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fix split screen for default megawad
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Mon, 25 Nov 2019 15:24:28 +0000
(18:24 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Mon, 25 Nov 2019 15:24:28 +0000
(18:24 +0300)
src/game/g_menu.pas
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diff --git
a/src/game/g_menu.pas
b/src/game/g_menu.pas
index cdf0f13604090c4ba58716ec568d6cdbc43c660d..3cfec36d6f79ba50f00c1d6c9748991bf9fe71b7 100644
(file)
--- a/
src/game/g_menu.pas
+++ b/
src/game/g_menu.pas
@@
-1281,13
+1281,14
@@
end;
procedure ProcSinglePlayer (n: Integer);
var wad, map: AnsiString;
begin
+ assert(n >= 1);
wad := g_ExtractWadName(gDefaultMegawadStart);
map := g_ExtractFilePathName(gDefaultMegawadStart);
if e_FindResource(AllMapDirs, wad) then
begin
wad := ExpandFileName(wad);
- g_Game_StartSingle(wad + ':\' + map,
False, n);
- end
;
+ g_Game_StartSingle(wad + ':\' + map,
n > 1, n)
+ end
end;
procedure ProcSingle1Player;
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