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raw | patch | inline | side by side (parent: 4f08d12)
raw | patch | inline | side by side (parent: 4f08d12)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Wed, 1 May 2019 20:12:36 +0000 (23:12 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Wed, 1 May 2019 20:12:36 +0000 (23:12 +0300) |
src/game/g_console.pas | patch | blob | history |
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 6757bfc51e5bd72f0bc99f7d4f878c7aa31e19b8..4866ea19371efc68ff3588db5eefb35ebcfb008a 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
end;
'togglechat':
begin
- g_Console_Chat_Switch;
+ if not gConsoleShow and (g_ActiveWindow = nil) then
+ g_Console_Chat_Switch;
gSkipFirstChar := not g_Console_Interactive()
end;
'toggleteamchat':
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- g_Console_Chat_Switch(True);
+ if not gConsoleShow and (g_ActiveWindow = nil) then
+ g_Console_Chat_Switch(True);
gSkipFirstChar := not g_Console_Interactive()
end;
end
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
var i: Integer;
begin
- if (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
+ if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
begin
- // down binds shouldn't be processed when there's no input focus
- // however when the user releases a button the bind should still be processed
- // to avoid "sticky" buttons
if down then
begin
- if (not g_GUIGrabInput) and (not gChatShow) and (not gConsoleShow) then
+ if not gChatShow then
for i := 0 to High(gInputBinds[key].down) do
g_Console_Process(gInputBinds[key].down[i], True);
end