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raw | patch | inline | side by side (parent: 1b0f87b)
raw | patch | inline | side by side (parent: 1b0f87b)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sun, 20 Aug 2017 05:13:29 +0000 (08:13 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sun, 20 Aug 2017 05:33:44 +0000 (08:33 +0300) |
src/game/g_monsters.pas | patch | blob | history | |
src/game/g_weapons.pas | patch | blob | history |
index 4a20c4853a01e09aa08920b90785922338a355d9..9f395fdde5dc474ab1ef27649f64d3b6ea88eaef 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
public
FNoRespawn: Boolean;
FFireTime: Integer;
+ trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
destructor Destroy(); override;
function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
function g_Mons_ForEachAtAlive (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
+function g_Mons_getNewTrapFrameId (): DWord;
+
var
gmon_debug_use_sqaccel: Boolean = true;
g_language, g_netmsg, z_aabbtree;
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ monCheckTrapLastFrameId: DWord;
+
+
// ////////////////////////////////////////////////////////////////////////// //
type
TDynAABBTreeMonsBase = specialize TDynAABBTreeBase<TMonster>;
end;
+function g_Mons_getNewTrapFrameId (): DWord;
+var
+ f: Integer;
+begin
+ Inc(monCheckTrapLastFrameId);
+ if monCheckTrapLastFrameId = 0 then
+ begin
+ // wraparound
+ monCheckTrapLastFrameId := 1;
+ for f := 0 to High(gMonsters) do
+ begin
+ if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
+ end;
+ end;
+ result := monCheckTrapLastFrameId;
+end;
+
+
var
pt_x: Integer = 0;
pt_xs: Integer = 1;
monsTree := TDynAABBTreeMons.Create();
clearUidMap();
+ monCheckTrapLastFrameId := 0;
end;
procedure g_Monsters_FreeData();
monsTree.reset();
gMonsters := nil;
clearUidMap();
+ monCheckTrapLastFrameId := 0;
end;
function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
treeNode := -1;
arrIdx := -1;
+ trapCheckFrameId := 0;
if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
FBloodKind := BLOOD_SPARKS
diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index f3accc605fb3ad2cf654c3b8811462cb98139931..afebce7e17d4fca5dfa47f476d0865600ef9fa90 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
implementation
uses
- Math, g_map, g_player, g_gfx, g_sound, g_main,
+ Math, g_map, g_player, g_gfx, g_sound, g_main, g_panel,
g_console, SysUtils, g_options, g_game,
g_triggers, MAPDEF, e_log, g_monsters, g_saveload,
g_language, g_netmsg;
WaterArray := nil;
end;
+
+var
+ chkTrap_pl: array [0..256] of Integer;
+ chkTrap_mn: array [0..65535] of TMonster;
+
procedure CheckTrap(ID: DWORD; dm: Integer; t: Byte);
var
- a, b, c, d, i1, i2: Integer;
- pl, mn: WArray;
+ //a, b, c, d, i1, i2: Integer;
+ //chkTrap_pl, chkTrap_mn: WArray;
+ plaCount: Integer = 0;
+ mnaCount: Integer = 0;
+ frameId: DWord;
{
function monsWaterCheck (monidx: Integer; mon: TMonster): Boolean;
begin
result := false; // don't stop
- if mon.Live and mon.Collide(gWater[WaterMap[a][c]]) and (not InWArray(monidx, mn)) and (i2 < 1023) then //FIXME
+ if mon.Live and mon.Collide(gWater[WaterMap[a][c]]) and (not InWArray(monidx, chkTrap_mn)) and (i2 < 1023) then //FIXME
begin
i2 += 1;
- mn[i2] := monidx;
+ chkTrap_mn[i2] := monidx;
end;
end;
}
function monsWaterCheck (monidx: Integer; mon: TMonster): Boolean;
begin
result := false; // don't stop
- if (not InWArray(monidx, mn)) and (i2 < 1023) then //FIXME
+ if (mon.trapCheckFrameId <> frameId) then
begin
- i2 += 1;
- mn[i2] := monidx;
+ mon.trapCheckFrameId := frameId;
+ chkTrap_mn[mnaCount] := mon;
+ Inc(mnaCount);
end;
end;
+var
+ a, b, c, d, f: Integer;
+ pan: TPanel;
begin
if (gWater = nil) or (WaterMap = nil) then Exit;
- i1 := -1;
- i2 := -1;
+ frameId := g_Mons_getNewTrapFrameId();
+
+ //i1 := -1;
+ //i2 := -1;
- SetLength(pl, 1024);
- SetLength(mn, 1024);
- for d := 0 to 1023 do pl[d] := $FFFF;
- for d := 0 to 1023 do mn[d] := $FFFF;
+ //SetLength(chkTrap_pl, 1024);
+ //SetLength(chkTrap_mn, 1024);
+ //for d := 0 to 1023 do chkTrap_pl[d] := $FFFF;
+ //for d := 0 to 1023 do chkTrap_mn[d] := $FFFF;
for a := 0 to High(WaterMap) do
+ begin
for b := 0 to High(WaterMap[a]) do
begin
- if not g_Obj_Collide(gWater[WaterMap[a][b]].X, gWater[WaterMap[a][b]].Y,
- gWater[WaterMap[a][b]].Width, gWater[WaterMap[a][b]].Height,
- @Shots[ID].Obj) then Continue;
+ pan := gWater[WaterMap[a][b]];
+ if not g_Obj_Collide(pan.X, pan.Y, pan.Width, pan.Height, @Shots[ID].Obj) then continue;
for c := 0 to High(WaterMap[a]) do
begin
- if gPlayers <> nil then
+ pan := gWater[WaterMap[a][c]];
+ for d := 0 to High(gPlayers) do
begin
- for d := 0 to High(gPlayers) do
- if (gPlayers[d] <> nil) and (gPlayers[d].Live) then
- if gPlayers[d].Collide(gWater[WaterMap[a][c]]) then
- if not InWArray(d, pl) then
- if i1 < 1023 then
- begin
- i1 := i1+1;
- pl[i1] := d;
- end;
+ if (gPlayers[d] <> nil) and (gPlayers[d].Live) then
+ begin
+ if gPlayers[d].Collide(pan) then
+ begin
+ f := 0;
+ while (f < plaCount) and (chkTrap_pl[f] <> d) do Inc(f);
+ if (f = plaCount) then
+ begin
+ chkTrap_pl[plaCount] := d;
+ Inc(plaCount);
+ if (plaCount = Length(chkTrap_pl)) then break;
+ end;
+ end;
+ end;
end;
//g_Mons_ForEach(monsWaterCheck);
- g_Mons_ForEachAtAlive(
- gWater[WaterMap[a][c]].X, gWater[WaterMap[a][c]].Y,
- gWater[WaterMap[a][c]].Width, gWater[WaterMap[a][c]].Height,
- monsWaterCheck);
- end;
-
- if i1 <> -1 then
- begin
- for d := 0 to i1 do gPlayers[pl[d]].Damage(dm, Shots[ID].SpawnerUID, 0, 0, t);
+ g_Mons_ForEachAtAlive(pan.X, pan.Y, pan.Width, pan.Height, monsWaterCheck);
end;
- if i2 <> -1 then
- begin
- for d := 0 to i2 do g_Mons_ByIdx(mn[d]).Damage(dm, 0, 0, Shots[ID].SpawnerUID, t);
- end;
+ for f := 0 to plaCount-1 do gPlayers[chkTrap_pl[f]].Damage(dm, Shots[ID].SpawnerUID, 0, 0, t);
+ for f := 0 to mnaCount-1 do chkTrap_mn[f].Damage(dm, 0, 0, Shots[ID].SpawnerUID, t);
end;
+ end;
- pl := nil;
- mn := nil;
+ //chkTrap_pl := nil;
+ //chkTrap_mn := nil;
end;
function HitMonster(m: TMonster; d: Integer; vx, vy: Integer; SpawnerUID: Word; t: Byte): Boolean;