03:13 +0200)]
proper fix for the previous commit (destroying inexisting items)
Ketmar Dark [Mon, 5 Feb 2018 00:51:45 +0000 (02:51 +0200)]
BUG|HACK|INVESTIGATE: don't crash on removing invalid item id (seems that something holds stale ids)
Ketmar Dark [Fri, 26 Jan 2018 18:38:34 +0000 (20:38 +0200)]
nail the sky on scaled small levels (actually, better sky moving in non-standard scales)
Ketmar Dark [Fri, 26 Jan 2018 18:20:08 +0000 (20:20 +0200)]
vsync option should be applied without restarting now
Ketmar Dark [Tue, 23 Jan 2018 13:45:31 +0000 (15:45 +0200)]
renamed "dbg_scale" to "r_scale"; scaled mode now obeys level bounds; added "dbg_ignore_level_bounds" cvar to control that (useful for Holmes)
Stas'M [Sun, 21 Jan 2018 13:11:56 +0000 (16:11 +0300)]
Player: Add punch animation for berserk
http://doom2d.org/forum/viewtopic.php?f=12&t=2562
Ketmar Dark [Sun, 21 Jan 2018 10:09:02 +0000 (12:09 +0200)]
generalized pool iterator (it is not tied to `framePool` anymore)
Ketmar Dark [Sat, 20 Jan 2018 23:10:48 +0000 (01:10 +0200)]
replaced manual pool walking with nice iterator (yet one should still call `.release()` manually... T_T)
Ketmar Dark [Thu, 18 Jan 2018 13:44:10 +0000 (15:44 +0200)]
removed alot of commented out and unused grid processing code
Ketmar Dark [Thu, 18 Jan 2018 13:33:11 +0000 (15:33 +0200)]
grid: only one debug callback left (ok, let it be there for now...)
Ketmar Dark [Thu, 18 Jan 2018 13:10:31 +0000 (15:10 +0200)]
removed callback from `Grid.traceRay()` (it wasn't used anyway)
Ketmar Dark [Thu, 18 Jan 2018 12:53:37 +0000 (14:53 +0200)]
no more callback in `Grid.traceBox()` (it wasn't used anyway)
Ketmar Dark [Thu, 18 Jan 2018 12:48:06 +0000 (14:48 +0200)]
commented out unused type
Ketmar Dark [Thu, 18 Jan 2018 12:46:55 +0000 (14:46 +0200)]
`Grid.forEachAtPoint()` converted to no-callback
Ketmar Dark [Thu, 18 Jan 2018 12:23:04 +0000 (14:23 +0200)]
`Grid.forEachInAABB()`: no more callbacks
Ketmar Dark [Thu, 18 Jan 2018 11:20:35 +0000 (13:20 +0200)]
commented out some old code; outlined a new plan to remove most callbacks
Stas'M [Sat, 13 Jan 2018 14:57:33 +0000 (17:57 +0300)]
Chat sounds: Add config and menu option
Stas'M [Fri, 12 Jan 2018 21:49:35 +0000 (00:49 +0300)]
Fix previous commit (use toLowerCase1251)
Stas'M [Fri, 12 Jan 2018 21:45:27 +0000 (00:45 +0300)]
Chat sounds: Use AnsiLowerCase for russian letters
Stas'M [Fri, 12 Jan 2018 21:31:09 +0000 (00:31 +0300)]
Game: Add chat sounds for promotion
DeaDDooMER [Tue, 2 Jan 2018 23:52:02 +0000 (23:52 +0000)]
Add Haiku OS support
DeaDDooMER [Tue, 2 Jan 2018 23:51:18 +0000 (23:51 +0000)]
Fix building with sdl_mixer
Ketmar Dark [Fri, 29 Dec 2017 01:39:19 +0000 (03:39 +0200)]
MORE DARKNESS!!!
Ketmar Dark [Fri, 29 Dec 2017 01:35:11 +0000 (03:35 +0200)]
darkened interpic a little, to make loading log more readable
Ketmar Dark [Fri, 29 Dec 2017 00:36:12 +0000 (02:36 +0200)]
fancy pbar width and rendering fixes (don't be so smart, ketmar!)
Ketmar Dark [Thu, 28 Dec 2017 23:46:02 +0000 (01:46 +0200)]
added Jah's nice graphical progressbar (the game will fallback to old flat one if there is no pbar gfx in game.wad)
Jabberwock-RU [Sun, 24 Dec 2017 11:49:34 +0000 (14:49 +0300)]
Activated ATTACK_L for ZOMBY and SERG
Ketmar Dark [Sun, 24 Dec 2017 11:16:16 +0000 (13:16 +0200)]
fixed error message if default megawad map failed to load
Ketmar Dark [Sun, 24 Dec 2017 11:04:33 +0000 (13:04 +0200)]
goto cheat fix
Jabberwock-RU [Sat, 23 Dec 2017 18:45:07 +0000 (21:45 +0300)]
Jetpack item is animated now
Ketmar Dark [Sat, 7 Oct 2017 12:33:11 +0000 (15:33 +0300)]
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
Ketmar Dark [Sat, 7 Oct 2017 11:45:27 +0000 (14:45 +0300)]
it is now possible to link windoze LibJIT and ENet as static libs (see commit comments)
first, you need to clone http://repo.or.cz/d2df-binlib.git (repo with prebuilt windoze libs)
then, you can use:
-dLIBJIT_WINDOZE_STATIC -- static LibJIT
-dLIBENET_WINDOZE_STATIC -- static ENet
don't forget to specify lib*.a location with -Fi<...>
i used mingw-gcc 7.1.0 to build static libs; some other .a libs were taken directly from mingw.
building is easy: just fire msys, install all dependencies, and do:
./configure --enable-static --disable-shared && make
this should produce working .a library suitable for static linking
Dmitry D. Chernov [Thu, 5 Oct 2017 17:58:42 +0000 (03:58 +1000)]
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
Ketmar Dark [Wed, 4 Oct 2017 20:52:27 +0000 (23:52 +0300)]
Holmes: increased whitespace between binding name and binding description
Ketmar Dark [Wed, 4 Oct 2017 20:28:29 +0000 (23:28 +0300)]
FlexUI: set window size vars to actual window size; Holmes: destroy help window when it is hidden
Ketmar Dark [Wed, 4 Oct 2017 18:51:25 +0000 (21:51 +0300)]
FlexUI: switched to universal event struct; changed event dispatching to sink/mine/bubble model
Ketmar Dark [Wed, 4 Oct 2017 18:58:07 +0000 (21:58 +0300)]
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
Ketmar Dark [Wed, 4 Oct 2017 18:57:52 +0000 (21:57 +0300)]
"flexui.wad" is not required now
Dmitry D. Chernov [Wed, 4 Oct 2017 18:51:40 +0000 (04:51 +1000)]
Add USE_MIXER and HEADLESS as build options in the Lazarus project
Dmitry D. Chernov [Wed, 4 Oct 2017 18:50:50 +0000 (04:50 +1000)]
Remove old hack that work-arounds wrong texture names
Ketmar Dark [Wed, 4 Oct 2017 15:58:17 +0000 (18:58 +0300)]
cosmetix
Ketmar Dark [Wed, 4 Oct 2017 13:37:20 +0000 (16:37 +0300)]
FlexUI: event types renamed from `^TH*` to `TFUI*`; some simplifications in event checking code
Ketmar Dark [Wed, 4 Oct 2017 13:25:11 +0000 (16:25 +0300)]
FlexUI: removed some debugging code
Ketmar Dark [Wed, 4 Oct 2017 00:18:30 +0000 (03:18 +0300)]
fixed unneded pause on some Fn
http://doom2d.org/forum/viewtopic.php?f=36&t=2469
Ketmar Dark [Wed, 4 Oct 2017 00:06:32 +0000 (03:06 +0300)]
FlexUI: fixed window scrollbars; nicer button pushing with keyboard
Ketmar Dark [Tue, 3 Oct 2017 21:58:49 +0000 (00:58 +0300)]
moved FlexUI fonts to "flexui.wad"
Ketmar Dark [Tue, 3 Oct 2017 20:23:45 +0000 (23:23 +0300)]
it is now possible to use "--holmes-font <8|14|16>" cli arg to select Holmes UI font
Ketmar Dark [Tue, 3 Oct 2017 20:18:47 +0000 (23:18 +0300)]
FlexUI: restored text icons
Ketmar Dark [Tue, 3 Oct 2017 19:15:53 +0000 (22:15 +0300)]
Holmes now require "data/flexui.wad" (it is not fatal to not have this file; Holmes will simply cease working)
Ketmar Dark [Tue, 3 Oct 2017 14:33:48 +0000 (17:33 +0300)]
FlexUI: new look for buttons; more styling options for buttons
Dmitry D. Chernov [Tue, 3 Oct 2017 15:15:54 +0000 (01:15 +1000)]
Set VersionInfo/ProductVersion in the project options
This became possible only after fixing corresponding bug in Lazarus.
Dmitry D. Chernov [Tue, 3 Oct 2017 11:25:04 +0000 (21:25 +1000)]
Update Doom2DF.res
Ketmar Dark [Tue, 3 Oct 2017 09:10:24 +0000 (12:10 +0300)]
FlexUI: added 8/14/16 winN/winN-prop fonts; removed horizontal wrapping
proper horizontal wrapping with size calculations/constraints is not
that easy; it makes the code way more complex, it never really worked,
and i never used it. althrough it is a great feature to have (for
proper windows resizing), it is better served by something like Yoga
(huge and complex). but i want to have a simplistic layouter, suitable
for common UI tasks, and not-so-complex layouts.
maybe i'll add that wrapping feature later, but i'm not sure. it looks
like i need a full-blown constraints solver for this feature, and i am
not ready to migrate to Cassowary yet. ;-)
tl;dr: removing horizontal wrapping allowed me to unify distribution
code, made code smaller (by ~1/3), and more readable. the price
is acceptable (for now).
Ketmar Dark [Mon, 2 Oct 2017 23:50:21 +0000 (02:50 +0300)]
fuck you, lazarus, that's why
Ketmar Dark [Mon, 2 Oct 2017 23:42:57 +0000 (02:42 +0300)]
USE_FMOD fix (it MUST be optional)
Ketmar Dark [Mon, 2 Oct 2017 23:35:41 +0000 (02:35 +0300)]
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
Ketmar Dark [Mon, 2 Oct 2017 23:19:00 +0000 (02:19 +0300)]
Holmes is using new FlexUI renderer now
Ketmar Dark [Mon, 2 Oct 2017 22:28:58 +0000 (01:28 +0300)]
FlexUI: completely reworked graphics layer -- it is using drawing contexts now
Ketmar Dark [Mon, 2 Oct 2017 18:47:02 +0000 (21:47 +0300)]
FlexUI: "padding" property for boxes, so i don't have to insert dummy spans everywhere
padding is inserted *after* control, if there is another control coming, and current
control doesn't have "nopad" property set
note that span control has no padding by default, and box with frame has no padding too
Ketmar Dark [Mon, 2 Oct 2017 17:19:38 +0000 (20:19 +0300)]
game/FlexUI: textinput events
Ketmar Dark [Mon, 2 Oct 2017 17:03:50 +0000 (20:03 +0300)]
FlexUI: sdlstandalone fix
Ketmar Dark [Mon, 2 Oct 2017 17:00:03 +0000 (20:00 +0300)]
FlexUI: module renamings; moved standalone sdl carcass augemntation to FlexUI
Ketmar Dark [Sat, 30 Sep 2017 22:18:08 +0000 (01:18 +0300)]
FlexUI: don't change window size in "fit to screen" mode if size was already set
Ketmar Dark [Sat, 30 Sep 2017 22:16:27 +0000 (01:16 +0300)]
Holmes/UI: compilation fixes
Ketmar Dark [Sat, 30 Sep 2017 22:13:50 +0000 (01:13 +0300)]
Holmes: better UI hotkeys; fitting windows to screen
Ketmar Dark [Sat, 30 Sep 2017 21:53:31 +0000 (00:53 +0300)]
Holmes: UI cosmetix
Ketmar Dark [Sat, 30 Sep 2017 21:24:41 +0000 (00:24 +0300)]
FlexUI: checkbox, radiobox; removed old-style controls; Holmes UI is using new-style controls and layouter now
Ketmar Dark [Sat, 30 Sep 2017 18:35:15 +0000 (21:35 +0300)]
FlexUI: alot of fixes; Holmes help window now using new FlexUI controls and layouter
Dmitry D. Chernov [Mon, 2 Oct 2017 20:58:36 +0000 (06:58 +1000)]
Add Debug/Release build modes in Lazarus project
Dmitry D. Chernov [Mon, 2 Oct 2017 20:45:04 +0000 (06:45 +1000)]
Configure Lazarus project to build game on Windows easily
Dmitry D. Chernov [Mon, 2 Oct 2017 20:27:08 +0000 (06:27 +1000)]
Change extension of the main project file from Delphi to Lazarus-specific
Ketmar Dark [Thu, 28 Sep 2017 23:28:23 +0000 (02:28 +0300)]
FlexUI: button control; slightly changed event consuming logic
Ketmar Dark [Thu, 28 Sep 2017 19:01:32 +0000 (22:01 +0300)]
glgfx: cosmetix
Ketmar Dark [Thu, 28 Sep 2017 18:52:34 +0000 (21:52 +0300)]
FlexUI: simple styling system (yay, no more hardcoded colors!)
Ketmar Dark [Thu, 28 Sep 2017 14:00:42 +0000 (17:00 +0300)]
fixed keyboard polling (no more); ESC should work in several places where it should work (sorry, my puns sux)
Ketmar Dark [Thu, 28 Sep 2017 13:37:16 +0000 (16:37 +0300)]
added PE export dumper ('cause why, Wyoming?)
binarymaster [Wed, 27 Sep 2017 15:13:19 +0000 (18:13 +0300)]
Map: Add test map override feature
fgsfds [Tue, 26 Sep 2017 10:48:18 +0000 (13:48 +0300)]
fix libjit_types on shitdows (?)
Ketmar Dark [Tue, 26 Sep 2017 08:52:48 +0000 (11:52 +0300)]
some fixes to LibJIT bindings
Ketmar Dark [Tue, 26 Sep 2017 06:33:39 +0000 (09:33 +0300)]
HolmesUI renamed to FlexUI (or simply UI); small fixes; changed FlexUI authorship info (READ THE WHOLE COMMENT, PLZ!)
as i wrote the whole FlexUI code, and i may need to relicense it later,
i explicitly put myself as the only FlexUI author, to avoid possible
complications in the future.
please, don't add/fix code in FlexUI without talking to me first.
Ketmar Dark [Tue, 26 Sep 2017 06:27:29 +0000 (09:27 +0300)]
HolmesUI: "position" property for windows
Ketmar Dark [Tue, 26 Sep 2017 06:21:53 +0000 (09:21 +0300)]
HolmesUI: focus fixes
Ketmar Dark [Tue, 26 Sep 2017 06:01:15 +0000 (09:01 +0300)]
cosmetix
Ketmar Dark [Tue, 26 Sep 2017 05:51:18 +0000 (08:51 +0300)]
libjit bindings typo
Ketmar Dark [Mon, 25 Sep 2017 22:00:09 +0000 (01:00 +0300)]
Holmes: gxlib API change
Ketmar Dark [Mon, 25 Sep 2017 21:09:49 +0000 (00:09 +0300)]
HolmesUI: ortholine control; fixed expanding of controls without maxsize
Ketmar Dark [Mon, 25 Sep 2017 19:24:08 +0000 (22:24 +0300)]
HolmesUI: rendering cosmetix
Ketmar Dark [Mon, 25 Sep 2017 19:22:15 +0000 (22:22 +0300)]
HolmesUI: width/height wgt properties
Ketmar Dark [Mon, 25 Sep 2017 19:17:54 +0000 (22:17 +0300)]
HolmesUI: span control