end
else}
begin
- mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask, true);
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
end;
// list will be rendered in `g_game.DrawPlayer()`
end;
end
else}
begin
- mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor), true);
+ mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end;
end;