summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: f99d79f)
raw | patch | inline | side by side (parent: f99d79f)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 13 Jun 2022 21:40:31 +0000 (00:40 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 08:53:20 +0000 (11:53 +0300) |
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 03c029f6404dad7c884a4647d9752216b9ab6482..54d22a183ba4a224133de8c67d6dbf2b8120bdca 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
function CreateTexture (RecName: AnsiString; Map: String; log: Boolean): Integer;
var
HName: AnsiString;
- WAD, WADz: TWADFile;
+ WAD: TWADFile;
WADName, ResName: String;
- ResData, ReszData: Pointer;
- ResLen, ReszLen: Integer;
- cfg: TConfig;
+ ResData: Pointer;
+ ResLen: Integer;
id: Integer;
begin
Result := -1;
begin
if WAD.GetResource(ResName, ResData, ResLen, log) then
begin
- if IsWadData(ResData, ResLen) then
- begin
- WADz := TWADFile.Create();
- if WADz.ReadMemory(ResData, ResLen) then
- begin
- if WADz.GetResource('TEXT/ANIM', ReszData, ReszLen) then
- begin
- cfg := TConfig.CreateMem(ReszData, ReszLen);
- if cfg <> nil then
- begin
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].FullName := WadName + ':' + ResName;
- Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
- Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
- Result := High(Textures);
- TextNameHash.put(HName, result);
- cfg.Free;
- end;
- FreeMem(ReszData);
- end
- end;
- WADz.Free;
- end
- else
- begin
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].FullName := WADName + ':' + ResName;
- Textures[High(Textures)].TextureName := RecName;
- Result := High(Textures);
- TextNameHash.put(HName, result);
- end;
- FreeMem(ResData);
- end
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := WADName + ':' + ResName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ end;
+ FreeMem(ResData);
end;
WAD.Free;
end
tp := g_Map_PanelByGUID(pguid);
if (tp = nil) then exit;
tp.NextTexture(AnimLoop);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid);
end;
diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index ab13a28c238117ce4ac28d930a91ec515caa51a1..417be8b7c6a568ad6a1742af54ef5f86adab7f00 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 188;
+ NET_PROTOCOL_VER = 189;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 08fd9df69598dd87840cabd9fc700ec104c4b37b..4ada39477e8bf9ee37c7a738029786fce98211a4 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
@@ -181,7 +181,7 @@ procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYON
procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
procedure MH_SEND_ItemPos(IID: Word; ID: Integer = NET_EVERYONE);
// PANEL
-procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_PanelTexture(PGUID: Integer; ID: Integer = NET_EVERYONE);
procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
// MONSTER
procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
@@ -916,7 +916,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NE
begin
result := false; // don't stop
MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
- if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
+ if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, ID);
end;
var
// PANEL
-procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_PanelTexture(PGUID: Integer; ID: Integer = NET_EVERYONE);
var
TP: TPanel;
begin
TP := g_Map_PanelByGUID(PGUID);
if (TP = nil) then exit;
- with TP do
- begin
- NetOut.Write(Byte(NET_MSG_PTEX));
- NetOut.Write(LongWord(PGUID));
- NetOut.Write(FCurTexture);
- NetOut.Write(FCurFrame);
- NetOut.Write(FCurFrameCount);
- NetOut.Write(AnimLoop);
- end;
+ NetOut.Write(Byte(NET_MSG_PTEX));
+ NetOut.Write(LongWord(PGUID));
+ NetOut.Write(TP.FCurTexture);
+ NetOut.Write(TP.AnimTime);
+ NetOut.Write(TP.LastAnimLoop);
g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
end;
// PANEL
procedure MC_RECV_PanelTexture(var M: TMsg);
-var
- TP: TPanel;
- PGUID: Integer;
- Tex, Fr: Integer;
- Loop, Cnt: Byte;
+ var TP: TPanel; PGUID, Tex: Integer; AnimTime: LongWord; Loop: Byte;
begin
if not gGameOn then Exit;
PGUID := Integer(M.ReadLongWord());
Tex := M.ReadLongInt();
- Fr := M.ReadLongInt();
- Cnt := M.ReadByte();
+ AnimTime := M.ReadLongWord();
Loop := M.ReadByte();
TP := g_Map_PanelByGUID(PGUID);
begin
// switch texture
TP.SetTexture(Tex, Loop);
- TP.SetFrame(Fr, Cnt);
+ TP.SetFrame(AnimTime);
end;
end;
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index 58e7477c6f84d275e67384a718dd4e49a828dcf9..70d2cc15fd4ff5c1deaa801dae3e2d98aaab9e28 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
TLevelTexture = record
TextureName: AnsiString; // as stored in wad
FullName: AnsiString; // full path to texture // !!! merge it with TextureName
- framesCount, speed: Byte;
end;
TLevelTextureArray = array of TLevelTexture;
ATextureID = array of record
Texture: Cardinal; // Textures[Texture]
- AnTex: TAnimState;
end;
PPanel = ^TPanel;
FAlpha: Byte;
FBlending: Boolean;
FTextureIDs: ATextureID;
+ FAnimTime: LongWord;
+ FAnimLoop: Boolean;
mMovingSpeed: TDFPoint;
mMovingStart: TDFPoint;
mMovingEnd: TDFPoint;
procedure setSizeEndY (v: Integer); inline;
public
- FCurTexture: Integer; // Íîìåð òåêóùåé òåêñòóðû
- FCurFrame: Integer;
- FCurFrameCount: Byte;
+ FCurTexture: Integer; // Номер текущей текстуры
FX, FY: Integer;
FOldX, FOldY: Integer;
FWidth, FHeight: Word;
destructor Destroy(); override;
procedure Update();
- procedure SetFrame(Frame: Integer; Count: Byte);
+ procedure SetFrame(StartTime: LongWord);
procedure NextTexture(AnimLoop: Byte = 0);
procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
function GetTextureID(): Cardinal;
property isGLift: Boolean read getIsGLift;
property isGBlockMon: Boolean read getIsGBlockMon;
- (* private state *)
property Alpha: Byte read FAlpha;
property Blending: Boolean read FBlending;
property TextureIDs: ATextureID read FTextureIDs;
+ property AnimTime: LongWord read FAnimTime;
+ property AnimLoop: Boolean read FAnimLoop;
public
property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed;
FOldH := Height;
FAlpha := 0;
FBlending := False;
- FCurFrame := 0;
- FCurFrameCount := 0;
LastAnimLoop := 0;
mapId := PanelRec.id;
mNeedSend := false;
-// Òèï ïàíåëè:
+// Тип панели:
PanelType := PanelRec.PanelType;
Enabled := True;
Door := False;
PANEL_LIFTRIGHT: LiftType := LIFTTYPE_RIGHT;
end;
-// Íåâèäèìàÿ:
+// Невидимая:
if ByteBool(PanelRec.Flags and PANEL_FLAG_HIDE) then
begin
SetLength(FTextureIDs, 0);
FCurTexture := -1;
Exit;
end;
-// Ïàíåëè, íå èñïîëüçóþùèå òåêñòóðû:
+// Панели, не использующие текстуры:
if ByteBool(PanelType and
(PANEL_LIFTUP or
PANEL_LIFTDOWN or
Exit;
end;
-// Åñëè ýòî æèäêîñòü áåç òåêñòóðû - ñïåöòåêñòóðó:
+// Если это жидкость без текстуры - спецтекстуру:
if WordBool(PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
(not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then
begin
else
FCurTexture := CurTex;
- for i := 0 to Length(FTextureIDs)-1 do
- begin
+ for i := 0 to Length(FTextureIDs) - 1 do
FTextureIDs[i].Texture := AddTextures[i].Texture;
- if Textures[AddTextures[i].Texture].FramesCount > 0 then
- FTextureIDs[i].AnTex := TAnimState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount)
- else
- FTextureIDs[i].AnTex.Invalidate;
- end;
-// Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
+ FAnimTime := gTime;
+ FAnimLoop := true;
+
+// Текстур несколько - нужно сохранять текущую:
//if Length(FTextureIDs) > 1 then SaveIt := True;
if (PanelRec.TextureRec = nil) then tnum := -1 else tnum := PanelRec.tagInt;
if (tnum < 0) then tnum := Length(Textures);
-// Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
+// Если не спецтекстура, то задаем размеры:
if ({PanelRec.TextureNum}tnum > High(Textures)) then
begin
e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum, High(Textures)]), TMsgType.Warning);
begin
if (not Enabled) or (Width < 1) or (Height < 1) then exit;
- if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()) and (FAlpha < 255) then
- begin
- FTextureIDs[FCurTexture].AnTex.Update();
- FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame;
- FCurFrameCount := FTextureIDs[FCurTexture].AnTex.CurrentCounter;
- end;
-
if not g_dbgpan_mplat_active then exit;
if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
end;
end;
-
-procedure TPanel.SetFrame(Frame: Integer; Count: Byte);
-
- function ClampInt(X, A, B: Integer): Integer;
+ procedure TPanel.SetFrame (StartTime: LongWord);
begin
- Result := X;
- if X < A then Result := A else if X > B then Result := B;
+ if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
+ FAnimTime := StartTime;
end;
-begin
- if Enabled and (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
- begin
- FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames - 1);
- FCurFrameCount := Count;
- FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame;
- FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount;
- end;
-end;
-
procedure TPanel.NextTexture(AnimLoop: Byte = 0);
begin
Assert(FCurTexture >= -1, 'FCurTexture < -1');
-// Íåò òåêñòóð:
+// Нет текстур:
if Length(FTextureIDs) = 0 then
FCurTexture := -1
else
- // Òîëüêî îäíà òåêñòóðà:
+ // Только одна текстура:
if Length(FTextureIDs) = 1 then
begin
if FCurTexture = 0 then
FCurTexture := 0;
end
else
- // Áîëüøå îäíîé òåêñòóðû:
+ // Больше одной текстуры:
begin
- // Ñëåäóþùàÿ:
+ // Следующая:
Inc(FCurTexture);
- // Ñëåäóþùåé íåò - âîçâðàò ê íà÷àëó:
+ // Следующей нет - возврат к началу:
if FCurTexture >= Length(FTextureIDs) then
FCurTexture := 0;
end;
-// Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
- if (FCurTexture >= 0) and FTextureIDs[FCurTexture].AnTex.IsValid() then
+ if FCurTexture >= 0 then
begin
- if AnimLoop = 1 then
- FTextureIDs[FCurTexture].AnTex.Loop := True
- else if AnimLoop = 2 then
- FTextureIDs[FCurTexture].AnTex.Loop := False;
- FTextureIDs[FCurTexture].AnTex.Reset();
+ case AnimLoop of
+ 1: FAnimLoop := true;
+ 2: FAnimLoop := false;
+ end;
+ FAnimTime := gTime;
end;
LastAnimLoop := AnimLoop;
if (ID >= -1) and (ID < Length(FTextureIDs)) then
FCurTexture := ID;
-// Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
- if (FCurTexture >= 0) and FTextureIDs[FCurTexture].AnTex.IsValid() then
+ if FCurTexture >= 0 then
begin
- if AnimLoop = 1 then
- FTextureIDs[FCurTexture].AnTex.Loop := True
- else if AnimLoop = 2 then
- FTextureIDs[FCurTexture].AnTex.Loop := False;
- FTextureIDs[FCurTexture].AnTex.Reset();
+ case AnimLoop of
+ 1: FAnimLoop := true;
+ 2: FAnimLoop := false;
+ end;
+ FAnimTime := gTime;
end;
LastAnimLoop := AnimLoop;
function TPanel.GetTextureCount(): Integer;
begin
Result := Length(FTextureIDs);
- if Enabled and (FCurTexture >= 0) then
- if (FTextureIDs[FCurTexture].AnTex.IsValid()) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
- Result := Result + 100;
+ if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
+ Result := Result + 100; // ???
end;
function TPanel.CanChangeTexture(): Boolean;
PAN_SAVE_VERSION = 1;
procedure TPanel.SaveState (st: TStream);
-var
- anim: Boolean;
+ var anim: Boolean; stub: TAnimState;
begin
if (st = nil) then exit;
- // Ñèãíàòóðà ïàíåëè
+ // Сигнатура панели
utils.writeSign(st, 'PANL');
utils.writeInt(st, Byte(PAN_SAVE_VERSION));
- // Îòêðûòà/çàêðûòà, åñëè äâåðü
+ // Открыта/закрыта, если дверь
utils.writeBool(st, FEnabled);
- // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
+ // Направление лифта, если лифт
utils.writeInt(st, Byte(FLiftType));
- // Íîìåð òåêóùåé òåêñòóðû
+ // Номер текущей текстуры
utils.writeInt(st, Integer(FCurTexture));
- // Êîîðäèíàòû è ðàçìåð
+ // Координаты и размер
utils.writeInt(st, Integer(FX));
utils.writeInt(st, Integer(FY));
utils.writeInt(st, Word(FWidth));
utils.writeInt(st, Word(FHeight));
- // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà
- anim := (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid());
+ // Анимирована ли текущая текстура
+ anim := FCurTexture >= 0;
utils.writeBool(st, anim);
- // Åñëè äà - ñîõðàíÿåì àíèìàöèþ
- if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st, FAlpha, FBlending);
+ // Если да - сохраняем анимацию
+ if anim then
+ begin
+ stub := TAnimState.Create(FAnimLoop, 1, 1);
+ stub.SaveState(st, FAlpha, FBlending);
+ stub.Invalidate;
+ end;
// moving platform state
utils.writeInt(st, Integer(mMovingSpeed.X));
procedure TPanel.LoadState (st: TStream);
+ var stub: TAnimState;
begin
if (st = nil) then exit;
- // Ñèãíàòóðà ïàíåëè
+ // Сигнатура панели
if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature');
if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version');
- // Îòêðûòà/çàêðûòà, åñëè äâåðü
+ // Открыта/закрыта, если дверь
FEnabled := utils.readBool(st);
- // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
+ // Направление лифта, если лифт
FLiftType := utils.readByte(st);
- // Íîìåð òåêóùåé òåêñòóðû
+ // Номер текущей текстуры
FCurTexture := utils.readLongInt(st);
- // Êîîðäèíàòû è ðàçìåð
+ // Координаты и размер
FX := utils.readLongInt(st);
FY := utils.readLongInt(st);
FOldX := FX;
FHeight := utils.readWord(st);
FOldW := FWidth;
FOldH := FHeight;
- // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
+ // Анимированная ли текущая текстура
if utils.readBool(st) then
begin
- // Åñëè äà - çàãðóæàåì àíèìàöèþ
- Assert((FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()), 'TPanel.LoadState: No animation object');
- FTextureIDs[FCurTexture].AnTex.LoadState(st, FAlpha, FBlending);
+ // Если да - загружаем анимацию
+ Assert(FCurTexture >= 0, 'TPanel.LoadState: No animation object');
+ stub := TAnimState.Create(FAnimLoop, 1, 1);
+ stub.LoadState(st, FAlpha, FBlending);
+ stub.Invalidate;
end;
// moving platform state
index 7e9482e6a3e7b43e82a94851c43d177756898e32..786bd5409728417dc9f342797999f857a85f94b7 100644 (file)
RenTextures: array of record
spec: LongInt;
tex: TGLMultiTexture;
+ anim: TAnimInfo;
end;
Items: array [0..ITEM_LAST] of record
tex: TGLMultiTexture;
end;
procedure r_Map_LoadTextures;
- var i, n: Integer;
+ const DefaultAnimInfo: TAnimInfo = (loop: true; delay: 1; frames: 1; back: false);
+ var i, n: Integer; txt: TAnimTextInfo;
begin
if Textures <> nil then
begin
SetLength(RenTextures, n);
for i := 0 to n - 1 do
begin
+ txt.anim := DefaultAnimInfo;
RenTextures[i].tex := nil;
case Textures[i].TextureName of
TEXTURE_NAME_WATER: RenTextures[i].spec := TEXTURE_SPECIAL_WATER;
TEXTURE_NAME_ACID2: RenTextures[i].spec := TEXTURE_SPECIAL_ACID2;
else
RenTextures[i].spec := 0;
- RenTextures[i].tex := r_Textures_LoadMultiFromFile(Textures[i].FullName);
+ e_LogWritefln('r_Map_LoadTextures: begin load texture: %s', [Textures[i].FullName]);
+ RenTextures[i].tex := r_Textures_LoadMultiTextFromFile(Textures[i].FullName, txt);
+ e_LogWritefln('r_Map_LoadTextures: end load texture: %s', [Textures[i].FullName]);
if RenTextures[i].tex = nil then
e_LogWritefln('r_Map_LoadTextures: failed to load texture: %s', [Textures[i].FullName]);
end;
+ RenTextures[i].anim := txt.anim;
end;
end;
if gMapInfo.SkyFullName <> '' then
end;
procedure r_Map_DrawPanel (p: TPanel);
- var Texture: Integer; t: TGLMultiTexture;
+ var Texture: Integer; t: TGLMultiTexture; tex: TGLTexture; count, frame: LongInt; a: TAnimInfo;
begin
ASSERT(p <> nil);
if p.FCurTexture >= 0 then
begin
Texture := p.TextureIDs[p.FCurTexture].Texture;
t := RenTextures[Texture].tex;
-
if (RenTextures[Texture].spec = 0) or (t <> nil) then
begin
- if t = nil then
- r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending)
- else if p.TextureIDs[p.FCurTexture].AnTex.IsValid() then
- r_Draw_MultiTextureRepeat(t, p.TextureIDs[p.FCurTexture].AnTex, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending)
+ count := 0; frame := 0;
+ if p.AnimTime <= gTime then
+ begin
+ a := RenTextures[Texture].anim;
+ a.loop := p.AnimLoop;
+ g_Anim_GetFrameByTime(a, (gTime - p.AnimTime) DIV GAME_TICK, count, frame);
+ end;
+ if t <> nil then
+ begin
+ tex := t.GetTexture(frame);
+ r_Draw_TextureRepeat(tex, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending);
+ end
else
- r_Draw_TextureRepeat(t.GetTexture(0), p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending)
+ r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255, false);
end;
if t = nil then
index 64d4f533ab39c7fd89e4704d808258864489a51e..062f76bdcebe373f1ecc231c88ba127b7724d476 100644 (file)
{$ELSE}
GL, GLEXT,
{$ENDIF}
- g_base, // TRectHW
+ g_base, g_animations, // TRectHW, TAnimInfo
utils,
r_atlas, r_fonts
;
function GetSpace (): Integer;
end;
+ TAnimTextInfo = record
+ name: AnsiString;
+ w, h: Integer;
+ anim: TAnimInfo;
+ end;
+
procedure r_Textures_Initialize;
procedure r_Textures_Finalize;
function r_Textures_LoadFromFile (const filename: AnsiString; log: Boolean = True): TGLTexture;
function r_Textures_LoadMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture;
function r_Textures_LoadMultiFromFileAndInfo (const filename: AnsiString; w, h, count: Integer; backanim: Boolean; log: Boolean = True): TGLMultiTexture;
+ function r_Textures_LoadMultiTextFromFile (const filename: AnsiString; var txt: TAnimTextInfo; log: Boolean = True): TGLMultiTexture;
+
function r_Textures_LoadStreamFromFile (const filename: AnsiString; w, h, count, cw: Integer; st: TGLTextureArray; rs: TRectArray; log: Boolean = True): Boolean;
function r_Textures_LoadFontFromFile (const filename: AnsiString; constref f: TFontInfo; skipch: Integer; log: Boolean = true): TGLFont;
end;
end;
- function r_Textures_LoadMultiFromWad (wad: TWADFile): TGLMultiTexture;
- var data: Pointer; size: LongInt; TexRes: AnsiString; w, h, c: Integer; b: Boolean; cfg: TConfig; img: TImageData;
+ function r_Textures_LoadTextFromMemory (data: Pointer; size: LongInt; var txt: TAnimTextInfo): Boolean;
+ var cfg: TConfig;
+ begin
+ result := false;
+ if data <> nil then
+ begin
+ cfg := TConfig.CreateMem(data, size);
+ if cfg <> nil then
+ begin
+ txt.name := cfg.ReadStr('', 'resource', '');
+ txt.w := MAX(0, cfg.ReadInt('', 'framewidth', 0));
+ txt.h := MAX(0, cfg.ReadInt('', 'frameheight', 0));
+ txt.anim.loop := true;
+ txt.anim.delay := MAX(0, cfg.ReadInt('', 'waitcount', 0));
+ txt.anim.frames := MAX(0, cfg.ReadInt('', 'framecount', 0));
+ txt.anim.back := cfg.ReadBool('', 'backanim', false);
+ cfg.Free;
+ result := (txt.name <> '') and (txt.w > 0) and (txt.h > 0) and (txt.anim.delay > 0) and (txt.anim.frames > 0);
+ end;
+ end;
+ end;
+
+ function r_Textures_LoadMultiFromWad (wad: TWADFile; var txt: TAnimTextInfo): TGLMultiTexture;
+ var data: Pointer; size: LongInt; img: TImageData;
begin
ASSERT(wad <> nil);
result := nil;
if wad.GetResource('TEXT/ANIM', data, size) then
begin
- cfg := TConfig.CreateMem(data, size);
- FreeMem(data);
- if cfg <> nil then
+ if r_Textures_LoadTextFromMemory(data, size, txt) then
begin
- TexRes := cfg.ReadStr('', 'resource', '');
- w := cfg.ReadInt('', 'framewidth', 0);
- h := cfg.ReadInt('', 'frameheight', 0);
- c := cfg.ReadInt('', 'framecount', 0);
- b := cfg.ReadBool('', 'backanim', false);
- if (TexRes <> '') and (w > 0) and (h > 0) and (c > 0) then
+ FreeMem(data);
+ if wad.GetResource('TEXTURES/' + txt.name, data, size) then
begin
- if wad.GetResource('TEXTURES/' + TexRes, data, size) then
- begin
- InitImage(img);
- try
- if LoadImageFromMemory(data, size, img) then
- if r_Textures_FixImageData(img) then
- result := r_Textures_LoadMultiFromImageAndInfo(img, w, h, c, b)
- finally
- FreeMem(data);
- end;
- FreeImage(img);
- end
+ InitImage(img);
+ try
+ if LoadImageFromMemory(data, size, img) then
+ if r_Textures_FixImageData(img) then
+ result := r_Textures_LoadMultiFromImageAndInfo(img, txt.w, txt.h, txt.anim.frames, txt.anim.back);
+ finally
+ FreeMem(data);
+ end;
+ FreeImage(img);
end;
- cfg.Free;
end
+ else
+ FreeMem(data);
end;
end;
- function r_Textures_LoadMultiFromMemory (data: Pointer; size: LongInt): TGLMultiTexture;
+ function r_Textures_LoadMultiFromMemory (data: Pointer; size: LongInt; var txt: TAnimTextInfo): TGLMultiTexture;
var wad: TWADFile; t: TGLTexture; m: TGLMultiTexture;
begin
result := nil;
SetLength(m.mTexture, 1);
m.mTexture[0] := t;
m.mBackanim := false;
+ txt.name := '';
+ txt.w := m.width;
+ txt.h := m.height;
+ txt.anim.loop := true;
+ txt.anim.delay := 1;
+ txt.anim.frames := 1;
+ txt.anim.back := false;
result := m;
end
else if IsWadData(data, size) then
wad := TWADFile.Create();
if wad.ReadMemory(data, size) then
begin
- result := r_Textures_LoadMultiFromWad(wad);
+ result := r_Textures_LoadMultiFromWad(wad, txt);
wad.Free;
end
end
end
end;
- function r_Textures_LoadMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture;
- var wad: TWADFile; wadName, resName: AnsiString; data: Pointer; size: Integer; t: TGLTexture;
+ function r_Textures_LoadMultiTextFromFile (const filename: AnsiString; var txt: TAnimTextInfo; log: Boolean = True): TGLMultiTexture;
+ var wad: TWADFile; wadName, resName: AnsiString; data: Pointer; size: Integer;
begin
result := nil;
wadName := g_ExtractWadName(filename);
resName := g_ExtractFilePathName(filename);
if wad.GetResource(resName, data, size, log) then
begin
- result := r_Textures_LoadMultiFromMemory(data, size);
+ result := r_Textures_LoadMultiFromMemory(data, size, txt);
FreeMem(data);
end;
wad.Free
end
end;
+ function r_Textures_LoadMultiFromFile (const filename: AnsiString; log: Boolean = True): TGLMultiTexture;
+ var txt: TAnimTextInfo;
+ begin
+ result := r_Textures_LoadMultiTextFromFile(filename, txt, log);
+ end;
+
function r_Textures_LoadMultiFromFileAndInfo (const filename: AnsiString; w, h, count: Integer; backanim: Boolean; log: Boolean = True): TGLMultiTexture;
var wad: TWADFile; wadName, resName: AnsiString; data: Pointer; size: Integer;
begin