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fixed input locking after load game
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Thu, 9 May 2019 15:43:29 +0000
(18:43 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Thu, 9 May 2019 15:43:29 +0000
(18:43 +0300)
src/game/g_gui.pas
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diff --git
a/src/game/g_gui.pas
b/src/game/g_gui.pas
index 494839e01324c73d6281594ff0db2a9c60d54d49..07a03c19081dcbf21589dd8569ec03946c26b5c2 100644
(file)
--- a/
src/game/g_gui.pas
+++ b/
src/game/g_gui.pas
@@
-2336,7
+2336,7
@@
begin
end;
end;
- g_GUIGrabInput :=
FWindow.FActiveControl = Self
;
+ g_GUIGrabInput :=
(@FOnEnterEvent = nil) and (FWindow.FActiveControl = Self)
;
g_Touch_ShowKeyboard(g_GUIGrabInput)
end;
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