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raw | patch | inline | side by side (parent: b3b3def)
raw | patch | inline | side by side (parent: b3b3def)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 28 Aug 2017 08:47:56 +0000 (11:47 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 28 Aug 2017 08:48:18 +0000 (11:48 +0300) |
src/game/g_holmes.inc | patch | blob | history | |
src/game/g_holmes.pas | patch | blob | history | |
src/game/g_holmes_ui.inc | patch | blob | history |
diff --git a/src/game/g_holmes.inc b/src/game/g_holmes.inc
index 27138aa84629b607443296cfa72bd914d933ca8e..6ebe034614d4fc5b144ce7453b36cc2433940ead 100644 (file)
--- a/src/game/g_holmes.inc
+++ b/src/game/g_holmes.inc
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left
glTexCoord2f(1.0, 0.0); glVertex2i(msX+curTexWidth, msY); // top-right
- glTexCoord2f(1.0, 1.0); glVertex2i(msX+curTexWidth, msY+curHeight); // bottom-right
- glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curHeight); // bottom-left
+ glTexCoord2f(1.0, 1.0); glVertex2i(msX+curTexWidth, msY+curTexHeight); // bottom-right
+ glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curTexHeight); // bottom-left
glEnd();
Inc(msX, 2);
glDisable(GL_BLEND);
// ////////////////////////////////////////////////////////////////////////// //
procedure drawLine (x1, y1, x2, y2: Integer; r, g, b: Integer; a: Integer=255);
-
- procedure lcor (var x1, y1, x2, y2: Integer);
- begin
- if (y2 < y1) then
- begin
- x1 := x1 xor x2;
- x2 := x1 xor x2;
- x1 := x1 xor x2;
-
- y1 := y1 xor y2;
- y2 := y1 xor y2;
- y1 := y1 xor y2;
- end;
-
- if (x1 < x2) then Inc(X2) else Inc(x1);
- Inc(y2);
- end;
-
begin
- lcor(x1, y1, x2, y2);
-
if (a < 0) then a := 0 else if (a > 255) then a := 255;
if (r < 0) then r := 0 else if (r > 255) then r := 255;
if (g < 0) then g := 0 else if (g > 255) then g := 255;
glPointSize(1);
glBegin(GL_LINES);
- glVertex2i(x1, y1);
- glVertex2i(x2, y2);
+ glVertex2f(x1+0.37, y1+0.37);
+ glVertex2f(x2+0.37, y2+0.37);
glEnd();
+ if (x1 <> x2) or (y1 <> y2) then
+ begin
+ glBegin(GL_POINTS);
+ glVertex2f(x2+0.37, y2+0.37);
+ glEnd();
+ end;
+
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
end;
procedure drawRect (x, y, w, h: Integer; r, g, b: Integer; a: Integer=255);
begin
if (w < 0) or (h < 0) then exit;
- //if (w = 1) and (h = 1) then begin drawLine(x, y, x, y, r, g, b, a); exit; end;
if (a < 0) then a := 0 else if (a > 255) then a := 255;
if (r < 0) then r := 0 else if (r > 255) then r := 255;
if (g < 0) then g := 0 else if (g > 255) then g := 255;
if (b < 0) then b := 0 else if (b > 255) then b := 255;
- {
- Inc(w);
- Inc(h);
- drawLine(x, y, x+w-1, y, r, g, b, a);
- drawLine(x+w-1, y+1, x+w-1, y+h-1, r, g, b, a);
- drawLine(x+w-2, y+h-1, x, y+h-1, r, g, b, a);
- drawLine(x, y+h-2, x, y+1, r, g, b, a);
- }
if (a < 255) then
begin
glEnable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glColor4f(r/255.0, g/255.0, b/255.0, a/255.0);
- {
- glBegin(GL_LINE_LOOP);
- glVertex2f(x+0.37, y+0.37);
- glVertex2f(x+w-1+0.37, y+0.37);
- glVertex2f(x+w-1+0.37, y+h-1);
- glVertex2f(x+0.37, y+h-1+0.37);
- glEnd();
- }
- glBegin(GL_LINES);
- glVertex2i(x, y); glVertex2i(x+w, y); // top
- glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom
- glVertex2f(x+0.37, y+1); glVertex2f(x+0.37, y+h-1); // left
- glVertex2f(x+w-1+0.37, y+1); glVertex2f(x+w-1+0.37, y+h-1); // right
- glEnd();
+ if (w = 1) and (h = 1) then
+ begin
+ glBegin(GL_POINTS);
+ glVertex2f(x+0.37, y+0.37);
+ glEnd();
+ end
+ else
+ begin
+ glBegin(GL_LINES);
+ glVertex2i(x, y); glVertex2i(x+w, y); // top
+ glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom
+ glVertex2f(x+0.37, y+1); glVertex2f(x+0.37, y+h-1); // left
+ glVertex2f(x+w-1+0.37, y+1); glVertex2f(x+w-1+0.37, y+h-1); // right
+ glEnd();
+ end;
//glRect(x, y, x+w, y+h);
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas
index 785b311e7e0cad1e14cd4369ae46e216b810fe3f..0fb34c00c47a220fc175ebc1bc1b40ebcdb0c46f 100644 (file)
--- a/src/game/g_holmes.pas
+++ b/src/game/g_holmes.pas
llb.appendItem('monster info', @showMonsInfo);
llb.appendItem('monster LOS to player', @showMonsLOS2Plr);
llb.appendItem('monster cells (SLOW!)', @showAllMonsCells);
- llb.appendItem('', nil);
+ llb.appendItem('WINDOWS', nil);
llb.appendItem('layers window', @showLayersWindow);
llb.appendItem('outline window', @showOutlineWindow);
winOptions := THTopWindow.Create('Holmes Options', 100, 100);
llb.appendItem('acid2', @g_ol_rlayer_acid2);
llb.appendItem('water', @g_ol_rlayer_water);
llb.appendItem('foreground', @g_ol_rlayer_fore);
- llb.appendItem('', nil);
+ llb.appendItem('OPTIONS', nil);
llb.appendItem('fill walls', @g_ol_fill_walls);
- llb.appendItem('', nil);
- llb.appendItem('slow''n''nice', @g_ol_nice);
+ llb.appendItem('contours', @g_ol_nice);
winOutlines := THTopWindow.Create('outlines', 100, 10);
winOutlines.escClose := true;
winOutlines.appendChild(llb);
index 5684ab2ba3832498079292cc31baa41f19e4c646..f5472e8c2ca62ede2eefe254fc8f991fb332fe24 100644 (file)
--- a/src/game/g_holmes_ui.inc
+++ b/src/game/g_holmes_ui.inc
mParent: THControl;
mX, mY: Integer;
mWidth, mHeight: Integer;
+ mFrameWidth, mFrameHeight: Integer;
mEnabled: Boolean;
mCanFocus: Boolean;
mChildren: array of THControl;
mGrab: THControl; // valid only for top-level controls
mEscClose: Boolean; // valid only for top-level controls
mEatKeys: Boolean;
+ mDrawShadow: Boolean;
+
+ private
+ scallowed: Boolean;
+ scxywh: array[0..3] of GLint;
protected
function getEnabled (): Boolean;
procedure activated (); virtual;
procedure blurred (); virtual;
+ //WARNING! do not call scissor functions outside `.draw*()` API!
+ // reset scissor to whole control
+ procedure resetScissor ();
+ // set scissor to this internal rect (in local coords)
+ procedure setScissor (lx, ly, lw, lh: Integer);
+
+ // DO NOT USE!
+ procedure setScissorGLInternal (x, y, w, h: Integer);
+
+ public
+ // return `false` if destination rect is empty
+ // modifies rect0
+ class function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean;
+
public
constructor Create (ax, ay, aw, ah: Integer; aparent: THControl=nil);
destructor Destroy (); override;
function firstChild (): THControl; inline;
function lastChild (): THControl; inline;
+ procedure appendChild (ctl: THControl); virtual;
+
public
property x0: Integer read mX;
property y0: Integer read mY;
public
constructor Create (const atitle: AnsiString; ax, ay: Integer; aw: Integer=-1; ah: Integer=-1);
- procedure appendChild (ctl: THControl);
-
// `sx` and `sy` are screen coordinates
procedure drawControl (sx, sy: Integer); override;
procedure drawControlPost (sx, sy: Integer); override;
+ function keyEvent (var ev: THKeyEvent): Boolean; override; // returns `true` if event was eaten
function mouseEvent (var ev: THMouseEvent): Boolean; override; // returns `true` if event was eaten
end;
mY := ay;
mWidth := aw;
mHeight := ah;
+ mFrameWidth := 0;
+ mFrameHeight := 0;
mEnabled := true;
mCanFocus := true;
mChildren := nil;
mGrab := nil;
mEscClose := false;
mEatKeys := false;
+ scallowed := false;
+ mDrawShadow := false;
end;
end;
+procedure THControl.appendChild (ctl: THControl);
+begin
+ if (ctl = nil) then exit;
+ if (ctl.mParent <> nil) then exit;
+ SetLength(mChildren, Length(mChildren)+1);
+ mChildren[High(mChildren)] := ctl;
+ ctl.mParent := self;
+ Inc(ctl.mX, mFrameWidth);
+ Inc(ctl.mY, mFrameHeight);
+ if (ctl.mWidth > 0) and (ctl.mHeight > 0) and
+ (ctl.mX+ctl.mWidth > mFrameWidth) and (ctl.mY+ctl.mHeight > mFrameHeight) then
+ begin
+ if (mWidth+mFrameWidth < ctl.mX+ctl.mWidth) then mWidth := ctl.mX+ctl.mWidth+mFrameWidth;
+ if (mHeight+mFrameHeight < ctl.mY+ctl.mHeight) then mHeight := ctl.mY+ctl.mHeight+mFrameHeight;
+ end;
+ if (mFocused = nil) and ctl.mEnabled and ctl.mCanFocus and (ctl.mWidth > 0) and (ctl.mHeight > 0) then mFocused := ctl;
+end;
+
+
+//TODO: overflow checks
+class function THControl.intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean;
+var
+ ex0, ey0: Integer;
+begin
+ result := false;
+ if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit;
+ // check for intersection
+ if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit;
+ if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit;
+ // ok, intersects
+ ex0 := x0+w0;
+ ey0 := y0+h0;
+ if (x0 < x1) then x0 := x1;
+ if (y0 < y1) then y0 := y1;
+ if (ex0 > x1+w1) then ex0 := x1+w1;
+ if (ey0 > y1+h1) then ey0 := y1+h1;
+ w0 := ex0-x0;
+ h0 := ey0-y0;
+ result := (w0 > 0) and (h0 > 0);
+end;
+
+
+procedure THControl.setScissorGLInternal (x, y, w, h: Integer);
+begin
+ if not scallowed then exit;
+ y := gWinSizeY-(y+h);
+ if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then glScissor(0, 0, 0, 0) else glScissor(x, y, w, h);
+end;
+
+
+procedure THControl.resetScissor ();
+var
+ x, y: Integer;
+begin
+ if not scallowed then exit;
+ x := 0;
+ y := 0;
+ toGlobal(x, y);
+ setScissorGLInternal(x, y, mWidth, mHeight);
+end;
+
+
+procedure THControl.setScissor (lx, ly, lw, lh: Integer);
+var
+ x, y: Integer;
+begin
+ if not scallowed then exit;
+ if not intersectRect(lx, ly, lw, lh, 0, 0, mWidth, mHeight) then begin glScissor(0, 0, 0, 0); exit; end;
+ x := lx;
+ y := ly;
+ toGlobal(x, y);
+ setScissorGLInternal(x, y, lw, lh);
+end;
+
+
procedure THControl.draw ();
var
f: Integer;
x, y: Integer;
- scxywh: array[0..3] of GLint;
wassc: Boolean;
-
- procedure setScissor (x, y, w, h: Integer);
- var
- x1, y1: Integer;
- sx0, sy0: Integer;
- sx1, sy1: Integer;
- begin
- if (w < 1) or (h < 1) or (scxywh[2] < 1) or (scxywh[3] < 1) then begin glScissor(0, 0, 0, 0); exit; end;
- x1 := x+w-1;
- y1 := y+h-1;
- sx0 := scxywh[0];
- sy0 := scxywh[1];
- sx1 := sx0+scxywh[2]-1;
- sy1 := sy0+scxywh[3]-1;
- //conwritefln('0: (%d,%d)-(%d,%d) (%d,%d)-(%d,%d)', [sx0, sy0, sx1, sy1, x, y, x1, y1]);
- if (x1 < sx0) or (y1 < sy0) or (x > sx1) or (y > sy1) then begin glScissor(0, 0, 0, 0); exit; end;
- if (x < sx0) then x := sx0;
- if (y < sy0) then y := sy0;
- if (x1 > sx1) then x1 := sx1;
- if (y1 > sy1) then y1 := sy1;
- //conwritefln('1: (%d,%d)-(%d,%d) (%d,%d)-(%d,%d)', [sx0, sy0, sx1, sy1, x, y, x1, y1]);
- glScissor(x, y, x1-x+1, y1-y+1);
- end;
-
begin
if (mWidth < 1) or (mHeight < 1) then exit;
x := 0;
scxywh[3] := 0;
wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
- if wassc then
- begin
- glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]);
- end
- else
- begin
- glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
- end;
+ if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
//conwritefln('(%d,%d)-(%d,%d)', [scxywh[0], scxywh[1], scxywh[2], scxywh[3]]);
-
glEnable(GL_SCISSOR_TEST);
- setScissor(x, gWinSizeY-(y+mHeight-1)-1, mWidth, mHeight);
+ scallowed := true;
+ resetScissor();
drawControl(x, y);
- if (mParent = nil) then setScissor(x+2, gWinSizeY-(y+mHeight-1-2)-1, mWidth-4, mHeight-14);
+ if (mFrameWidth <> 0) or (mFrameHeight <> 0) then setScissor(mFrameWidth, mFrameHeight, mWidth-mFrameWidth*2, mHeight-mFrameHeight*2);
for f := 0 to High(mChildren) do mChildren[f].draw();
- if (mParent = nil) then setScissor(x, gWinSizeY-(y+mHeight-1)-1, mWidth, mHeight);
+ if (mFrameWidth <> 0) or (mFrameHeight <> 0) then resetScissor();
drawControlPost(x, y);
glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
+
if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
+ scallowed := false;
end;
procedure THControl.drawControl (sx, sy: Integer);
begin
if (mParent = nil) then darkenRect(sx, sy, mWidth, mHeight, 64);
- //fillRect(sx, sy, mWidth, mHeight, 0, 0, 255, 120);
end;
procedure THControl.drawControlPost (sx, sy: Integer);
begin
+ if mDrawShadow and (mWidth > 0) and (mHeight > 0) then
+ begin
+ setScissorGLInternal(sx+8, sy+8, mWidth, mHeight);
+ darkenRect(sx+mWidth, sy+8, 8, mHeight, 128);
+ darkenRect(sx+8, sy+mHeight, mWidth-8, 8, 128);
+ end;
end;
// ////////////////////////////////////////////////////////////////////////// //
constructor THTopWindow.Create (const atitle: AnsiString; ax, ay: Integer; aw: Integer=-1; ah: Integer=-1);
begin
+ inherited Create(ax, ay, aw, ah, nil);
+ mFrameWidth := 8;
+ mFrameHeight := 8;
mTitle := atitle;
+ if (mWidth < mFrameWidth*2) then mWidth := mFrameWidth*2;
+ if (mHeight < mFrameHeight*2) then mHeight := mFrameHeight*2;
if (Length(mTitle) > 0) then
begin
- if (ah < 14) then ah := 14;
- if (aw < Length(mTitle)*8+4) then aw := Length(mTitle)*8+4;
- end
- else
- begin
- if (ah < 4) then ah := 4;
- if (aw < 4) then aw := 4;
+ if (mWidth < Length(mTitle)*8+mFrameWidth*2) then mWidth := Length(mTitle)*8+mFrameWidth*2;
end;
mDragging := false;
- inherited Create(ax, ay, aw, ah, nil);
-end;
-
-
-procedure THTopWindow.appendChild (ctl: THControl);
-var
- myofs: Integer;
-begin
- if (ctl = nil) then exit;
- if (ctl.mParent <> nil) then exit;
- if (Length(mTitle) > 0) then myofs := 12 else myofs := 2;
- SetLength(mChildren, Length(mChildren)+1);
- mChildren[High(mChildren)] := ctl;
- ctl.mParent := self;
- Inc(ctl.mX, 2);
- Inc(ctl.mY, myofs);
- if (ctl.mWidth > 0) and (ctl.mHeight > 0) and
- (ctl.mX+ctl.mWidth > 2) and (ctl.mY+ctl.mHeight > myofs-2) then
- begin
- if (mWidth+2 < ctl.mX+ctl.mWidth) then mWidth := ctl.mX+ctl.mWidth+2;
- if (mHeight+2 < ctl.mY+ctl.mHeight) then mHeight := ctl.mY+ctl.mHeight+2;
- end;
- if (mFocused = nil) and ctl.mEnabled and ctl.mCanFocus and (ctl.mWidth > 0) and (ctl.mHeight > 0) then mFocused := ctl;
+ mDrawShadow := true;
end;
procedure THTopWindow.drawControl (sx, sy: Integer);
begin
- //if (mParent = nil) then darkenRect(sx, sy, mWidth, mHeight, 200);
fillRect(sx, sy, mWidth, mHeight, 0, 0, 128);
end;
procedure THTopWindow.drawControlPost (sx, sy: Integer);
+const r = 255;
+const g = 255;
+const b = 255;
var
- r, g, b: Integer;
+ tx: Integer;
begin
- {
- if getFocused then
+ if mDragging then
begin
- r := 255;
- g := 255;
- b := 255;
+ drawRect(mX+4, mY+4, mWidth-8, mHeight-8, r, g, b);
end
else
begin
- r := 127;
- g := 127;
- b := 127;
+ drawRect(mX+3, mY+3, mWidth-6, mHeight-6, r, g, b);
+ drawRect(mX+5, mY+5, mWidth-10, mHeight-10, r, g, b);
end;
- }
- r := 255;
- g := 255;
- b := 255;
- drawRect(mX, mY, mWidth, mHeight, r, g, b);
if (Length(mTitle) > 0) then
begin
- fillRect(mX+1, mY+1, mWidth-2, 9, r, g, b);
- drawText8(mX+2, mY+1, mTitle, 0, 0, 0);
+ setScissor(mFrameWidth, 0, mWidth-mFrameWidth*2, 8);
+ tx := (mWidth-Length(mTitle)*8) div 2;
+ fillRect(mX+tx-3, mY, Length(mTitle)*8+3+2, 8, 0, 0, 128);
+ drawText8(mX+tx, mY, mTitle, r, g, b);
end;
+ inherited drawControlPost(sx, sy);
end;
end;
+function THTopWindow.keyEvent (var ev: THKeyEvent): Boolean;
+begin
+ result := inherited keyEvent(ev);
+ if not getFocused then exit;
+ if (ev.kstate = ev.ModAlt) and (ev.kind = ev.Press) and (ev.scan = SDL_SCANCODE_F3) then
+ begin
+ uiRemoveWindow(self);
+ result := true;
+ exit;
+ end;
+end;
+
+
function THTopWindow.mouseEvent (var ev: THMouseEvent): Boolean;
var
lx, ly: Integer;
ly := ev.y;
if toLocal(lx, ly) then
begin
- if ((Length(mTitle) > 0) and (ly < 12)) or ((Length(mTitle) = 0) and (ly < 2)) then
+ if (ly < 8) then
begin
mDragging := true;
mDragStartX := ev.x;
end;
end;
+ if (ev.kind = ev.Press) and (ev.but = ev.Right) then
+ begin
+ lx := ev.x;
+ ly := ev.y;
+ if toLocal(lx, ly) then
+ begin
+ if (ly < 8) then
+ begin
+ uiRemoveWindow(self);
+ result := true;
+ exit;
+ end;
+ end;
+ end;
+
result := inherited mouseEvent(ev);
end;
procedure THCtlCBListBox.drawControl (sx, sy: Integer);
var
- f: Integer;
+ f, tx: Integer;
begin
//fillRect(sx, sy, mWidth, mHeight, 0, 128, 0);
Inc(sx, 2);
//if mChecks[f]^ then drawText8(sx+6, sy, 'x', 255, 255, 255);
if mChecks[f]^ then drawText8(sx, sy, '[x]', 255, 255, 255) else drawText8(sx, sy, '[ ]', 255, 255, 255);
drawText8(sx+3*8+2, sy, mItems[f], 255, 255, 0);
+ end
+ else if (Length(mItems[f]) > 0) then
+ begin
+ tx := sx+(mWidth-Length(mItems[f])*8) div 2;
+ if (tx-3 > sx+4) then
+ begin
+ drawLine(sx+4, sy+3, tx-3, sy+3, 255, 255, 255);
+ drawLine(tx+Length(mItems[f])*8, sy+3, sx+mWidth-4, sy+3, 255, 255, 255);
+ end;
+ drawText8(sx+(mWidth-Length(mItems[f])*8) div 2, sy, mItems[f], 255, 255, 255);
+ end
+ else
+ begin
+ drawLine(sx+4, sy+3, sx+mWidth-8, sy+3, 255, 255, 255);
end;
Inc(sy, 8);
end;