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raw | patch | inline | side by side (parent: 98ad2c9)
raw | patch | inline | side by side (parent: 98ad2c9)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 1 Sep 2017 23:57:34 +0000 (02:57 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 2 Sep 2017 00:40:11 +0000 (03:40 +0300) |
diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas
index 23c4b13d16ee07817d48508006086f0d16661c82..27fd1691c8ee62058d15c0c97c00ab664fbb265a 100644 (file)
--- a/src/game/g_holmes.pas
+++ b/src/game/g_holmes.pas
procedure drawTrigger (var trig: TTrigger);
- procedure drawPanelDest (var parr: TPanelArray; idx: Integer);
+ procedure drawPanelDest (pguid: Integer);
var
pan: TPanel;
begin
- if (idx < 0) or (idx >= Length(parr)) then exit;
- pan := parr[idx];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
drawLine(
trig.trigCenter.x, trig.trigCenter.y,
pan.x+pan.width div 2, pan.y+pan.height div 2,
tx := trig.x+(trig.width-Length(trig.mapId)*6) div 2;
darkenRect(tx-2, trig.y-20, Length(trig.mapId)*6+4, 10, 64);
drawText6(tx, trig.y-19, trig.mapId, 255, 255, 0);
+ drawPanelDest(trig.trigPanelGUID);
case trig.TriggerType of
TRIGGER_NONE: begin end;
TRIGGER_EXIT: begin end;
TRIGGER_TELEPORT: begin end;
- TRIGGER_OPENDOOR: begin drawPanelDest(gWalls, trig.trigPanelId); end;
- TRIGGER_CLOSEDOOR: begin drawPanelDest(gWalls, trig.trigPanelId); end;
- TRIGGER_DOOR: begin drawPanelDest(gWalls, trig.trigPanelId); end;
- TRIGGER_DOOR5: begin drawPanelDest(gWalls, trig.trigPanelId); end;
- TRIGGER_CLOSETRAP: begin drawPanelDest(gWalls, trig.trigPanelId); end;
- TRIGGER_TRAP: begin drawPanelDest(gWalls, trig.trigPanelId); end;
+ TRIGGER_OPENDOOR: begin end;
+ TRIGGER_CLOSEDOOR: begin end;
+ TRIGGER_DOOR: begin end;
+ TRIGGER_DOOR5: begin end;
+ TRIGGER_CLOSETRAP: begin end;
+ TRIGGER_TRAP: begin end;
TRIGGER_SECRET: begin end;
- TRIGGER_LIFTUP: begin drawPanelDest(gLifts, trig.trigPanelId); end;
- TRIGGER_LIFTDOWN: begin drawPanelDest(gLifts, trig.trigPanelId); end;
- TRIGGER_LIFT: begin drawPanelDest(gLifts, trig.trigPanelId); end;
+ TRIGGER_LIFTUP: begin end;
+ TRIGGER_LIFTDOWN: begin end;
+ TRIGGER_LIFT: begin end;
TRIGGER_TEXTURE: begin end;
TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF, TRIGGER_PRESS:
begin
begin
result := false; // don't stop
//e_WriteLog(Format('wall #%d(%d); enabled=%d (%d); (%d,%d)-(%d,%d)', [pan.arrIdx, pan.proxyId, Integer(pan.Enabled), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY);
- if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx);
+ if pan.Enabled then g_Map_DisableWallGUID(pan.guid) else g_Map_EnableWallGUID(pan.guid);
end;
begin
//e_WriteLog('=== TOGGLE WALL ===', MSG_NOTIFY);
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index ff6e7570c3b35863ce5ad0dd26127907ed12d8ce..00f39a188463600e838906f1726e382dbf102801 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+
procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
-procedure g_Map_EnableWall(ID: DWORD);
-procedure g_Map_DisableWall(ID: DWORD);
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
+procedure g_Map_DisableWallGUID (pguid: Integer);
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+
+// HACK!!!
+procedure g_Map_EnableWall_XXX (ID: DWORD);
+procedure g_Map_DisableWall_XXX (ID: DWORD);
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
+
+procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
+
procedure g_Map_ReAdd_DieTriggers();
function g_Map_IsSpecialTexture(Texture: String): Boolean;
PANEL_FORE
*)
// sorted by draw priority
- GridTagBack = 1 shl 0;
- GridTagStep = 1 shl 1;
- GridTagWall = 1 shl 2;
- GridTagDoor = 1 shl 3;
- GridTagAcid1 = 1 shl 4;
- GridTagAcid2 = 1 shl 5;
- GridTagWater = 1 shl 6;
- GridTagFore = 1 shl 7;
+ GridTagBack = 1 shl 0; // gRenderBackgrounds
+ GridTagStep = 1 shl 1; // gSteps
+ GridTagWall = 1 shl 2; // gWalls
+ GridTagDoor = 1 shl 3; // gWalls
+ GridTagAcid1 = 1 shl 4; // gAcid1
+ GridTagAcid2 = 1 shl 5; // gAcid2
+ GridTagWater = 1 shl 6; // gWater
+ GridTagFore = 1 shl 7; // gRenderForegrounds
// the following are invisible
- GridTagLift = 1 shl 8;
- GridTagBlockMon = 1 shl 9;
+ GridTagLift = 1 shl 8; // gLifts
+ GridTagBlockMon = 1 shl 9; // gBlockMon
GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+{
+type
+ THashIntPanel = specialize THashBase<Integer, TPanel>;
+
+function hashNewIntPanel (): THashIntPanel;
+begin
+ result := THashIntPanel.Create(hiihash, hiiequ);
+end;
+}
+
+
+var
+ //panByGUID: THashIntPanel = nil;
+ panByGUID: array of TPanel = nil;
+ //panLastGUID: Integer = 0;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+begin
+ //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
+ if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
var
dfmapdef: TDynMapDef = nil;
end;
+// ////////////////////////////////////////////////////////////////////////// //
function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
var
wst: TSFSMemoryChunkStream = nil;
end;
+// ////////////////////////////////////////////////////////////////////////// //
var
NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
end;
+// ////////////////////////////////////////////////////////////////////////// //
function panelTypeToTag (panelType: Word): Integer;
begin
case panelType of
end;
-type
- TPanelID = record
- PWhere: ^TPanelArray;
- PArrID: Integer;
- end;
-
var
- PanelById: array of TPanelID;
- Textures: TLevelTextureArray = nil;
+ Textures: TLevelTextureArray = nil;
TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
- RespawnPoints: Array of TRespawnPoint;
- FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
+ RespawnPoints: array of TRespawnPoint;
+ FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
var
len: Integer;
panels: ^TPanelArray;
+ pan: TPanel;
+ pguid: Integer;
begin
Result := -1;
case PanelRec.PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- panels := @gWalls;
- PANEL_BACK:
- panels := @gRenderBackgrounds;
- PANEL_FORE:
- panels := @gRenderForegrounds;
- PANEL_WATER:
- panels := @gWater;
- PANEL_ACID1:
- panels := @gAcid1;
- PANEL_ACID2:
- panels := @gAcid2;
- PANEL_STEP:
- panels := @gSteps;
- PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
- panels := @gLifts;
- PANEL_BLOCKMON:
- panels := @gBlockMon;
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
+ PANEL_BACK: panels := @gRenderBackgrounds;
+ PANEL_FORE: panels := @gRenderForegrounds;
+ PANEL_WATER: panels := @gWater;
+ PANEL_ACID1: panels := @gAcid1;
+ PANEL_ACID2: panels := @gAcid2;
+ PANEL_STEP: panels := @gSteps;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
+ PANEL_BLOCKMON: panels := @gBlockMon;
+ else exit;
end;
len := Length(panels^);
- SetLength(panels^, len + 1);
-
- panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].arrIdx := len;
- panels^[len].proxyId := -1;
- panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
- if sav then
- panels^[len].SaveIt := True;
-
- Result := len;
-
- len := Length(PanelByID);
- SetLength(PanelByID, len + 1);
- PanelByID[len].PWhere := panels;
- PanelByID[len].PArrID := Result;
+ SetLength(panels^, len+1);
+
+ //Inc(panLastGUID);
+ pguid := Length(panByGUID);
+ SetLength(panByGUID, pguid+1); //FIXME!
+ pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
+ panels^[len] := pan;
+ pan.arrIdx := len;
+ pan.proxyId := -1;
+ pan.tag := panelTypeToTag(PanelRec.PanelType);
+ if sav then pan.SaveIt := True;
+
+ PanelRec.user['panel_guid'] := pan.guid;
+ //panByGUID.put(pan.guid, pan);
+
+ result := len;
end;
Height := Trigger.Height;
Enabled := Trigger.Enabled;
//TexturePanel := Trigger.TexturePanel;
- TexturePanel := atpanid;
+ TexturePanelGUID := atpanid;
TexturePanelType := fTexturePanel1Type;
ShotPanelType := fTexturePanel2Type;
TriggerType := Trigger.TriggerType;
ActivateType := Trigger.ActivateType;
Keys := Trigger.Keys;
- trigPanelId := atrigpanid;
+ trigPanelGUID := atrigpanid;
//trigShotPanelId := ashotpanid;
//Data.Default := Trigger.DATA;
if (Trigger.trigRec = nil) then
LiftPanelIdx: Integer;
DoorPanelIdx: Integer;
ShotPanelIdx: Integer;
+ MPlatPanelIdx: Integer;
trigrec: TDynRecord;
texPan: TDynRecord;
liftPan: TDynRecord;
doorPan: TDynRecord;
shotPan: TDynRecord;
+ mplatPan: TDynRecord;
end;
var
WAD: TWADFile;
gCurrentMap.Free();
gCurrentMap := nil;
+ //panByGUID.Free();
+ //panByGUID := hashNewIntPanel();
+ //panLastGUID := 0;
+ panByGUID := nil;
+
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
pttit.liftPan := nil;
pttit.doorPan := nil;
pttit.shotPan := nil;
+ pttit.mplatPan := nil;
pttit.texPanIdx := -1;
pttit.LiftPanelIdx := -1;
pttit.DoorPanelIdx := -1;
pttit.ShotPanelIdx := -1;
+ pttit.MPlatPanelIdx := -1;
// Ëèôòû
if rec.TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
begin
begin
pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID];
end;
+ //
+ if rec.TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ pttit.mplatPan := mapReader.panel[rec.trigRec.tgPanelID];
+ end;
if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true;
if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true;
if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true;
if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true;
+ if (pttit.mplatPan <> nil) then pttit.mplatPan.userPanelTrigRef := true;
g_Game_StepLoading();
end;
if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId;
if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId;
if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId;
+ if (TriggersTable[b].mplatPan <> nil) then TriggersTable[b].MPlatPanelIdx := TriggersTable[b].mplatPan.userPanelId;
end;
// create map grid, init other grids (for monsters, for example)
if (TriggersTable[trignum].LiftPanelIdx <> -1) then tgpid := TriggersTable[trignum].LiftPanelIdx
else if (TriggersTable[trignum].DoorPanelIdx <> -1) then tgpid := TriggersTable[trignum].DoorPanelIdx
else if (TriggersTable[trignum].ShotPanelIdx <> -1) then tgpid := TriggersTable[trignum].ShotPanelIdx
+ else if (TriggersTable[trignum].MPlatPanelIdx <> -1) then tgpid := TriggersTable[trignum].MPlatPanelIdx
else tgpid := -1;
//e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
CreateTrigger(trignum, rec, TriggersTable[trignum].texPanIdx, tgpid, Word(b), Word(c));
BadTextNameHash := nil;
end;
+ //panByGUID.Free();
+ //panByGUID := nil;
+ //panLastGUID := 0;
+ panByGUID := nil;
+
FreePanelArray(gWalls);
FreePanelArray(gRenderBackgrounds);
FreePanelArray(gRenderForegrounds);
gDoorMap := nil;
gLiftMap := nil;
-
- PanelByID := nil;
end;
procedure g_Map_Update();
end;
-procedure g_Map_EnableWall(ID: DWORD);
+procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
+
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
var
pan: TPanel;
begin
- pan := gWalls[ID];
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
pan.Enabled := True;
g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
//if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
//else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState({gWalls[ID]}pan.PanelType, pguid);
{$IFDEF MAP_DEBUG_ENABLED_FLAG}
//e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
{$ENDIF}
end;
-procedure g_Map_DisableWall(ID: DWORD);
+
+procedure g_Map_DisableWallGUID (pguid: Integer);
var
pan: TPanel;
begin
- pan := gWalls[ID];
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
pan.Enabled := False;
g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
mapGrid.proxyEnabled[pan.proxyId] := false;
//if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, pguid);
{$IFDEF MAP_DEBUG_ENABLED_FLAG}
//e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
{$ENDIF}
end;
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
+
+procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
var
tp: TPanel;
begin
+ tp := g_Map_PanelByGUID(pguid);
+ if (tp = nil) then exit;
+ {
case PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- tp := gWalls[ID];
- PANEL_FORE:
- tp := gRenderForegrounds[ID];
- PANEL_BACK:
- tp := gRenderBackgrounds[ID];
- PANEL_WATER:
- tp := gWater[ID];
- PANEL_ACID1:
- tp := gAcid1[ID];
- PANEL_ACID2:
- tp := gAcid2[ID];
- PANEL_STEP:
- tp := gSteps[ID];
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
+ PANEL_FORE: tp := gRenderForegrounds[ID];
+ PANEL_BACK: tp := gRenderBackgrounds[ID];
+ PANEL_WATER: tp := gWater[ID];
+ PANEL_ACID1: tp := gAcid1[ID];
+ PANEL_ACID2: tp := gAcid2[ID];
+ PANEL_STEP: tp := gSteps[ID];
+ else exit;
end;
+ }
tp.NextTexture(AnimLoop);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_PanelTexture(PanelType, ID, AnimLoop);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(PanelType, pguid, AnimLoop);
end;
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+var
+ pan: TPanel;
begin
- if gLifts[ID].LiftType = t then
- Exit;
+ //pan := gLifts[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if not pan.isGLift then exit;
- with gLifts[ID] do
+ if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
+
+ with {gLifts[ID]} pan do
begin
LiftType := t;
3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
end;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, pguid);
end;
end;
-function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
+
+function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
var
a: Integer;
PointsArray: Array of TRespawnPoint;
diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index b6a60c0fae409bd9fcbca2100547d4fbd3e4f8dc..16e6bb511d3c2437e8d0bd76da86a26fec99343b 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
e_log, e_msg, ENet, Classes;
const
- NET_PROTOCOL_VER = 171;
+ NET_PROTOCOL_VER = 172;
NET_MAXCLIENTS = 24;
NET_CHANS = 11;
diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index f77bdcadd97dbafa8ea20c15c44e4f473ce80806..53ab6a501b063c2cae51a19a9edcf326df2840a4 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
NET_MSG_MSHOT = 134;
NET_MSG_MDEL = 135;
- NET_MSG_PSTATE = 141;
- NET_MSG_PTEX = 142;
+ NET_MSG_PSTATE = 141;
+ NET_MSG_PTEX = 142;
NET_MSG_TSOUND = 151;
NET_MSG_TMUSIC = 152;
@@ -168,8 +168,8 @@ procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_
procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
// PANEL
-procedure MH_SEND_PanelTexture(PType: Word; PID: LongWord; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
-procedure MH_SEND_PanelState(PType: Word; PID: LongWord; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_PanelTexture(PType: Word; PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_PanelState(PType: Word; PGUID: Integer; ID: Integer = NET_EVERYONE);
// MONSTER
procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
// PANEL
-procedure MH_SEND_PanelTexture(PType: Word; PID: LongWord; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_PanelTexture(PType: Word; PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
var
TP: TPanel;
begin
+ TP := g_Map_PanelByGUID(PGUID);
+ if (TP = nil) then exit;
+ {
case PType of
PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
TP := gWalls[PID];
else
Exit;
end;
+ }
with TP do
begin
NetOut.Write(Byte(NET_MSG_PTEX));
NetOut.Write(PType);
- NetOut.Write(PID);
+ NetOut.Write(LongWord(PGUID));
NetOut.Write(FCurTexture);
NetOut.Write(FCurFrame);
NetOut.Write(FCurFrameCount);
g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
end;
-procedure MH_SEND_PanelState(PType: Word; PID: LongWord; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_PanelState(PType: Word; PGUID: Integer; ID: Integer = NET_EVERYONE);
var
TP: TPanel;
begin
+ TP := g_Map_PanelByGUID(PGUID);
+ if (TP = nil) then exit;
case PType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- TP := gWalls[PID];
- PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
- TP := gLifts[PID];
+ {
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: TP := gWalls[PID];
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: TP := gLifts[PID];
+ }
PANEL_BACK:
begin
- TP := gRenderBackgrounds[PID];
+ //TP := gRenderBackgrounds[PID];
TP.Moved := True;
end;
PANEL_FORE:
begin
- TP := gRenderForegrounds[PID];
+ //TP := gRenderForegrounds[PID];
TP.Moved := True;
end;
+ {
else
Exit;
+ }
end;
NetOut.Write(Byte(NET_MSG_PSTATE));
NetOut.Write(PType);
- NetOut.Write(PID);
+ NetOut.Write(LongWord(PGUID));
NetOut.Write(Byte(TP.Enabled));
NetOut.Write(TP.LiftType);
NetOut.Write(TP.X);
procedure MC_RECV_PanelTexture(var M: TMsg);
var
TP: TPanel;
- PType: Word;
- ID: LongWord;
+ //PType: Word;
+ PGUID: Integer;
Tex, Fr: Integer;
Loop, Cnt: Byte;
begin
if not gGameOn then Exit;
- PType := M.ReadWord();
- ID := M.ReadLongWord();
+ {PType :=} M.ReadWord();
+ PGUID := Integer(M.ReadLongWord());
Tex := M.ReadLongInt();
Fr := M.ReadLongInt();
Cnt := M.ReadByte();
Loop := M.ReadByte();
- TP := nil;
+ TP := g_Map_PanelByGUID(PGUID);
+ {
case PType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- if gWalls <> nil then
- TP := gWalls[ID];
- PANEL_FORE:
- if gRenderForegrounds <> nil then
- TP := gRenderForegrounds[ID];
- PANEL_BACK:
- if gRenderBackgrounds <> nil then
- TP := gRenderBackgrounds[ID];
- PANEL_WATER:
- if gWater <> nil then
- TP := gWater[ID];
- PANEL_ACID1:
- if gAcid1 <> nil then
- TP := gAcid1[ID];
- PANEL_ACID2:
- if gAcid2 <> nil then
- TP := gAcid2[ID];
- PANEL_STEP:
- if gSteps <> nil then
- TP := gSteps[ID];
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: if gWalls <> nil then TP := gWalls[ID];
+ PANEL_FORE: if gRenderForegrounds <> nil then TP := gRenderForegrounds[ID];
+ PANEL_BACK: if gRenderBackgrounds <> nil then TP := gRenderBackgrounds[ID];
+ PANEL_WATER: if gWater <> nil then TP := gWater[ID];
+ PANEL_ACID1: if gAcid1 <> nil then TP := gAcid1[ID];
+ PANEL_ACID2: if gAcid2 <> nil then TP := gAcid2[ID];
+ PANEL_STEP: if gSteps <> nil then TP := gSteps[ID];
+ else Exit;
end;
+ }
if TP <> nil then
+ begin
if Loop = 0 then
- begin // switch texture
+ begin
+ // switch texture
TP.SetTexture(Tex, Loop);
TP.SetFrame(Fr, Cnt);
- end else // looped or non-looped animation
+ end
+ else
+ begin
+ // looped or non-looped animation
TP.NextTexture(Loop);
+ end;
+ end;
end;
procedure MC_RECV_PanelState(var M: TMsg);
var
- ID: LongWord;
+ PGUID: Integer;
E: Boolean;
Lift: Byte;
PType: Word;
X, Y: Integer;
+ TP: TPanel;
begin
if not gGameOn then Exit;
PType := M.ReadWord();
- ID := M.ReadLongWord();
+ PGUID := Integer(M.ReadLongWord());
E := (M.ReadByte() <> 0);
Lift := M.ReadByte();
X := M.ReadLongInt();
case PType of
PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- if E then
- g_Map_EnableWall(ID)
- else
- g_Map_DisableWall(ID);
+ if E then g_Map_EnableWallGUID(PGUID) else g_Map_DisableWallGUID(PGUID);
PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
- g_Map_SetLift(ID, Lift);
+ g_Map_SetLiftGUID(PGUID, Lift);
- PANEL_BACK:
+ {PANEL_BACK,
+ PANEL_FORE:}
+ else
begin
- gRenderBackgrounds[ID].X := X;
- gRenderBackgrounds[ID].Y := Y;
+ TP := g_Map_PanelByGUID(PGUID);
+ if (TP <> nil) then
+ begin
+ TP.X := X;
+ TP.Y := Y;
+ TP.positionChanged();
+ end;
+ //gRenderBackgrounds[ID].X := X;
+ //gRenderBackgrounds[ID].Y := Y;
end;
+ {
PANEL_FORE:
begin
gRenderForegrounds[ID].X := X;
gRenderForegrounds[ID].Y := Y;
- end;
+ end;
+ }
end;
end;
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index f1aa0078ede8d0e6d64e1ff1a680348d859f1409..3c95a56ffe7f3b07724ad060b99a995f7fad3c26 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
TPanel = Class (TObject)
private
+ const
+ private
+ mGUID: Integer; // will be assigned in "g_map.pas"
FTextureWidth: Word;
FTextureHeight: Word;
FAlpha: Byte;
FMoved: Boolean;
FLiftType: Byte;
FLastAnimLoop: Byte;
+ // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later
+ // for now, PLEASE, don't modify 'em, or all hell will break loose
arrIdx: Integer; // index in one of internal arrays; sorry
- tag: Integer; // used in coldets and such; sorry
+ tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
proxyId: Integer; // proxy id in map grid (DO NOT USE!)
+ mapId: AnsiString; // taken directly from map file; dunno why it is here
constructor Create(PanelRec: TDynRecord;
AddTextures: TAddTextureArray;
CurTex: Integer;
- var Textures: TLevelTextureArray);
+ var Textures: TLevelTextureArray; aguid: Integer);
destructor Destroy(); override;
procedure Draw();
procedure SaveState(var Mem: TBinMemoryWriter);
procedure LoadState(var Mem: TBinMemoryReader);
+ procedure positionChanged ();
+
+ function isGBack (): Boolean; inline; // gRenderBackgrounds
+ function isGStep (): Boolean; inline; // gSteps
+ function isGWall (): Boolean; inline; // gWalls
+ function isGAcid1 (): Boolean; inline; // gAcid1
+ function isGAcid2 (): Boolean; inline; // gAcid2
+ function isGWater (): Boolean; inline; // gWater
+ function isGFore (): Boolean; inline; // gRenderForegrounds
+ function isGLift (): Boolean; inline; // gLifts
+ function isGBlockMon (): Boolean; inline; // gBlockMon
+
+
public
property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive
published
+ property guid: Integer read mGUID; // will be assigned in "g_map.pas"
property x0: Integer read FX;
property y0: Integer read FY;
property x1: Integer read getx1; // inclusive!
constructor TPanel.Create(PanelRec: TDynRecord;
AddTextures: TAddTextureArray;
CurTex: Integer;
- var Textures: TLevelTextureArray);
+ var Textures: TLevelTextureArray; aguid: Integer);
var
i: Integer;
begin
LastAnimLoop := 0;
Moved := False;
+ mapId := PanelRec.id;
+ mGUID := aguid;
+
mMovingSpeed := PanelRec.moveSpeed;
mMovingStart := PanelRec.moveStart;
mMovingEnd := PanelRec.moveEnd;
function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end;
function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end;
+function TPanel.isGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end;
+function TPanel.isGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end;
+function TPanel.isGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end;
+function TPanel.isGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end;
+function TPanel.isGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end;
+function TPanel.isGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end;
+function TPanel.isGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end;
+function TPanel.isGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end;
+function TPanel.isGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end;
+
procedure TPanel.Draw();
var
xx, yy: Integer;
end;
+procedure TPanel.positionChanged ();
+begin
+ if (proxyId >= 0) then mapGrid.moveBody(proxyId, X, Y);
+end;
+
+
var
monMoveList: array of TMonster = nil;
monMoveListUsed: Integer = 0;
Y := ny;
g_Mark(nx, ny, Width, Height, MARK_WALL);
// fix grid
- if (proxyId >= 0) then mapGrid.moveBody(proxyId, nx, ny);
+ positionChanged();
// notify moved monsters about their movement
for f := 0 to monMoveListUsed-1 do monMoveList[f].positionChanged();
end;
index 6698288c33cda673ec4fe9129256171494b1fc1c..437d1f6462c98f8c1c9973dfd3c099c5a4d906cf 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
Enabled: Boolean;
ActivateType: Byte;
Keys: Byte;
- TexturePanel: Integer;
+ TexturePanelGUID: Integer;
TexturePanelType: Word;
TimeOut: Word;
mapId: AnsiString; // trigger id, from map
mapIndex: Integer; // index in fields['trigger'], used in save/load
- //trigShotPanelId: Integer;
- trigPanelId: Integer;
+ trigPanelGUID: Integer;
//TrigData: TTriggerData;
trigData: TDynRecord; // triggerdata; owned by trigger
function trigCenter (): TDFPoint; inline;
public
- property trigShotPanelId: Integer read trigPanelId write trigPanelId;
+ property trigShotPanelGUID: Integer read trigPanelGUID write trigPanelGUID;
end;
function g_Triggers_Create(Trigger: TTrigger; forceInternalIndex: Integer=-1): DWORD;
function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
-function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
-function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
-procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
-function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
+{
+function tr_CloseDoor (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
+function tr_OpenDoor (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
+procedure tr_CloseTrap (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean);
+function tr_SetLift (PanelGUID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
-function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
-function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
+function tr_Teleport (ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
+function tr_Push (ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
-procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
-function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
+procedure tr_MakeEffect (X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
+function tr_SpawnShot (ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
+}
var
gTriggerClientID: Integer = 0;
implementation
uses
- g_player, g_map, Math, g_gfx, g_game, g_textures,
+ Math,
+ g_player, g_map, g_panel, g_gfx, g_game, g_textures,
g_console, g_monsters, g_items, g_phys, g_weapons,
wadreader, g_main, SysUtils, e_log, g_language,
g_options, g_net, g_netmsg, utils, xparser;
end;
-function FindTrigger(): DWORD;
+function FindTrigger (): DWORD;
var
i: Integer;
begin
end;
-function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
+function tr_CloseDoor (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
var
a, b, c: Integer;
+ pan: TPanel;
+ PanelID: Integer;
begin
- Result := False;
-
- if PanelID = -1 then Exit;
+ result := false;
+ pan := g_Map_PanelByGUID(PanelGUID);
+ if (pan = nil) or not pan.isGWall then exit; //!FIXME!TRIGANY!
+ PanelID := pan.arrIdx;
if not d2d then
begin
with gWalls[PanelID] do
begin
- if g_CollidePlayer(X, Y, Width, Height) or
- g_Mons_IsAnyAliveAt(X, Y, Width, Height) then Exit;
-
+ if g_CollidePlayer(X, Y, Width, Height) or g_Mons_IsAnyAliveAt(X, Y, Width, Height) then Exit;
if not Enabled then
begin
if not NoSound then
begin
g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
end;
- g_Map_EnableWall(PanelID);
- Result := True;
+ g_Map_EnableWallGUID(PanelGUID);
+ result := true;
end;
end;
end
else
begin
- if gDoorMap = nil then Exit;
+ if (gDoorMap = nil) then exit;
c := -1;
for a := 0 to High(gDoorMap) do
begin
for b := 0 to High(gDoorMap[a]) do
+ begin
if gDoorMap[a, b] = DWORD(PanelID) then
begin
c := a;
- Break;
+ break;
end;
-
- if c <> -1 then Break;
+ end;
+ if (c <> -1) then break;
end;
- if c = -1 then Exit;
+ if (c = -1) then exit;
for b := 0 to High(gDoorMap[c]) do
+ begin
with gWalls[gDoorMap[c, b]] do
begin
- if g_CollidePlayer(X, Y, Width, Height) or
- g_Mons_IsAnyAliveAt(X, Y, Width, Height) then Exit;
+ if g_CollidePlayer(X, Y, Width, Height) or g_Mons_IsAnyAliveAt(X, Y, Width, Height) then exit;
end;
+ end;
if not NoSound then
+ begin
for b := 0 to High(gDoorMap[c]) do
+ begin
if not gWalls[gDoorMap[c, b]].Enabled then
begin
with gWalls[PanelID] do
begin
g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
end;
- Break;
+ break;
end;
+ end;
+ end;
for b := 0 to High(gDoorMap[c]) do
+ begin
if not gWalls[gDoorMap[c, b]].Enabled then
begin
- g_Map_EnableWall(gDoorMap[c, b]);
- Result := True;
+ g_Map_EnableWall_XXX(gDoorMap[c, b]);
+ result := true;
end;
+ end;
end;
end;
-procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
+
+procedure tr_CloseTrap (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean);
var
a, b, c: Integer;
wx, wy, wh, ww: Integer;
+ pan: TPanel;
+ PanelID: Integer;
function monsDamage (mon: TMonster): Boolean;
begin
end;
begin
- if PanelID = -1 then Exit;
+ pan := g_Map_PanelByGUID(PanelGUID);
+ if (pan = nil) or not pan.isGWall then exit; //!FIXME!TRIGANY!
+ PanelID := pan.arrIdx;
if not d2d then
begin
if (not NoSound) and (not Enabled) then
begin
g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
end;
end;
with gWalls[PanelID] do
begin
if gPlayers <> nil then
+ begin
for a := 0 to High(gPlayers) do
- if (gPlayers[a] <> nil) and gPlayers[a].Live and
- gPlayers[a].Collide(X, Y, Width, Height) then
+ begin
+ if (gPlayers[a] <> nil) and gPlayers[a].Live and gPlayers[a].Collide(X, Y, Width, Height) then
+ begin
gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
+ end;
+ end;
+ end;
//g_Mons_ForEach(monsDamage);
g_Mons_ForEachAliveAt(wx, wy, ww, wh, monsDamage);
- if not Enabled then g_Map_EnableWall(PanelID);
+ if not Enabled then g_Map_EnableWallGUID(PanelGUID);
end;
end
else
begin
- if gDoorMap = nil then Exit;
+ if (gDoorMap = nil) then exit;
c := -1;
for a := 0 to High(gDoorMap) do
if gDoorMap[a, b] = DWORD(PanelID) then
begin
c := a;
- Break;
+ break;
end;
end;
-
- if c <> -1 then Break;
+ if (c <> -1) then break;
end;
- if c = -1 then Exit;
+ if (c = -1) then exit;
if not NoSound then
begin
with gWalls[gDoorMap[c, b]] do
begin
if gPlayers <> nil then
+ begin
for a := 0 to High(gPlayers) do
- if (gPlayers[a] <> nil) and gPlayers[a].Live and
- gPlayers[a].Collide(X, Y, Width, Height) then
+ begin
+ if (gPlayers[a] <> nil) and gPlayers[a].Live and gPlayers[a].Collide(X, Y, Width, Height) then
+ begin
gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
+ end;
+ end;
+ end;
//g_Mons_ForEach(monsDamage);
g_Mons_ForEachAliveAt(wx, wy, ww, wh, monsDamage);
gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
*)
- if not Enabled then g_Map_EnableWall(gDoorMap[c, b]);
+ if not Enabled then g_Map_EnableWall_XXX(gDoorMap[c, b]);
end;
end;
end;
end;
-function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
+
+function tr_OpenDoor (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
var
a, b, c: Integer;
+ pan: TPanel;
+ PanelID: Integer;
begin
- Result := False;
-
- if PanelID = -1 then Exit;
+ result := false;
+ pan := g_Map_PanelByGUID(PanelGUID);
+ if (pan = nil) or not pan.isGWall then exit; //!FIXME!TRIGANY!
+ PanelID := pan.arrIdx;
if not d2d then
begin
with gWalls[PanelID] do
+ begin
if Enabled then
begin
if not NoSound then
begin
g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
end;
- g_Map_DisableWall(PanelID);
- Result := True;
+ g_Map_DisableWallGUID(PanelGUID);
+ result := true;
end;
+ end
end
else
begin
- if gDoorMap = nil then Exit;
+ if (gDoorMap = nil) then exit;
c := -1;
for a := 0 to High(gDoorMap) do
begin
for b := 0 to High(gDoorMap[a]) do
+ begin
if gDoorMap[a, b] = DWORD(PanelID) then
begin
c := a;
- Break;
+ break;
end;
-
- if c <> -1 then Break;
+ end;
+ if (c <> -1) then break;
end;
- if c = -1 then Exit;
+ if (c = -1) then exit;
if not NoSound then
+ begin
for b := 0 to High(gDoorMap[c]) do
+ begin
if gWalls[gDoorMap[c, b]].Enabled then
begin
with gWalls[PanelID] do
begin
g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
end;
- Break;
+ break;
end;
+ end;
+ end;
for b := 0 to High(gDoorMap[c]) do
+ begin
if gWalls[gDoorMap[c, b]].Enabled then
begin
- g_Map_DisableWall(gDoorMap[c, b]);
- Result := True;
+ g_Map_DisableWall_XXX(gDoorMap[c, b]);
+ result := true;
end;
+ end;
end;
end;
-function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
+
+function tr_SetLift (PanelGUID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
var
- a, b, c, t: Integer;
+ a, b, c: Integer;
+ t: Integer = 0;
+ pan: TPanel;
+ PanelID: Integer;
begin
- t := 0;
- Result := False;
-
- if PanelID = -1 then Exit;
+ result := false;
+ pan := g_Map_PanelByGUID(PanelGUID);
+ if (pan = nil) or not pan.isGLift then exit; //!FIXME!TRIGANY!
+ PanelID := pan.arrIdx;
- if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or
- (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
+ if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
+ begin
case d of
0: t := 0;
1: t := 1;
else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
end
- else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or
- (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
+ end
+ else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
+ begin
case d of
0: t := 2;
1: t := 3;
else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
end;
+ end;
if not d2d then
begin
with gLifts[PanelID] do
- if LiftType <> t then
+ begin
+ if (LiftType <> t) then
begin
- g_Map_SetLift(PanelID, t);
-
- {if not NoSound then
- g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
- Result := True;
+ g_Map_SetLiftGUID(PanelGUID, t); //???
+ //if not NoSound then g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
+ result := true;
end;
+ end;
end
else // Êàê â D2d
begin
- if gLiftMap = nil then Exit;
+ if (gLiftMap = nil) then exit;
c := -1;
for a := 0 to High(gLiftMap) do
begin
for b := 0 to High(gLiftMap[a]) do
- if gLiftMap[a, b] = DWORD(PanelID) then
+ begin
+ if (gLiftMap[a, b] = DWORD(PanelID)) then
begin
c := a;
- Break;
+ break;
end;
-
- if c <> -1 then Break;
+ end;
+ if (c <> -1) then break;
end;
- if c = -1 then Exit;
+ if (c = -1) then exit;
{if not NoSound then
for b := 0 to High(gLiftMap[c]) do
end;}
for b := 0 to High(gLiftMap[c]) do
+ begin
with gLifts[gLiftMap[c, b]] do
- if LiftType <> t then
+ begin
+ if (LiftType <> t) then
begin
- g_Map_SetLift(gLiftMap[c, b], t);
-
- Result := True;
+ g_Map_SetLift_XXX(gLiftMap[c, b], t);
+ result := true;
end;
+ end;
+ end;
end;
end;
-function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
+
+function tr_SpawnShot (ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
var
snd: string;
Projectile: Boolean;
TextureID: DWORD;
Anim: TAnimation;
begin
- Result := -1;
+ result := -1;
TextureID := DWORD(-1);
snd := 'SOUND_WEAPON_FIREROCKET';
- Projectile := True;
+ Projectile := true;
+
case ShotType of
TRIGGER_SHOT_PISTOL:
begin
if ShotSound then
begin
g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
- if g_Game_IsNet then
- MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
+ if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
end;
end;
if ShotSound then
begin
g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
- if g_Game_IsNet then
- MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
+ if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
end;
end;
if ShotSound then
begin
g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
- if g_Game_IsNet then
- MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
+ if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
end;
end;
begin
g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
- if g_Game_IsNet then
- MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
+ if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
end;
end;
end;
if g_Game_IsNet and g_Game_IsServer then
+ begin
case ShotType of
- TRIGGER_SHOT_EXPL:
- MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
- TRIGGER_SHOT_BFGEXPL:
- MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
+ TRIGGER_SHOT_EXPL: MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
+ TRIGGER_SHOT_BFGEXPL: MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
else
begin
- if Projectile then
- MH_SEND_CreateShot(LastShotID);
- if ShotSound then
- MH_SEND_Sound(wx, wy, snd);
+ if Projectile then MH_SEND_CreateShot(LastShotID);
+ if ShotSound then MH_SEND_Sound(wx, wy, snd);
end;
end;
+ end;
- if ShotSound then
- g_Sound_PlayExAt(snd, wx, wy);
+ if ShotSound then g_Sound_PlayExAt(snd, wx, wy);
- if Projectile then
- Result := LastShotID;
+ if Projectile then Result := LastShotID;
end;
-procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
+
+procedure MakeShot (var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
begin
with Trigger do
- if (trigData.trigShotAmmo = 0) or
- ((trigData.trigShotAmmo > 0) and (ShotAmmoCount > 0)) then
+ begin
+ if (trigData.trigShotAmmo = 0) or ((trigData.trigShotAmmo > 0) and (ShotAmmoCount > 0)) then
begin
- if (trigShotPanelID <> -1) and (ShotPanelTime = 0) then
+ if (trigShotPanelGUID <> -1) and (ShotPanelTime = 0) then
begin
- g_Map_SwitchTexture(ShotPanelType, trigShotPanelID);
+ g_Map_SwitchTextureGUID(ShotPanelType, trigShotPanelGUID);
ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
end;
- if trigData.trigShotIntSight > 0 then
- ShotSightTimeout := 180; // ~= 5 ñåêóíä
+ if (trigData.trigShotIntSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä
- if ShotAmmoCount > 0 then Dec(ShotAmmoCount);
+ if (ShotAmmoCount > 0) then Dec(ShotAmmoCount);
- dx := dx + Random(trigData.trigShotAccuracy) - Random(trigData.trigShotAccuracy);
- dy := dy + Random(trigData.trigShotAccuracy) - Random(trigData.trigShotAccuracy);
+ dx += Random(trigData.trigShotAccuracy)-Random(trigData.trigShotAccuracy);
+ dy += Random(trigData.trigShotAccuracy)-Random(trigData.trigShotAccuracy);
tr_SpawnShot(trigData.trigShotType, wx, wy, dx, dy, trigData.trigShotSound, TargetUID);
end
else
+ begin
if (trigData.trigShotIntReload > 0) and (ShotReloadTime = 0) then
+ begin
ShotReloadTime := trigData.trigShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
+ end;
+ end;
+ end;
end;
-procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
+
+procedure tr_MakeEffect (X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
var
FramesID: DWORD;
Anim: TAnimation;
begin
if T = TRIGGER_EFFECT_PARTICLE then
+ begin
case ST of
TRIGGER_EFFECT_SLIQUID:
begin
- if (CR = 255) and (CG = 0) and (CB = 0) then
- g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
- else if (CR = 0) and (CG = 255) and (CB = 0) then
- g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
- else if (CR = 0) and (CG = 0) and (CB = 255) then
- g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
- else
- g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
+ if (CR = 255) and (CG = 0) and (CB = 0) then g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
+ else if (CR = 0) and (CG = 255) and (CB = 0) then g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
+ else if (CR = 0) and (CG = 0) and (CB = 255) then g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
+ else g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
end;
- TRIGGER_EFFECT_LLIQUID:
- g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
- TRIGGER_EFFECT_DLIQUID:
- g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
- TRIGGER_EFFECT_BLOOD:
- g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
- TRIGGER_EFFECT_SPARK:
- g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
- TRIGGER_EFFECT_BUBBLE:
- g_GFX_Bubbles(X, Y, 1, 0, 0);
+ TRIGGER_EFFECT_LLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
+ TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
+ TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
+ TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
+ TRIGGER_EFFECT_BUBBLE: g_GFX_Bubbles(X, Y, 1, 0, 0);
end;
+ end;
+
if T = TRIGGER_EFFECT_ANIMATION then
+ begin
case ST of
EFFECT_TELEPORT: begin
if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
begin
Anim := TAnimation.Create(FramesID, False, 3);
- if not Silent then
- g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
+ if not Silent then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
g_GFX_OnceAnim(X-32, Y-32, Anim);
Anim.Free();
end;
- if Send and g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
+ if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
end;
EFFECT_RESPAWN: begin
if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
begin
Anim := TAnimation.Create(FramesID, False, 4);
- if not Silent then
- g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
+ if not Silent then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
g_GFX_OnceAnim(X-16, Y-16, Anim);
Anim.Free();
end;
- if Send and g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
+ if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
end;
EFFECT_FIRE: begin
if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
begin
Anim := TAnimation.Create(FramesID, False, 4);
- if not Silent then
- g_Sound_PlayExAt('SOUND_FIRE', X, Y);
+ if not Silent then g_Sound_PlayExAt('SOUND_FIRE', X, Y);
g_GFX_OnceAnim(X-32, Y-128, Anim);
Anim.Free();
end;
- if Send and g_Game_IsServer and g_Game_IsNet then
- MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
+ if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
end;
end;
+ end;
end;
-function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
+
+function tr_Teleport (ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
var
p: TPlayer;
m: TMonster;
UID_PLAYER:
begin
p := g_Player_Get(ActivateUID);
- if p = nil then
- Exit;
-
+ if p = nil then Exit;
if D2D then
- begin
- if p.TeleportTo(TX-(p.Obj.Rect.Width div 2),
- TY-p.Obj.Rect.Height,
- Silent,
- TDir) then
- Result := True;
- end
+ begin
+ if p.TeleportTo(TX-(p.Obj.Rect.Width div 2), TY-p.Obj.Rect.Height, Silent, TDir) then result := true;
+ end
else
- if p.TeleportTo(TX, TY, Silent, TDir) then
- Result := True;
+ begin
+ if p.TeleportTo(TX, TY, Silent, TDir) then result := true;
+ end;
end;
-
UID_MONSTER:
begin
m := g_Monsters_ByUID(ActivateUID);
- if m = nil then
- Exit;
-
+ if m = nil then Exit;
if D2D then
- begin
- if m.TeleportTo(TX-(m.Obj.Rect.Width div 2),
- TY-m.Obj.Rect.Height,
- Silent,
- TDir) then
- Result := True;
- end
+ begin
+ if m.TeleportTo(TX-(m.Obj.Rect.Width div 2), TY-m.Obj.Rect.Height, Silent, TDir) then result := true;
+ end
else
- if m.TeleportTo(TX, TY, Silent, TDir) then
- Result := True;
+ begin
+ if m.TeleportTo(TX, TY, Silent, TDir) then result := true;
+ end;
end;
end;
end;
-function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
+
+function tr_Push (ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
var
p: TPlayer;
m: TMonster;
begin
- Result := True;
- if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
+ result := true;
+ if (ActivateUID < 0) or (ActivateUID > $FFFF) then exit;
case g_GetUIDType(ActivateUID) of
UID_PLAYER:
begin
p := g_Player_Get(ActivateUID);
- if p = nil then
- Exit;
+ if p = nil then Exit;
if ResetVel then
begin
UID_MONSTER:
begin
m := g_Monsters_ByUID(ActivateUID);
- if m = nil then
- Exit;
+ if m = nil then Exit;
if ResetVel then
begin
end;
end;
-function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
+
+function tr_Message (MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
var
msg: string;
p: TPlayer;
begin
if g_Game_IsWatchedPlayer(ActivateUID) then
begin
- if MKind = 0 then
- g_Console_Add(msg, True)
- else if MKind = 1 then
- g_Game_Message(msg, MTime);
+ if MKind = 0 then g_Console_Add(msg, True)
+ else if MKind = 1 then g_Game_Message(msg, MTime);
end
else
begin
p := g_Player_Get(ActivateUID);
if g_Game_IsNet and (p.FClientID >= 0) then
- if MKind = 0 then
- MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
- else if MKind = 1 then
- MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
+ begin
+ if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
+ else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
+ end;
end;
end;
end;
begin
p := g_Player_Get(ActivateUID);
if g_Game_IsWatchedTeam(p.Team) then
- if MKind = 0 then
- g_Console_Add(msg, True)
- else if MKind = 1 then
- g_Game_Message(msg, MTime);
+ begin
+ if MKind = 0 then g_Console_Add(msg, True)
+ else if MKind = 1 then g_Game_Message(msg, MTime);
+ end;
if g_Game_IsNet then
begin
for i := Low(gPlayers) to High(gPlayers) do
+ begin
if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
- if MKind = 0 then
- MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
- else if MKind = 1 then
- MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ begin
+ if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
+ else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ end;
+ end;
end;
end;
end;
begin
p := g_Player_Get(ActivateUID);
if g_Game_IsWatchedTeam(p.Team) then
- if MKind = 0 then
- g_Console_Add(msg, True)
- else if MKind = 1 then
- g_Game_Message(msg, MTime);
+ begin
+ if MKind = 0 then g_Console_Add(msg, True)
+ else if MKind = 1 then g_Game_Message(msg, MTime);
+ end;
if g_Game_IsNet then
begin
for i := Low(gPlayers) to High(gPlayers) do
+ begin
if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
- if MKind = 0 then
- MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
- else if MKind = 1 then
- MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ begin
+ if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
+ else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ end;
+ end;
end;
end;
end;
3: // red team
begin
if g_Game_IsWatchedTeam(TEAM_RED) then
- if MKind = 0 then
- g_Console_Add(msg, True)
- else if MKind = 1 then
- g_Game_Message(msg, MTime);
+ begin
+ if MKind = 0 then g_Console_Add(msg, True)
+ else if MKind = 1 then g_Game_Message(msg, MTime);
+ end;
if g_Game_IsNet then
begin
for i := Low(gPlayers) to High(gPlayers) do
+ begin
if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
- if MKind = 0 then
- MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
- else if MKind = 1 then
- MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ begin
+ if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
+ else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ end;
+ end;
end;
end;
4: // blue team
begin
if g_Game_IsWatchedTeam(TEAM_BLUE) then
- if MKind = 0 then
- g_Console_Add(msg, True)
- else if MKind = 1 then
- g_Game_Message(msg, MTime);
+ begin
+ if MKind = 0 then g_Console_Add(msg, True)
+ else if MKind = 1 then g_Game_Message(msg, MTime);
+ end;
if g_Game_IsNet then
begin
for i := Low(gPlayers) to High(gPlayers) do
+ begin
if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
- if MKind = 0 then
- MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
- else if MKind = 1 then
- MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ begin
+ if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
+ else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
+ end;
+ end;
end;
end;
5: // everyone
begin
- if MKind = 0 then
- g_Console_Add(msg, True)
- else if MKind = 1 then
- g_Game_Message(msg, MTime);
+ if MKind = 0 then g_Console_Add(msg, True)
+ else if MKind = 1 then g_Game_Message(msg, MTime);
if g_Game_IsNet then
begin
- if MKind = 0 then
- MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
- else if MKind = 1 then
- MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
+ if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
+ else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
end;
end;
end;
end;
-function tr_ShotAimCheck(var Trigger: TTrigger; Obj: PObj): Boolean;
+
+function tr_ShotAimCheck (var Trigger: TTrigger; Obj: PObj): Boolean;
begin
result := false;
with Trigger do
begin
- if TriggerType <> TRIGGER_SHOT then
- Exit;
- Result := (trigData.trigShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
+ if TriggerType <> TRIGGER_SHOT then Exit;
+ result := (trigData.trigShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
or g_Obj_Collide(X, Y, Width, Height, Obj);
- if Result and (trigData.trigShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then
- Result := g_TraceVector(trigData.trigShotPos.X,
- trigData.trigShotPos.Y,
+ if result and (trigData.trigShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then
+ begin
+ result := g_TraceVector(trigData.trigShotPos.X, trigData.trigShotPos.Y,
Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2),
Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2));
+ end;
end;
end;
-function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
+
+function ActivateTrigger (var Trigger: TTrigger; actType: Byte): Boolean;
var
animonce: Boolean;
p: TPlayer;
m: TMonster;
+ pan: TPanel;
idx, k, wx, wy, xd, yd: Integer;
iid: LongWord;
coolDown: Boolean;
end;
begin
- Result := False;
- if g_Game_IsClient then
- Exit;
+ result := false;
+ if g_Game_IsClient then exit;
- if not Trigger.Enabled then
- Exit;
- if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then
- Exit;
- if gLMSRespawn = LMS_RESPAWN_WARMUP then
- Exit;
+ if not Trigger.Enabled then exit;
+ if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
+ if gLMSRespawn = LMS_RESPAWN_WARMUP then exit;
animonce := False;
TRIGGER_OPENDOOR:
begin
- Result := tr_OpenDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors);
+ Result := tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors);
TimeOut := 0;
end;
TRIGGER_CLOSEDOOR:
begin
- Result := tr_CloseDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors);
+ Result := tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors);
TimeOut := 0;
end;
TRIGGER_DOOR, TRIGGER_DOOR5:
begin
- if trigPanelID <> -1 then
+ pan := g_Map_PanelByGUID(trigPanelGUID);
+ if (pan <> nil) and pan.isGWall then
begin
- if gWalls[trigPanelID].Enabled then
- begin
- Result := tr_OpenDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors);
-
- if TriggerType = TRIGGER_DOOR5 then
- DoorTime := 180;
- end
+ if gWalls[{trigPanelID}pan.arrIdx].Enabled then
+ begin
+ result := tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors);
+ if (TriggerType = TRIGGER_DOOR5) then DoorTime := 180;
+ end
else
- Result := tr_CloseDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors);
+ begin
+ result := tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors);
+ end;
- if Result then
- TimeOut := 18;
+ if result then TimeOut := 18;
end;
end;
TRIGGER_CLOSETRAP, TRIGGER_TRAP:
begin
- tr_CloseTrap(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors);
+ tr_CloseTrap(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors);
if TriggerType = TRIGGER_TRAP then
begin
TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
begin
- PressCount := PressCount + 1;
-
- if PressTime = -1 then
- PressTime := trigData.trigWait;
-
- if coolDown then
- TimeOut := 18
- else
- TimeOut := 0;
+ PressCount += 1;
+ if PressTime = -1 then PressTime := trigData.trigWait;
+ if coolDown then TimeOut := 18 else TimeOut := 0;
Result := True;
end;
TRIGGER_LIFTUP:
begin
- Result := tr_SetLift(trigPanelID, 0, trigData.trigNoSound, trigData.trigd2d_doors);
+ Result := tr_SetLift(trigPanelGUID, 0, trigData.trigNoSound, trigData.trigd2d_doors);
TimeOut := 0;
if (not trigData.trigNoSound) and Result then begin
TRIGGER_LIFTDOWN:
begin
- Result := tr_SetLift(trigPanelID, 1, trigData.trigNoSound, trigData.trigd2d_doors);
+ Result := tr_SetLift(trigPanelGUID, 1, trigData.trigNoSound, trigData.trigd2d_doors);
TimeOut := 0;
if (not trigData.trigNoSound) and Result then begin
TRIGGER_LIFT:
begin
- Result := tr_SetLift(trigPanelID, 3, trigData.trigNoSound, trigData.trigd2d_doors);
+ Result := tr_SetLift(trigPanelGUID, 3, trigData.trigNoSound, trigData.trigd2d_doors);
if Result then
begin
end;
end;
- if Result and (Trigger.TexturePanel <> -1) then
- g_Map_SwitchTexture(Trigger.TexturePanelType, Trigger.TexturePanel, IfThen(animonce, 2, 1));
+ if Result {and (Trigger.TexturePanel <> -1)} then
+ begin
+ g_Map_SwitchTextureGUID(Trigger.TexturePanelType, Trigger.TexturePanelGUID, IfThen(animonce, 2, 1));
+ end;
end;
var
mon: TMonster;
+ pan: TPanel;
begin
if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
// Åñòü òðèããåð:
if TriggerType <> TRIGGER_NONE then
begin
- // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
- if DoorTime > 0 then
- DoorTime := DoorTime - 1;
- // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
- if PressTime > 0 then
- PressTime := PressTime - 1;
- // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
+ // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè)
+ if DoorTime > 0 then DoorTime := DoorTime - 1;
+ // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ
+ if PressTime > 0 then PressTime := PressTime - 1;
+ // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
+ begin
for b := 0 to High(Activators) do
begin
// Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
if Activators[b].TimeOut > 0 then
- Dec(Activators[b].TimeOut)
+ begin
+ Dec(Activators[b].TimeOut);
+ end
else
- Continue;
+ begin
+ continue;
+ end;
// Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
- if (trigData.trigDamageInterval = 0) and (Activators[b].TimeOut < 65530) then
- Activators[b].TimeOut := 0;
+ if (trigData.trigDamageInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0;
end;
+ end;
- // Îáðàáàòûâàåì ñïàâíåðû:
+ // Îáðàáàòûâàåì ñïàâíåðû
if Enabled and AutoSpawn then
+ begin
if SpawnCooldown = 0 then
begin
- // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
+ // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà
if (TriggerType = TRIGGER_SPAWNMONSTER) and (trigData.trigMonDelay > 0) then
begin
ActivateUID := 0;
ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
end;
- // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
+ // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò
if (TriggerType = TRIGGER_SPAWNITEM) and (trigData.trigItemDelay > 0) then
begin
ActivateUID := 0;
ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
end;
- end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
+ end
+ else
+ begin
+ // Óìåíüøàåì âðåìÿ îæèäàíèÿ
Dec(SpawnCooldown);
+ end;
+ end;
- // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
+ // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü"
if TriggerType = TRIGGER_SHOT then
begin
if ShotPanelTime > 0 then
begin
Dec(ShotPanelTime);
- if ShotPanelTime = 0 then
- g_Map_SwitchTexture(ShotPanelType, trigShotPanelID);
+ if ShotPanelTime = 0 then g_Map_SwitchTextureGUID(ShotPanelType, trigShotPanelGUID);
end;
if ShotSightTime > 0 then
begin
Dec(ShotSightTime);
- if ShotSightTime = 0 then
- ShotSightTarget := ShotSightTargetN;
+ if ShotSightTime = 0 then ShotSightTarget := ShotSightTargetN;
end;
if ShotSightTimeout > 0 then
begin
Dec(ShotSightTimeout);
- if ShotSightTimeout = 0 then
- ShotSightTarget := 0;
+ if ShotSightTimeout = 0 then ShotSightTarget := 0;
end;
if ShotReloadTime > 0 then
begin
Dec(ShotReloadTime);
- if ShotReloadTime = 0 then
- ShotAmmoCount := trigData.trigShotAmmo;
+ if ShotReloadTime = 0 then ShotAmmoCount := trigData.trigShotAmmo;
end;
end;
- // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
+ // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì
if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
+ begin
if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
begin
- if trigData.trigPlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
- SoundPlayCount := SoundPlayCount - 1;
+ if trigData.trigPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
if trigData.trigLocal then
- Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0)
+ begin
+ Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0);
+ end
else
+ begin
Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0);
- if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
- MH_SEND_TriggerSound(gTriggers[a]);
+ end;
+ if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]);
end;
+ end;
- // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
- if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (trigPanelID <> -1) then
+ // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
+ if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then
begin
- tr_OpenDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors);
+ tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors);
DoorTime := -1;
end;
- // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
- if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (trigPanelID <> -1) then
+ // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü
+ if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then
begin
- // Óæå çàêðûòà:
- if gWalls[trigPanelID].Enabled then
- DoorTime := -1
- else // Ïîêà îòêðûòà - çàêðûâàåì
- if tr_CloseDoor(trigPanelID, trigData.trigNoSound, trigData.trigd2d_doors) then
+ pan := g_Map_PanelByGUID(trigPanelGUID);
+ if (pan <> nil) and pan.isGWall then
+ begin
+ // Óæå çàêðûòà
+ if {gWalls[trigPanelID].Enabled} pan.Enabled then
+ begin
DoorTime := -1;
+ end
+ else
+ begin
+ // Ïîêà îòêðûòà - çàêðûâàåì
+ if tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors) then DoorTime := -1;
+ end;
+ end;
end;
// Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
(PressTime = 0) and (PressCount >= trigData.trigCount) then
begin
- // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
+ // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
PressTime := -1;
- // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
- if trigData.trigCount > 0 then
- PressCount := PressCount - trigData.trigCount
- else
- PressCount := 0;
+ // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
+ if trigData.trigCount > 0 then PressCount -= trigData.trigCount else PressCount := 0;
- // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
+ // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
for b := 0 to High(gTriggers) do
+ begin
if g_Collide(trigData.trigtX, trigData.trigtY, trigData.trigtWidth, trigData.trigtHeight, gTriggers[b].X, gTriggers[b].Y,
gTriggers[b].Width, gTriggers[b].Height) and
((b <> a) or (trigData.trigWait > 0)) then
Affected[High(Affected)] := b;
end;
end;
- // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
+ end;
+
+ // if we have panelid, assume that it will switch the moving platform
+ if (trigPanelGUID >= 0) then
+ begin
+ end;
+
+ // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
if (TriggerType = TRIGGER_PRESS) and trigData.trigExtRandom then
begin
if (Length(Affected) > 0) then
end;
end
else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
+ begin
for i := 0 to High(Affected) do
begin
b := Affected[i];
end;
end;
end;
+ end;
SetLength(Affected, 0);
end;
b := False;
for a := 0 to High(gTriggers) do
+ begin
with gTriggers[a] do
+ begin
if (TriggerType = TRIGGER_OPENDOOR) or
(TriggerType = TRIGGER_DOOR5) or
(TriggerType = TRIGGER_DOOR) then
begin
- tr_OpenDoor(trigPanelID, True, trigData.trigd2d_doors);
+ tr_OpenDoor(trigPanelGUID, True, trigData.trigd2d_doors);
if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
b := True;
end;
+ end;
+ end;
if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
end;
// Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
Mem.WriteByte(gTriggers[i].Keys);
// ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
- Mem.WriteInt(gTriggers[i].TexturePanel);
+ Mem.WriteInt(gTriggers[i].TexturePanelGUID);
// Òèï ýòîé ïàíåëè:
Mem.WriteWord(gTriggers[i].TexturePanelType);
// Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
- Mem.WriteInt(gTriggers[i].trigPanelId);
+ Mem.WriteInt(gTriggers[i].trigPanelGUID);
// Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
Mem.WriteWord(gTriggers[i].TimeOut);
// UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
// Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
Mem.ReadByte(gTriggers[i].Keys);
// ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
- Mem.ReadInt(gTriggers[i].TexturePanel);
+ Mem.ReadInt(gTriggers[i].TexturePanelGUID);
// Òèï ýòîé ïàíåëè:
Mem.ReadWord(gTriggers[i].TexturePanelType);
// Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
- Mem.ReadInt(gTriggers[i].trigPanelId);
+ Mem.ReadInt(gTriggers[i].trigPanelGUID);
// Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
Mem.ReadWord(gTriggers[i].TimeOut);
// UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
diff --git a/src/mapdef/mapdef.txt b/src/mapdef/mapdef.txt
index 9851afea060f24d772123b5230eddc14f4c7b752..f30c218136283c6dc09fabf852f1531a8dc53130 100644 (file)
--- a/src/mapdef/mapdef.txt
+++ b/src/mapdef/mapdef.txt
Size is "size" type size offset 8 as twh;
Wait is "wait" type ushort offset 12;
Count is "count" type ushort offset 14;
- MonsterID is "monsterid" type int offset 16 monster as monsterid;
+ MonsterID is "monsterid" type int offset 16 monster as monsterid default null;
ExtRandom is "extrandom" type bool offset 20;
+ // this one is for moving platforms
+ PanelId is "panelid" type int panel default null omitdefault;
}
TriggerData for TRIGGER_SECRET {
diff --git a/src/shared/MAPDEF.pas b/src/shared/MAPDEF.pas
index 8f6a3cefbc4a080e54a1dacc20b173b7ae1f7059..ad160252dcc5877460d99f413785999aa8df791f 100644 (file)
--- a/src/shared/MAPDEF.pas
+++ b/src/shared/MAPDEF.pas
{$INCLUDE mapdef_help.inc}
function trigMonsterId (): Integer; inline;
+ function trigPanelId (): Integer; inline; // panel index in list
private
// user fields
end;
+// panel index in list
+function TDynRecordHelper.trigPanelId (): Integer; inline;
+var
+ fld: TDynField;
+begin
+ fld := getFieldWithType('panelid', TDynField.TType.TInt);
+ result := fld.recrefIndex;
+end;
+
+
// ////////////////////////////////////////////////////////////////////////// //
function TDynRecordHelper.mapName (): AnsiString; inline; begin result := utf2win(getFieldWithType('name', TDynField.TType.TChar).sval); end;
function TDynRecordHelper.mapAuthor (): AnsiString; inline; begin result := utf2win(getFieldWithType('author', TDynField.TType.TChar).sval); end;
index 9f72e3ab2f5fb547da371473cc30e87e8b47887b..ea71555c68ff7a6d4c4fa2db980990e96f41d8e0 100644 (file)
--- a/src/shared/hashtable.pas
+++ b/src/shared/hashtable.pas
function nextPOT (x: LongWord): LongWord; inline;
+// for integer keys
+function hiiequ (constref a, b: Integer): Boolean;
+function hiihash (constref k: Integer): LongWord;
+
+
implementation
uses
@@ -204,7 +209,7 @@ function hsiequ (constref a, b: AnsiString): Boolean; begin result := (a = b); e
{$RANGECHECKS OFF}
function hiihash (constref k: Integer): LongWord;
begin
- result := k;
+ result := LongWord(k);
result -= (result shl 6);
result := result xor (result shr 17);
result -= (result shl 9);
diff --git a/src/shared/mapdef.inc b/src/shared/mapdef.inc
index 6e3aa03bb288434133af05acf2e1067871bb337f..27888ed54b724cbb5db021594f171ad67c1694ff 100644 (file)
--- a/src/shared/mapdef.inc
+++ b/src/shared/mapdef.inc
#32#97#115#32#109#111#110#115#116#101#114#105#100#59#10#32#32#69#120#116#82+
#97#110#100#111#109#32#105#115#32#34#101#120#116#114#97#110#100#111#109#34+
#32#116#121#112#101#32#98#111#111#108#32#111#102#102#115#101#116#32#50#48#59+
+ #10#32#32#47#47#32#116#104#105#115#32#111#110#101#32#105#115#32#102#111#114+
+ #32#109#111#118#105#110#103#32#112#108#97#116#102#111#114#109#115#10#32#32+
+ #80#97#110#101#108#73#100#32#105#115#32#34#112#97#110#101#108#105#100#34#32+
+ #116#121#112#101#32#105#110#116#32#112#97#110#101#108#32#100#101#102#97#117+
+ #108#116#32#110#117#108#108#32#111#109#105#116#100#101#102#97#117#108#116#59+
#10#125#10#10#84#114#105#103#103#101#114#68#97#116#97#32#102#111#114#32#84+
#82#73#71#71#69#82#95#83#69#67#82#69#84#32#123#10#125#10#10#84#114#105#103+
#103#101#114#68#97#116#97#32#102#111#114#32#84#82#73#71#71#69#82#95#84#69#88+